Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.SetGold: Difference between revisions

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(Added information about parameters)
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{{Dead end|date=January 2024}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
[[Category:Dota2Function]]
[[Category:CDOTA_PlayerResource]]


== Function Description ==
== Function Description ==


''' void SetGold(int ''playerID'', int ''amount'', bool ''reliableGold'') '''
''' void SetGold(int ''playerID'', int ''amount'', bool ''reliableGold'') '''


''No Description Set''
''Sets the reliable/unreliable gold of the specified player''
 
 


== Parameters ==
== Parameters ==
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| int
| int
| playerID
| playerID
| The ID of the player whose gold should be set.
| ID of the player whose gold should be set
|-
|-
| int
| int
| amount
| amount
| An amount of gold.
| An amount of gold
|-
|-
| bool
| bool
| reliableGold
| reliableGold
| If true, the player's reliable gold will be set to <code>amount</code>; if false, the player's unreliable gold will be set to <code>amount</code>.
| If true, the player's reliable gold will be set; if false, the player's unreliable gold will be set
|}
|}
[[Category:Dota2Function]]
[[Category:CDOTA_PlayerResource]]

Latest revision as of 09:35, 21 January 2024

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Function Description

void SetGold(int playerID, int amount, bool reliableGold)

Sets the reliable/unreliable gold of the specified player

Parameters

Type Name Description
int playerID ID of the player whose gold should be set
int amount An amount of gold
bool reliableGold If true, the player's reliable gold will be set; if false, the player's unreliable gold will be set