Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.SetGold: Difference between revisions

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(Undo revision 186694 by Silent331 (talk))
m (clean up, added deadend tag)
 
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{{Dead end|date=January 2024}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
[[Category:Dota2Function]]
[[Category:CDOTA_PlayerResource]]


== Function Description ==
== Function Description ==


''' void SetGold(int ''playerID'', int ''amount'', bool ''reliableGold'') '''


''' void SetGold(int ''amount'', int ''addToCurrentGold'', bool ''c'') '''
''Sets the reliable/unreliable gold of the specified player''
 
''No Description Set''
 
 


== Parameters ==
== Parameters ==
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! Name
! Name
! Description
! Description
|-
| int
| playerID
| ID of the player whose gold should be set
|-
|-
| int
| int
| amount
| amount
| An amount of gold
| An amount of gold
|-
| int
| addToCurrentGold
| If true, amount will be added to the player's current gold; if false, the player's current gold will be set to amount.
|-
|-
| bool
| bool
| c
| reliableGold
| No Description Set
| If true, the player's reliable gold will be set; if false, the player's unreliable gold will be set
|}
|}
[[Category:Dota2Function]]
[[Category:CDOTA_PlayerResource]]

Latest revision as of 09:35, 21 January 2024

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January 2024
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Function Description

void SetGold(int playerID, int amount, bool reliableGold)

Sets the reliable/unreliable gold of the specified player

Parameters

Type Name Description
int playerID ID of the player whose gold should be set
int amount An amount of gold
bool reliableGold If true, the player's reliable gold will be set; if false, the player's unreliable gold will be set