Dota 2 Workshop Tools/Scripting/API/Global.AxisAngleToQuaternion: Difference between revisions
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{{  | {{Dead end|date=January 2024}}  | ||
{{Note | This page is automatically generated.  Any changes may be overwritten}}  | |||
== Function Description ==  | |||
''' Quaternion AxisAngleToQuaternion(Vector ''Vector_1'', float ''float_2'') '''  | |||
''(''vector'',''float'') constructs a quaternion representing a rotation by angle around the specified ''vector'' axis''  | |||
== Parameters ==  | |||
{| class="standard-table" style="width: 50%;"  | |||
! Type  | |||
! Name  | |||
! Description  | |||
|-  | |||
| Vector  | |||
| Vector_1  | |||
| No Description Set  | |||
|-  | |||
| float  | |||
| float_2  | |||
| No Description Set  | |||
|}  | |||
== Returns ==  | |||
''Quaternion'' - No Description Set  | |||
[[Category:Dota2Function]]  | |||
[[Category:Global]]  | |||
Latest revision as of 08:54, 21 January 2024
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January 2024
January 2024
Function Description
Quaternion AxisAngleToQuaternion(Vector Vector_1, float float_2)
(vector,float) constructs a quaternion representing a rotation by angle around the specified vector axis
Parameters
| Type | Name | Description | 
|---|---|---|
| Vector | Vector_1 | No Description Set | 
| float | float_2 | No Description Set | 
Returns
Quaternion - No Description Set