User talk:Mark WiseCarver: Difference between revisions

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[http://developer.valvesoftware.com/wiki/User_talk:Mark_WiseCarver/sandbox Machinima Sandbox]<br />


== Tutorials ==
I noticed you said that you wouldn't mind if your tutorials were copied over to here. I assume you want credit, etc?
:I don't ask for credit but I am all for a good sense of community. --[[User:Mark WiseCarver|wisemx]] 05:27, 7 Aug 2005 (PDT)
::Is [http://www.akilling.org/akg/tutorials/wiseSkins.htm this] one OK to port? --[[user:TomEdwards|TomEdwards]] 09:03, 7 Aug 2005 (PDT)
:::Absolutely, any of my tutorials, images, files, all for the community. --[[User:Mark WiseCarver|wisemx]] 09:21, 7 Aug 2005 (PDT)
::::Ack, screw it. It would take hours to import it properly even pasting the HTML, and it's not much use anyway. We need a Hammer UI element to show when there are multiple skins, not a table on a website! --[[user:TomEdwards|TomEdwards]] 12:48, 7 Aug 2005 (PDT)
:Check out my [[http://www.plastic-warfare.com/PropGallery/ Model Gallery]]! it's much 1337er&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 05:55, 27 Oct 2005 (PDT)
== Notes ==
Don't bother posting the SmartEdit dumps anymore. I finally made a small app to generate wiki entries from the FGDs, so the dumps are no longer useful. I won't be around this coming week, but after that I'll probably finish off the remaining entities. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 21:01, 7 Oct 2005 (PDT)
:Noted mate. F.Y.I., I only add those while I'm creating new tutorials, so I can link to the entity data. Thanks again for formatting the ones I ''dump''. --[[User:Mark WiseCarver|wisemx]] 09:03, 8 Oct 2005 (PDT)
::Heheh, sorry about "dump"&mdash;I meant no disparagement. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 17:04, 8 Oct 2005 (PDT)
== func_water_analog ==
You commented [http://www.akilling.org/akg/tutorials/wiseUseableValveWorks.asp here] that func_water_analog should use the NATURE/WATER_MOVINGPLANE material. I added that tidbit to the [[func_water_analog]] article, but there seems to be some [[Talk:func_water_analog|disagreement over whether it's true]]. In the [http://www.chatbear.com/board.plm?a=viewthread&b=4989&t=660,1108128079,3362&s=0&id=793919#6 post where Rof suggested that texture] you said you'd be digging deeper. Have you discovered anything? &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 18:43, 16 Oct 2005 (PDT)
:'''Update''', there are two materials that can be used with '''func_water_analog'''.<br />
'''nature/water_movingplane''' and '''nature/water_dx70''' will both function properly.<br />
Here's a sample project I created with moving waters and 17 SDK materials [http://www.akilling.org/download/wisewatersmoving.zip]<br />
These are the only two materials that will allow the Player to look back out of the water, and they are the only two that will work for dx7 systems.<br />
''The sample file contains the vmf and bsp.''--[[User:Mark WiseCarver|wisemx]] 07:40, 17 Oct 2005 (PDT)
== hack alert ==
I think "spam alert" or "vandalism alert" might be more appropriate, since it's not a "hack" in any widely-accepted sense. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 14:52, 21 Oct 2005 (PDT)
:True, I just like screaming '''Hack'''. :-) --[[User:Mark WiseCarver|wisemx]] 15:12, 21 Oct 2005 (PDT)
:<laugh> I ''like'' that answer. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 15:34, 21 Oct 2005 (PDT)
== Fishies ==
what happened with [[Talk:Func_fish_pool]]?&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 19:12, 24 Oct 2005 (PDT)
:Rats, I forgot all about it. --[[User:Mark WiseCarver|wisemx]] 03:59, 25 Oct 2005 (PDT)
has it been confirmed to work in cs source though?&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 13:58, 26 Oct 2005 (PDT)
:[http://www.akilling.org/akg/forums/topic.asp?TOPIC_ID=629 Yes]--[[User:Mark WiseCarver|wisemx]] 14:46, 26 Oct 2005 (PDT)
----
You ought to put up more links to your tutorials. I understand that there's a conflict of interest, but they really are valuable to both new and experienced mappers. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 12:06, 26 Oct 2005 (PDT)
:Noted mate. When I have time. (I've got three young children.) --[[User:Mark WiseCarver|wisemx]] 12:22, 26 Oct 2005 (PDT)
of course...any sort of hack to achieve a fish pool can be done but [[funk_phish_poop]] is runtime&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 18:40, 26 Oct 2005 (PDT)
:Nice bench btw&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 18:40, 26 Oct 2005 (PDT)
it is easy to do&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 06:18, 27 Oct 2005 (PDT)
== Ts2do stuff ==
I added the mouseover mdl name to the model gallery on my computer...I should also add break models & illumpositions & other crap&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com <font face="Webdings, Sans Serif" style="font-size:22px;">›</font>
])</sup> 06:08, 3 Nov 2005 (PST)
:Checked with IE and FireFox, there wasn't any MouseOver action to be seen. except the status bar. --[[User:Mark WiseCarver|wisemx]] 16:08, 3 Nov 2005 (PST)
::That was the copy '''on MY computer'''&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com <font face="Webdings, Sans Serif" style="font-size:22px;">›</font>
])</sup> 18:06, 3 Nov 2005 (PST)
:::Why did I need to know about anything on '''YOUR''' computer? ;-) --[[User:Mark WiseCarver|wisemx]] 03:54, 4 Nov 2005 (PST)
Because you requested it so it was done&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com <font face="Webdings, Sans Serif" style="font-size:22px;">›</font>
])</sup> 06:03, 4 Nov 2005 (PST)
== Layered Glass ==
In your [http://www.akilling.org/akg/tutorials/wiseLayeredGlass.asp layered window tutorial], there's an easier way to make the window layers thin: just sandwich the layers together, select them all, and attempt to resize them to thickness zero with the resize handles. The four layers will have a ''total'' thickness of one, and as long as they're grouped they can easily be positioned. (Or maybe you just wanted to demonstrate the Transform Tool.) &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 19:08, 28 Oct 2005 (PDT)
:Thanks for the input. I should put more notes in that one but since it starts out with a mention about not being necessary, an advanced effect, I thought it would do, but yes the Transform tool to create 0.5 thickness brushes was part of the point.
:I had previously asked Jeff Lane how Valve creates those. --[[User:Mark WiseCarver|wisemx]] 01:42, 29 Oct 2005 (PDT)
== Wind ==
Create Wind effects and dust clouds.
'''Tow''' methods are illustrated.&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com <font face="Webdings, Sans Serif" style="font-size:22px;">›</font>
])</sup> 17:19, 9 Nov 2005 (PST)
:Oops, I don't have a spell checker in the code window, just fixed [http://www.akilling.org/akg/?akg=tutorials that], thanks for pointing it out.--[[User:Mark WiseCarver|wisemx]] 17:49, 9 Nov 2005 (PST)
----
I hope that you don't mind being an example at [[User:Maven/sigs]]. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 19:18, 28 Nov 2005 (PST)

Latest revision as of 06:08, 1 February 2008