Point populator interface: Difference between revisions
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{{ | {{this is a|point entity|game=Team Fortress 2|name=point_populator_interface}} | ||
==Entity description== | ==Entity description== | ||
A proxy entity to allow the map to communicate with the | A proxy entity to allow the map to communicate with the populator at runtime. | ||
{{ | ==Keyvalues== | ||
{{KV Targetname}} | |||
==Inputs== | |||
{{I Targetname}} | |||
{{I|PauseBotSpawning|Pause the spawning of all bots.}} | |||
{{I|UnpauseBotSpawning|Resume spawning of all bots.}} | |||
{{I|ChangeBotAttributes|All bots with matching event name will apply the attribute changes.|param=string}} | |||
{{I|ChangeDefaultEventAttributes|Change default event name to spawn bots. The default name is Default.|param=string}} | |||
==Outputs== | |||
{{O Targetname}} |
Latest revision as of 07:51, 21 April 2025
point_populator_interface
is a point entity available in Team Fortress 2.
Entity description
A proxy entity to allow the map to communicate with the populator at runtime.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- PauseBotSpawning
- Pause the spawning of all bots.
- UnpauseBotSpawning
- Resume spawning of all bots.
- ChangeBotAttributes <string >
- All bots with matching event name will apply the attribute changes.
- ChangeDefaultEventAttributes <string >
- Change default event name to spawn bots. The default name is Default.