Template:F1 addcond: Difference between revisions

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{{ScrollBox|title=Conditions|
{{ScrollBox|title=Conditions|noscroll=true|}}
''Team fortress 2 wiki page for addcond's''[http://wiki.teamfortress.com/wiki/Cheats#Addcond]
''Team fortress 2 wiki page for addcond's :'' [http://wiki.teamfortress.com/wiki/Cheats#Addcond Cheats]
* 1 : TF_COND_INVALID
* -1 : TF_COND_INVALID
* 2 : TF_COND_AIMING
* 0 : TF_COND_AIMING
* 3 : TF_COND_ZOOMED
* 1 : TF_COND_ZOOMED ''(Sniper rifle zoomed in)''
* 4 : TF_COND_DISGUISING
* 2 : TF_COND_DISGUISING ''(Smoke effects upon disguising)''
* 5 : TF_COND_DISGUISED
* 3 : TF_COND_DISGUISED ''(Mask when disguised)''
* 6 : TF_COND_STEALTHED
* 4 : TF_COND_STEALTHED ''(Cloaked)''
* 7 : TF_COND_INVULNERABLE
* 5 : TF_COND_INVULNERABLE
* 8 : TF_COND_TELEPORTED
* 6 : TF_COND_TELEPORTED ''(Particle effects from being teleported)''
* 9 : TF_COND_TAUNTING
* 7 : TF_COND_TAUNTING ''(Taunting)''
* 10 : TF_COND_INVULNERABLE_WEARINGOFF
* 8 : TF_COND_INVULNERABLE_WEARINGOFF ''(Ubercharge wearing off)''
* 11 : TF_COND_STEALTHED_BLINK
* 9 : TF_COND_STEALTHED_BLINK
* 12 : TF_COND_SELECTED_TO_TELEPORT
* 10 : TF_COND_SELECTED_TO_TELEPORT
* 13 : TF_COND_CRITBOOSTED
* 11 : TF_COND_CRITBOOSTED ''(Crit boost)''
* 14 : TF_COND_TMPDAMAGEBONUS
* 12 : TF_COND_TMPDAMAGEBONUS ''(Damage bonus)''
* 15 : TF_COND_FEIGN_DEATH
* 13 : TF_COND_FEIGN_DEATH ''(Dead ringer fake death)''
* 16 : TF_COND_PHASE
* 14 : TF_COND_PHASE
* 17 : TF_COND_STUNNED
* 15 : TF_COND_STUNNED ''(Stunned by scare from ghosts, headless horseman..)''
* 18 : TF_COND_OFFENSEBUFF
* 16 : TF_COND_OFFENSEBUFF
* 19 : TF_COND_SHIELD_CHARGE
* 17 : TF_COND_SHIELD_CHARGE
* 20 : TF_COND_DEMO_BUFF
* 18 : TF_COND_DEMO_BUFF
* 21 : TF_COND_ENERGY_BUFF
* 19 : TF_COND_ENERGY_BUFF
* 22 : TF_COND_RADIUSHEAL
* 20 : TF_COND_RADIUSHEAL
* 23 : TF_COND_HEALTH_BUFF
* 21 : TF_COND_HEALTH_BUFF
* 24 : TF_COND_BURNING
* 22 : TF_COND_BURNING ''(Burning)''
* 25 : TF_COND_HEALTH_OVERHEALED
* 23 : TF_COND_HEALTH_OVERHEALED
* 26 : TF_COND_URINE
* 24 : TF_COND_URINE ''(Covered in jarate)''
* 27 : TF_COND_BLEEDING
* 25 : TF_COND_BLEEDING ''(Bleeding)''
* 28 : TF_COND_DEFENSEBUFF
* 26 : TF_COND_DEFENSEBUFF ''(Batalions backup buff)''
* 29 : TF_COND_MAD_MILK
* 27 : TF_COND_MAD_MILK ''(Covered in mad milk)''
* 30 : TF_COND_MEGAHEAL
* 28 : TF_COND_MEGAHEAL ''(Quick fix megaheal)''
* 31 : TF_COND_REGENONDAMAGEBUFF
* 29 : TF_COND_REGENONDAMAGEBUFF
* 32 : TF_COND_MARKEDFORDEATH
* 30 : TF_COND_MARKEDFORDEATH ''(Marked for death)''
* 33 : TF_COND_NOHEALINGDAMAGEBUFF
* 31 : TF_COND_NOHEALINGDAMAGEBUFF
* 34 : TF_COND_SPEED_BOOST
* 32 : TF_COND_SPEED_BOOST ''(Disciplinary action speed boost)''
* 35 : TF_COND_CRITBOOSTED_PUMPKIN
* 33 : TF_COND_CRITBOOSTED_PUMPKIN ''(Crit boost from a halloween pumpkin)''
* 36 : TF_COND_CRITBOOSTED_USER_BUFF
* 34 : TF_COND_CRITBOOSTED_USER_BUFF ''(Crit boost from a canteen)''
* 37 : TF_COND_CRITBOOSTED_DEMO_CHARGE
* 35 : TF_COND_CRITBOOSTED_DEMO_CHARGE ''(Crit glowing effect from charging)''
* 38 : TF_COND_CRITBOOSTED_HYPE
* 36 : TF_COND_CRITBOOSTED_HYPE ''(Mini crit boost from hype)''
* 39 : TF_COND_CRITBOOSTED_FIRST_BLOOD
* 37 : TF_COND_CRITBOOSTED_FIRST_BLOOD ''(First blood crit boost)''
* 40 : TF_COND_CRITBOOSTED_BONUS_TIME
* 38 : TF_COND_CRITBOOSTED_BONUS_TIME ''(Bonus time crit boost)''
* 41 : TF_COND_CRITBOOSTED_CTF_CAPTURE
* 39 : TF_COND_CRITBOOSTED_CTF_CAPTURE ''(Intelligence capture crit boost)''
* 42 : TF_COND_CRITBOOSTED_ON_KILL
* 40 : TF_COND_CRITBOOSTED_ON_KILL ''(On kill crit boost ex: KGB)''
* 43 : TF_COND_CANNOT_SWITCH_FROM_MELEE
* 41 : TF_COND_CANNOT_SWITCH_FROM_MELEE ''(Buffalo steak sandvich effect, Can not switch from melee. Doesn't force switch to melee)''
* 44 : TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK
* 42 : TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK ''(Batalions backup buff without blocking crits)''
* 45 : TF_COND_REPROGRAMMED
* 43 : TF_COND_REPROGRAMMED
* 46 : TF_COND_CRITBOOSTED_RAGE_BUFF
* 44 : TF_COND_CRITBOOSTED_RAGE_BUFF
* 47 : TF_COND_DEFENSEBUFF_HIGH
* 45 : TF_COND_DEFENSEBUFF_HIGH
* 48 : TF_COND_SNIPERCHARGE_RAGE_BUFF
* 46 : TF_COND_SNIPERCHARGE_RAGE_BUFF ''(Hitmans heatmaker focus)''
* 49 : TF_COND_DISGUISE_WEARINGOFF
* 47 : TF_COND_DISGUISE_WEARINGOFF
* 50 : TF_COND_MARKEDFORDEATH_SILENT
* 48 : TF_COND_MARKEDFORDEATH_SILENT ''(Same as marked for death but not displayed to marked target)''
* 51 : TF_COND_DISGUISED_AS_DISPENSER
* 49 : TF_COND_DISGUISED_AS_DISPENSER
* 52 : TF_COND_SAPPED
* 50 : TF_COND_SAPPED ''(Sapped)''
* 53 : TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED
* 51 : TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED
* 54 : TF_COND_INVULNERABLE_USER_BUFF
* 52 : TF_COND_INVULNERABLE_USER_BUFF
* 55 : TF_COND_HALLOWEEN_BOMB_HEAD
* 53 : TF_COND_HALLOWEEN_BOMB_HEAD ''(Player's head turned into a bomb and hearing bombinomicon lines)''
* 56 : TF_COND_HALLOWEEN_THRILLER
* 54 : TF_COND_HALLOWEEN_THRILLER ''(Halloween thriller taunt)''
* 57 : TF_COND_RADIUSHEAL_ON_DAMAGE
* 55 : TF_COND_RADIUSHEAL_ON_DAMAGE ''(Concheror buff)''
* 58 : TF_COND_CRITBOOSTED_CARD_EFFECT
* 56 : TF_COND_CRITBOOSTED_CARD_EFFECT ''(Critboost from the wheel of doom)''
* 59 : TF_COND_INVULNERABLE_CARD_EFFECT
* 57 : TF_COND_INVULNERABLE_CARD_EFFECT ''(Ubercharge from the wheel of doom)''
* 60 : TF_COND_MEDIGUN_UBER_BULLET_RESIST
* 58 : TF_COND_MEDIGUN_UBER_BULLET_RESIST ''(Vaccinator ubercharge bullet damage resistance)''
* 61 : TF_COND_MEDIGUN_UBER_BLAST_RESIST
* 59 : TF_COND_MEDIGUN_UBER_BLAST_RESIST ''(Vaccinator ubercharge explosive damage resistance)''
* 62 : TF_COND_MEDIGUN_UBER_FIRE_RESIST
* 60 : TF_COND_MEDIGUN_UBER_FIRE_RESIST ''(Vaccinator ubercharge fire damage resistance)''
* 63 : TF_COND_MEDIGUN_SMALL_BULLET_RESIST
* 61 : TF_COND_MEDIGUN_SMALL_BULLET_RESIST ''(Vaccinator passive bullet damage resistance)''
* 64 : TF_COND_MEDIGUN_SMALL_BLAST_RESIST
* 62 : TF_COND_MEDIGUN_SMALL_BLAST_RESIST ''(Vaccinator passive explosive damage resistance)''
* 65 : TF_COND_MEDIGUN_SMALL_FIRE_RESIST
* 63 : TF_COND_MEDIGUN_SMALL_FIRE_RESIST ''(Vaccinator passive fire damage resistance)''
* 66 : TF_COND_STEALTHED_USER_BUFF
* 64 : TF_COND_STEALTHED_USER_BUFF
* 67 : TF_COND_MEDIGUN_DEBUFF
* 65 : TF_COND_MEDIGUN_DEBUFF
* 68 : TF_COND_STEALTHED_USER_BUFF_FADING
* 66 : TF_COND_STEALTHED_USER_BUFF_FADING
* 69 : TF_COND_BULLET_IMMUNE
* 67 : TF_COND_BULLET_IMMUNE ''(Immune to bullet damage)''
* 70 : TF_COND_BLAST_IMMUNE
* 68 : TF_COND_BLAST_IMMUNE ''(Immune to explosive damage)''
* 71 : TF_COND_FIRE_IMMUNE
* 69 : TF_COND_FIRE_IMMUNE ''(Immune to fire damage)''
* 72 : TF_COND_PREVENT_DEATH
* 70 : TF_COND_PREVENT_DEATH ''(Player will survive all damage taken until health reaches 1, after reaching 1 health the effect is removed)''
* 73 : TF_COND_MVM_BOT_STUN_RADIOWAVE
* 71 : TF_COND_MVM_BOT_STUN_RADIOWAVE
* 74 : TF_COND_HALLOWEEN_SUPER_SOUL_POWERUP
* 72 : TF_COND_HALLOWEEN_SPEED_BOOST ''(Speed boost upon reaching the clock and entering the teleporter in Helltower.)''
* 75 : TF_COND_HALLOWEEN_SPEED_BOOST
* 73 : TF_COND_HALLOWEEN_QUICK_HEAL  ''(Fast heal upon reaching the clock and entering the teleporter in Helltower.)''
* 76 : TF_COND_HALLOWEEN_SPEED_BOOST
* 74 : TF_COND_HALLOWEEN_GIANT
}}<noinclude>
* 75 : TF_COND_HALLOWEEN_TINY
* 76 : TF_COND_HALLOWEEN_IN_HELL
* 77 : TF_COND_HALLOWEEN_GHOST_MODE
* 78 : TF_COND_MINICRITBOOSTED_ON_KILL ''(Unknown)''
* 79 : ''(The player has a 75% chance to dodge every time damage is taken; MISS! effect then occurs. [[This Feature is Not Available by Default|!FGD]] )''
* 80 : ''(Player gains a parachute if airborne, which is removed upon landing. [[This Feature is Not Available by Default|!FGD]] )''
* 81 : ''(Fire rate bonus on the Air strike weapon. [[This Feature is Not Available by Default|!FGD]] )''
* 82 : TF_COND_HALLOWEEN_KART ''(The player is placed inside a bumper Car and can control it.)''
* 83 : TF_COND_HALLOWEEN_KART_DASH ''(Player's FOV increases, with their world model playing the Bumper Car boosting animation. If the player has condition 82, the player is forced to move forwards at a boosted speed until the condition is removed or a wall or other player is encountered.)''
* 84 : TF_COND_SPACE_GRAVITY ''(Player gains a larger head and lowered gravity.)''
* 85 : ''(Player is forced to use melee weapons. Adds conditions 32 and 75. [[This Feature is Not Available by Default|!FGD]] )''
* 86 : ''(Player can swim in the air, and gains effects as in underwater or covered by Jarate. [[This Feature is Not Available by Default|!FGD]] )''
* 87 : ''(Player is locked in place and cannot turn. [[This Feature is Not Available by Default|!FGD]] )''
* 88 : ''(Player gains a cage surrounding them. Adds condition 87 when added. [[This Feature is Not Available by Default|!FGD]] )''
<noinclude>
[[Category:Flag Templates|conditionlist]]
[[Category:Flag Templates|conditionlist]]
</noinclude>
</noinclude>

Latest revision as of 06:47, 30 October 2014

Conditions:

Team fortress 2 wiki page for addcond's : Cheats

  • -1 : TF_COND_INVALID
  • 0 : TF_COND_AIMING
  • 1 : TF_COND_ZOOMED (Sniper rifle zoomed in)
  • 2 : TF_COND_DISGUISING (Smoke effects upon disguising)
  • 3 : TF_COND_DISGUISED (Mask when disguised)
  • 4 : TF_COND_STEALTHED (Cloaked)
  • 5 : TF_COND_INVULNERABLE
  • 6 : TF_COND_TELEPORTED (Particle effects from being teleported)
  • 7 : TF_COND_TAUNTING (Taunting)
  • 8 : TF_COND_INVULNERABLE_WEARINGOFF (Ubercharge wearing off)
  • 9 : TF_COND_STEALTHED_BLINK
  • 10 : TF_COND_SELECTED_TO_TELEPORT
  • 11 : TF_COND_CRITBOOSTED (Crit boost)
  • 12 : TF_COND_TMPDAMAGEBONUS (Damage bonus)
  • 13 : TF_COND_FEIGN_DEATH (Dead ringer fake death)
  • 14 : TF_COND_PHASE
  • 15 : TF_COND_STUNNED (Stunned by scare from ghosts, headless horseman..)
  • 16 : TF_COND_OFFENSEBUFF
  • 17 : TF_COND_SHIELD_CHARGE
  • 18 : TF_COND_DEMO_BUFF
  • 19 : TF_COND_ENERGY_BUFF
  • 20 : TF_COND_RADIUSHEAL
  • 21 : TF_COND_HEALTH_BUFF
  • 22 : TF_COND_BURNING (Burning)
  • 23 : TF_COND_HEALTH_OVERHEALED
  • 24 : TF_COND_URINE (Covered in jarate)
  • 25 : TF_COND_BLEEDING (Bleeding)
  • 26 : TF_COND_DEFENSEBUFF (Batalions backup buff)
  • 27 : TF_COND_MAD_MILK (Covered in mad milk)
  • 28 : TF_COND_MEGAHEAL (Quick fix megaheal)
  • 29 : TF_COND_REGENONDAMAGEBUFF
  • 30 : TF_COND_MARKEDFORDEATH (Marked for death)
  • 31 : TF_COND_NOHEALINGDAMAGEBUFF
  • 32 : TF_COND_SPEED_BOOST (Disciplinary action speed boost)
  • 33 : TF_COND_CRITBOOSTED_PUMPKIN (Crit boost from a halloween pumpkin)
  • 34 : TF_COND_CRITBOOSTED_USER_BUFF (Crit boost from a canteen)
  • 35 : TF_COND_CRITBOOSTED_DEMO_CHARGE (Crit glowing effect from charging)
  • 36 : TF_COND_CRITBOOSTED_HYPE (Mini crit boost from hype)
  • 37 : TF_COND_CRITBOOSTED_FIRST_BLOOD (First blood crit boost)
  • 38 : TF_COND_CRITBOOSTED_BONUS_TIME (Bonus time crit boost)
  • 39 : TF_COND_CRITBOOSTED_CTF_CAPTURE (Intelligence capture crit boost)
  • 40 : TF_COND_CRITBOOSTED_ON_KILL (On kill crit boost ex: KGB)
  • 41 : TF_COND_CANNOT_SWITCH_FROM_MELEE (Buffalo steak sandvich effect, Can not switch from melee. Doesn't force switch to melee)
  • 42 : TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK (Batalions backup buff without blocking crits)
  • 43 : TF_COND_REPROGRAMMED
  • 44 : TF_COND_CRITBOOSTED_RAGE_BUFF
  • 45 : TF_COND_DEFENSEBUFF_HIGH
  • 46 : TF_COND_SNIPERCHARGE_RAGE_BUFF (Hitmans heatmaker focus)
  • 47 : TF_COND_DISGUISE_WEARINGOFF
  • 48 : TF_COND_MARKEDFORDEATH_SILENT (Same as marked for death but not displayed to marked target)
  • 49 : TF_COND_DISGUISED_AS_DISPENSER
  • 50 : TF_COND_SAPPED (Sapped)
  • 51 : TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED
  • 52 : TF_COND_INVULNERABLE_USER_BUFF
  • 53 : TF_COND_HALLOWEEN_BOMB_HEAD (Player's head turned into a bomb and hearing bombinomicon lines)
  • 54 : TF_COND_HALLOWEEN_THRILLER (Halloween thriller taunt)
  • 55 : TF_COND_RADIUSHEAL_ON_DAMAGE (Concheror buff)
  • 56 : TF_COND_CRITBOOSTED_CARD_EFFECT (Critboost from the wheel of doom)
  • 57 : TF_COND_INVULNERABLE_CARD_EFFECT (Ubercharge from the wheel of doom)
  • 58 : TF_COND_MEDIGUN_UBER_BULLET_RESIST (Vaccinator ubercharge bullet damage resistance)
  • 59 : TF_COND_MEDIGUN_UBER_BLAST_RESIST (Vaccinator ubercharge explosive damage resistance)
  • 60 : TF_COND_MEDIGUN_UBER_FIRE_RESIST (Vaccinator ubercharge fire damage resistance)
  • 61 : TF_COND_MEDIGUN_SMALL_BULLET_RESIST (Vaccinator passive bullet damage resistance)
  • 62 : TF_COND_MEDIGUN_SMALL_BLAST_RESIST (Vaccinator passive explosive damage resistance)
  • 63 : TF_COND_MEDIGUN_SMALL_FIRE_RESIST (Vaccinator passive fire damage resistance)
  • 64 : TF_COND_STEALTHED_USER_BUFF
  • 65 : TF_COND_MEDIGUN_DEBUFF
  • 66 : TF_COND_STEALTHED_USER_BUFF_FADING
  • 67 : TF_COND_BULLET_IMMUNE (Immune to bullet damage)
  • 68 : TF_COND_BLAST_IMMUNE (Immune to explosive damage)
  • 69 : TF_COND_FIRE_IMMUNE (Immune to fire damage)
  • 70 : TF_COND_PREVENT_DEATH (Player will survive all damage taken until health reaches 1, after reaching 1 health the effect is removed)
  • 71 : TF_COND_MVM_BOT_STUN_RADIOWAVE
  • 72 : TF_COND_HALLOWEEN_SPEED_BOOST (Speed boost upon reaching the clock and entering the teleporter in Helltower.)
  • 73 : TF_COND_HALLOWEEN_QUICK_HEAL (Fast heal upon reaching the clock and entering the teleporter in Helltower.)
  • 74 : TF_COND_HALLOWEEN_GIANT
  • 75 : TF_COND_HALLOWEEN_TINY
  • 76 : TF_COND_HALLOWEEN_IN_HELL
  • 77 : TF_COND_HALLOWEEN_GHOST_MODE
  • 78 : TF_COND_MINICRITBOOSTED_ON_KILL (Unknown)
  • 79 : (The player has a 75% chance to dodge every time damage is taken; MISS! effect then occurs. !FGD )
  • 80 : (Player gains a parachute if airborne, which is removed upon landing. !FGD )
  • 81 : (Fire rate bonus on the Air strike weapon. !FGD )
  • 82 : TF_COND_HALLOWEEN_KART (The player is placed inside a bumper Car and can control it.)
  • 83 : TF_COND_HALLOWEEN_KART_DASH (Player's FOV increases, with their world model playing the Bumper Car boosting animation. If the player has condition 82, the player is forced to move forwards at a boosted speed until the condition is removed or a wall or other player is encountered.)
  • 84 : TF_COND_SPACE_GRAVITY (Player gains a larger head and lowered gravity.)
  • 85 : (Player is forced to use melee weapons. Adds conditions 32 and 75. !FGD )
  • 86 : (Player can swim in the air, and gains effects as in underwater or covered by Jarate. !FGD )
  • 87 : (Player is locked in place and cannot turn. !FGD )
  • 88 : (Player gains a cage surrounding them. Adds condition 87 when added. !FGD )