Monster shocktrooper: Difference between revisions
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Note:This NPC should only be placed in choke point locations or very sparingly, as these NPCs are lethal towards the player alone.
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It is the Shock Trooper enemy associated with Race X. | It is the Shock Trooper enemy associated with Race X. | ||
{{Note|This NPC should only be placed in choke point locations or very sparingly, as these NPCs are | {{Note|This NPC should only be placed in choke point locations or very sparingly, as these NPCs are lethal towards the player alone.}} | ||
== Keyvalues == | == Keyvalues == | ||
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* 64 : Start inactive | * 64 : Start inactive | ||
* 128 : Wait for script | * 128 : Wait for script | ||
* 256 : Pre-disaster (only for use with [[monster_scientist]] -- has no effect on aliens). | * 256 : Pre-disaster (only for use with [[monster_scientist_(GoldSrc)|monster_scientist]] -- has no effect on aliens). | ||
* 512 : Fade corpse | * 512 : Fade corpse | ||
* 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set). | * 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set). | ||
[[Category:Half-Life: Opposing Force entities]] | [[Category:Half-Life: Opposing Force entities]] |
Latest revision as of 09:53, 25 August 2023
monster_shocktrooper is a point entity available in Half-Life: Opposing Force.
Entity description
It is the Shock Trooper enemy associated with Race X.

Keyvalues
- Target ([todo internal name (i)]) <targetname>
- The path_track to travel to in a series of different points.
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 8 : No wreckage
- 16 : Prisoner
- 32 : SquadLeader
- 64 : Start inactive
- 128 : Wait for script
- 256 : Pre-disaster (only for use with monster_scientist -- has no effect on aliens).
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).