User:Octavio LeShelle: Difference between revisions

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'''Playing Half-Life between Second and First Life'''
'''Playing Half-Life between Second and First Life'''


Mod design incorporating virtual intelligence and mobile/ambient augmented reality targets gaming-oriented decision support in financial engineering.
Mod design incorporating virtual intelligence and mobile/ambient A(ugmented )R(eality) targets collaborative gaming-oriented decision support within business intelligence.


- User in Steam Community[http://steamcommunity.com/id/Octavio_LeShelle]
- User in Steam Community[http://steamcommunity.com/id/Octavio_LeShelle]


- User on Second Life Wiki[http://wiki.secondlife.com/wiki/User:Octavio_LeShelle]
- User on Second Life Wiki[https://my.secondlife.com/octavio.leshelle/#about_tab]
 
Specific aspects determining the potential of Steam for hosting intelligent RPC's and AR sim mods include:
 
* interoperability among simulation environments on heterogeneous platforms
* portability of avatars and in-game assets
* physically augmented user-intelligent RPC interfacing within an AR viewing facility
* superimposition of the virtual world on physical reality and the reverse mapping
* standardization of/best practices for an integrated tool environment for application development
 
An interesting benchmark is arguably the compatibility between Steam and Second Life within the context of AR. The considerations with regard to Second Life are treated on its wiki[http://wiki.secondlife.com/wiki/User:Octavio_LeShelle]. For further developments from both Steam and Second Life perspectives please refer to the STALEMATE KBSDE Extension Project on Google Code[http://code.google.com/p/stalemate-kbsde-extension/wiki/ProjectIntroduction].

Latest revision as of 08:07, 2 February 2014

Playing Half-Life between Second and First Life

Mod design incorporating virtual intelligence and mobile/ambient A(ugmented )R(eality) targets collaborative gaming-oriented decision support within business intelligence.

- User in Steam Community[1]

- User on Second Life Wiki[2]

Specific aspects determining the potential of Steam for hosting intelligent RPC's and AR sim mods include:

  • interoperability among simulation environments on heterogeneous platforms
  • portability of avatars and in-game assets
  • physically augmented user-intelligent RPC interfacing within an AR viewing facility
  • superimposition of the virtual world on physical reality and the reverse mapping
  • standardization of/best practices for an integrated tool environment for application development

An interesting benchmark is arguably the compatibility between Steam and Second Life within the context of AR. The considerations with regard to Second Life are treated on its wiki[3]. For further developments from both Steam and Second Life perspectives please refer to the STALEMATE KBSDE Extension Project on Google Code[4].