CS:GO User Messages: Difference between revisions

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===== User Messages in CS:GO =====
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{{Dead end|date=January 2024}}
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User messages in Counter-Strike: Global Offensive use Google's Protocol Buffers (protobuf). Protobuf is a message/object serialization language that generates code to serialize the objects efficiently. For information about protobuf, see https://developers.google.com/protocol-buffers/docs/overview
===== User Messages in Counter-Strike: Global Offensive =====


On Windows, follow these steps to generate C++ classes from CS:GO .proto files.  
User messages in CS:GO use Google's Protocol Buffers (protobuf). Protobuf is a message/object serialization language that generates code to serialize the objects efficiently. For information about protobuf, see https://developers.google.com/protocol-buffers/docs/overview
 
On Windows, follow these steps to generate C++ classes from CS:GO .proto files.


* Download and extract [http://media.steampowered.com/apps/csgo/dev/csgo_usermessages.zip csgo_usermessages.zip]  
* Download and extract [http://media.steampowered.com/apps/csgo/dev/csgo_usermessages.zip csgo_usermessages.zip]  
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CSingleUserRecipientFilter filter( this );<br />
CSingleUserRecipientFilter filter( this );<br />
filter.MakeReliable();<br />
filter.MakeReliable();


CCSUsrMsg_HintText msg;<br />
CCSUsrMsg_HintText msg;<br />
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SendUserMessage( filter, CS_UM_HintText, msg );<br /><br />
SendUserMessage( filter, CS_UM_HintText, msg );<br /><br />


 
[[Category:C++|User Messages]]
[[Category:Technical]][[Category:Counter-Strike: Global Offensive]]
[[Category:Counter-Strike: Global Offensive|User Messages]]

Latest revision as of 08:50, 21 January 2024

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January 2024
User Messages in Counter-Strike: Global Offensive

User messages in CS:GO use Google's Protocol Buffers (protobuf). Protobuf is a message/object serialization language that generates code to serialize the objects efficiently. For information about protobuf, see https://developers.google.com/protocol-buffers/docs/overview

On Windows, follow these steps to generate C++ classes from CS:GO .proto files.

  • Download and extract csgo_usermessages.zip
  • Download the protocol buffer compiler protoc-2.3.0 and extract it into the protoc-2.3.0-win32 folder that was created when you extracted csgo_usermessages.zip. The protocol buffer compiler is required to generate C++ classes from CS:GO .proto files.
  • Download protobuf-2.3.0 and extract it into the same folder as csgo_usermessages.zip. This package contains files that are included by CS:GO .proto files
  • Run make_cc_files.bat. The generated C++ files are created in subdirectory named generated_proto.

You can now use the generated classes in your C++ code to send user messages. Here is an example of how to send the HintText message

CSingleUserRecipientFilter filter( this );
filter.MakeReliable();

CCSUsrMsg_HintText msg;
msg.set_text( "ExampleHint" );
SendUserMessage( filter, CS_UM_HintText, msg );