Particle scalar field: Difference between revisions
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{{Dead end|date=January 2024}} | |||
Particle systems have a number of properties that they can access, such as their alpha, position, color, etc. | Particle systems have a number of properties that they can access, such as their alpha, position, color, etc. | ||
Some of these are Scalars, which are a single number. Some are vectors, which is a group of three numbers. | Some of these are Scalars, which are a single number. Some are vectors, which is a group of three numbers. | ||
Line 6: | Line 7: | ||
These include : | These include : | ||
Life Duration | :Life Duration | ||
:Radius | |||
:Roll | |||
:Roll Speed | |||
:Alpha | |||
:Creation Time | |||
:Sequence Number | |||
:Second Sequence Number / Alpha Window Threshold | |||
:Trail Length | |||
:Particle ID | |||
:Yaw | |||
:Hitbox Index | |||
:Alpha Alternate | |||
:Scratch Float | |||
:Pitch | |||
:Glow RGB | |||
:Glow Alpha | |||
Not all of these are user editable, such as Particle ID. | Not all of these are user editable, such as Particle ID. | ||
{{Uncategorized|date=January 2024}} |
Latest revision as of 10:08, 21 January 2024

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January 2024
Particle systems have a number of properties that they can access, such as their alpha, position, color, etc. Some of these are Scalars, which are a single number. Some are vectors, which is a group of three numbers.
Particle Scalar Fields refer to all memory types which are Scalars, having a single number.
These include :
- Life Duration
- Radius
- Roll
- Roll Speed
- Alpha
- Creation Time
- Sequence Number
- Second Sequence Number / Alpha Window Threshold
- Trail Length
- Particle ID
- Yaw
- Hitbox Index
- Alpha Alternate
- Scratch Float
- Pitch
- Glow RGB
- Glow Alpha
Not all of these are user editable, such as Particle ID.

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January 2024


January 2024