Particle scalar field: Difference between revisions

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{{Dead end|date=January 2024}}
Particle systems have a number of properties that they can access, such as their alpha, position, color, etc.  
Particle systems have a number of properties that they can access, such as their alpha, position, color, etc.  
Some of these are Scalars, which are a single number.  Some are vectors, which is a group of three numbers.
Some of these are Scalars, which are a single number.  Some are vectors, which is a group of three numbers.
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These include :
These include :


Life Duration
:Life Duration
Radius
Roll
Roll Speed
Alpha
Creation Time
Sequence Number
Second Sequence Number / Alpha Window Threshold
Trail Length
Particle ID
Yaw
Hitbox Index
Alpha Alternate
Scratch Float
Pitch
Glow RGB
Glow Alpha


:Radius
:Roll
:Roll Speed
:Alpha
:Creation Time
:Sequence Number
:Second Sequence Number / Alpha Window Threshold
:Trail Length
:Particle ID
:Yaw
:Hitbox Index
:Alpha Alternate
:Scratch Float
:Pitch
:Glow RGB
:Glow Alpha


Not all of these are user editable, such as Particle ID.
Not all of these are user editable, such as Particle ID.
{{Uncategorized|date=January 2024}}

Latest revision as of 10:08, 21 January 2024

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January 2024

Particle systems have a number of properties that they can access, such as their alpha, position, color, etc. Some of these are Scalars, which are a single number. Some are vectors, which is a group of three numbers.

Particle Scalar Fields refer to all memory types which are Scalars, having a single number.

These include :

Life Duration
Radius
Roll
Roll Speed
Alpha
Creation Time
Sequence Number
Second Sequence Number / Alpha Window Threshold
Trail Length
Particle ID
Yaw
Hitbox Index
Alpha Alternate
Scratch Float
Pitch
Glow RGB
Glow Alpha

Not all of these are user editable, such as Particle ID.

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January 2024