Point laser target: Difference between revisions
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{{ | {{this is a|point entity|game=Portal 2|name=point_laser_target}} | ||
==Entity description== | |||
It provides a target for [[Thermal Discouragement Beam|lasers]] to strike and will fire outputs when struck and unstruck. In this respect, it is functionally similar to both [[prop_laser_catcher]] and [[prop_laser_relay]] but does not provide its own model, sounds, or particle systems as they do. This makes it a useful entity for building custom laser catchers and relays. | |||
== Keyvalues == | == Keyvalues == | ||
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== Outputs == | == Outputs == | ||
{{ | {{O|OnPowered|Fired when a laser hits the target.}} | ||
{{ | {{O|OnUnpowered|Fired when a laser has stopped hitting the target.}} | ||
{{O Targetname}} | {{O Targetname}} |
Latest revision as of 23:08, 20 April 2025
point_laser_target
is a point entity available in Portal 2.
Entity description
It provides a target for lasers to strike and will fire outputs when struck and unstruck. In this respect, it is functionally similar to both prop_laser_catcher and prop_laser_relay but does not provide its own model, sounds, or particle systems as they do. This makes it a useful entity for building custom laser catchers and relays.
Keyvalues
- Terminal Point ([todo internal name (i)]) <boolean>
- If enabled, an env_portal_laser with auto-targetting enabled will attempt to automatically adjust its aim to snap to the point_laser_target when the beam is close by. This is ideal for custom catchers but not for relays.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Outputs
- OnPowered
- Fired when a laser hits the target.
- OnUnpowered
- Fired when a laser has stopped hitting the target.