CSPromod: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (dm)
(→‎Development history: can still have the redlink for if the page ever gets properly made)
 
(14 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{ModStatus|engine=Source|mode=mp|status=released|download=http://wiki.cspromod.com/Download}}
{{Orphan|date=January 2024}}
{{SourceBranchCategory|src07|mods}}
{{ModStatus|engine=Source|mode=mp|status=released|download=https://www.moddb.com/mods/cspromod/downloads/cspromod-beta-110-exe-format}}


==Overview==
==Overview==
First formed in Q1 of 2006, CSPromod was conceived as an attempt to bring a fully-customizable version of Counter-Strike to the Source Engine for the purposes of growing competitive play and broadcast spectatorship. With no disrespect to Valve Software or Turtle Rock Studios, the project arose from the opinion of many in the professional community: namely that Counter-Strike: Source was lacking in many key areas, and could be vastly improved upon. Much of the Counter-Strike community had been expecting CS:Source to be original CS gameplay with better graphics, and unfortunately, that’s not at all what CS:Source ended up being.
First formed in Q1 of 2006, {{CSPromod|4}} was conceived as an attempt to bring a fully-customizable version of Counter-Strike to the {{src|1|nt=1}} for the purposes of growing competitive play and broadcast spectatorship. With no disrespect to Valve Software or Turtle Rock Studios, the project arose from the opinion of many in the professional community: namely that Counter-Strike: Source was lacking in many key areas, and could be vastly improved upon. Much of the Counter-Strike community had been expecting CS:Source to be original CS gameplay with better graphics, and unfortunately, that’s not at all what CS:Source ended up being.


==Media==
==Media==
<gallery>
<gallery>
Image:Csp_train_b20003.1.jpg|csp_train map - click to enlarge
Csp_train_b20003.1.jpg|csp_train map - click to enlarge
Image:Cspromod_media_hud_004.jpg|CSPromod HUD - click to enlarge
Cspromod_media_hud_004.jpg|CSPromod HUD - click to enlarge
Image:Csp_nuke_b4a0012.jpg|csp_nuke map - click to enlarge
Csp_nuke_b4a0012.jpg|csp_nuke map - click to enlarge
</gallery>
</gallery>


Line 15: Line 17:


Back in 2007, it became very obvious fairly quickly to the entirety of the CSPTeam that for the community, showing was much better than telling. CSPromod Beta 1.04 release addressed many of the community’s questions, skepticism, and criticism, and in doing so, hopefully proved CSPromod to have become what many in the community have always hoped it would be.
Back in 2007, it became very obvious fairly quickly to the entirety of the CSPTeam that for the community, showing was much better than telling. CSPromod Beta 1.04 release addressed many of the community’s questions, skepticism, and criticism, and in doing so, hopefully proved CSPromod to have become what many in the community have always hoped it would be.
This mod no longer received any updates as of 2012, and requires both {{srcsdk07|1}} and files from the {{srcmp|2}} version of {{css|1}} to play. A successor to CSPromod, and remake of {{cs|1|addtext={{nbsp}}1.6}} called '''[[CS:Legacy]]''', is in development, which not only remakes {{Cs|name}}, but also share similarly with CSPromod, such as the in-game HUD.


==Release information==
==Release information==
* March 23rd, 2012 | BETA 1.09 (ALPHA DM Test Weekend)
* Cancelled | BETA 1.11
* September 23rd, 2011 | BETA 1.08
* December 18, 2012 | BETA 1.10 (final version)
* March 23, 2012 | BETA 1.09 (ALPHA DM Test Weekend)
* September 23, 2011 | BETA 1.08
* September 4, 2011 | BETA 1.07
* September 4, 2011 | BETA 1.07
* March 3rd, 2011 | BETA 1.06
* March 3, 2011 | BETA 1.06
* January 31st, 2011 | BETA 1.05
* January 31, 2011 | BETA 1.05
* July 9th 2010 | BETA 1.04 (Hotfix)
* July 9, 2010 | BETA 1.04 (Hotfix)
* January 31st 2010 | BETA 1.04
* January 31, 2010 | BETA 1.04
* February 9th 2008 | BETA 1.03
* February 9, 2008 | BETA 1.03
* January 3rd 2008 | BETA 1.02
* January 3, 2008 | BETA 1.02
* October 21st 2007 | BETA 1.01
* October 21, 2007 | BETA 1.01
* October 18th 2007 | BETA 1.00
* October 18, 2007 | BETA 1.00


==External Links==
==External links==
* [http://www.cspromod.com/ Official Website]
* [https://web.archive.org/web/20160504102442/http://cspromod.com/ Official Website] (Archived)
* [http://update.cspromod.com/ Official Developer Updates]
* [https://web.archive.org/web/20160422071929/http://update.cspromod.com/ Official Developer Updates] (Archived)
* [http://www.moddb.com/mods/cspromod Official ModDB Page]
* {{moddb|mods/cspromod}}
* [http://twitter.com/welovecs Official Twitter Account]
* {{Twitter|twitter.com/welovecs|Official Twitter Account}}
* [http://steamcommunity.com/groups/officialcsp Official Steam Community Group]
* {{Steam community|groups/officialcsp|Official Steam Community Group}}
* [http://www.youtube.com/cspromod Official Youtube Channel]
* {{YouTube|cspromod|Official Youtube Channel}}

Latest revision as of 08:06, 4 April 2025

Icon-Released.png

This multiplayer mod for Source has been released! Download it now.

Overview

First formed in Q1 of 2006, CSPromod CSPromod was conceived as an attempt to bring a fully-customizable version of Counter-Strike to the Source Engine for the purposes of growing competitive play and broadcast spectatorship. With no disrespect to Valve Software or Turtle Rock Studios, the project arose from the opinion of many in the professional community: namely that Counter-Strike: Source was lacking in many key areas, and could be vastly improved upon. Much of the Counter-Strike community had been expecting CS:Source to be original CS gameplay with better graphics, and unfortunately, that’s not at all what CS:Source ended up being.

Media

Development history

The game's initial Beta 1.0 release in October 2007 represented about nine months of work, and while it admittedly was not fully realized, it did show proof of concept and solid base structure. Sadly, some of the community seemed to turn against the mod, due to the incredibly high expectations that had been built up for the project over time.

Back in 2007, it became very obvious fairly quickly to the entirety of the CSPTeam that for the community, showing was much better than telling. CSPromod Beta 1.04 release addressed many of the community’s questions, skepticism, and criticism, and in doing so, hopefully proved CSPromod to have become what many in the community have always hoped it would be.

This mod no longer received any updates as of 2012, and requires both Source SDK Base 2007 and files from the Source Multiplayer Source Multiplayer version of Counter-Strike: Source to play. A successor to CSPromod, and remake of Counter-Strike 1.6 called CS:Legacy, is in development, which not only remakes Counter-Strike, but also share similarly with CSPromod, such as the in-game HUD.

Release information

  • Cancelled | BETA 1.11
  • December 18, 2012 | BETA 1.10 (final version)
  • March 23, 2012 | BETA 1.09 (ALPHA DM Test Weekend)
  • September 23, 2011 | BETA 1.08
  • September 4, 2011 | BETA 1.07
  • March 3, 2011 | BETA 1.06
  • January 31, 2011 | BETA 1.05
  • July 9, 2010 | BETA 1.04 (Hotfix)
  • January 31, 2010 | BETA 1.04
  • February 9, 2008 | BETA 1.03
  • January 3, 2008 | BETA 1.02
  • October 21, 2007 | BETA 1.01
  • October 18, 2007 | BETA 1.00

External links