Info player ping detector: Difference between revisions

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{{portal2 point|info_player_ping_detector}} It is a player ping detector. Triggered when the player uses the ping tool on a specific object.
{{this is a|point entity|game=Portal 2|name=info_player_ping_detector}} It detects Coop players' pings, and optionally aims a {{ent|func_tank}} at the ping location. Used in the campaign for the ping-controlled portal guns at the start of the calibration course.
 
See {{ent|trigger_ping_detector}} for the entity that detects pings within a specific area.


==Keyvalues==
==Keyvalues==
{{KV|Func Tank Entity|targetname|Name of the func_tank that will be told to look at the ping location when detected.}}
{{KV|Func Tank Entity|targetname|Name of a func_tank that will be told to look at the ping location when detected.}}
{{KV|Team to Observe|choices|Which team's pings to look at.}}
{{KV|Team to Observe|choices|Which player's pings to detect.}}
:* 1 : Both
:* 1 : Both
:* 2 : Orange
:* 2 : Orange
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==Inputs==
==Inputs==
{{IO|Enable|Starts listening for pings and will fire outputs when found.}}
{{I|Enable|Starts listening for pings and will fire outputs when found.}}
{{IO|Disable|Disable this entity from listening for pings.}}
{{I|Disable|Disable this entity from listening for pings.}}
{{IO|Toggle|Toggle from Enabled to Disabled and vice versa.}}
{{I|Toggle|Toggle from Enabled to Disabled and vice versa.}}
{{I Targetname}}
{{I Targetname}}


==Outputs==
==Outputs==
{{IO|OnPingDetected|Fired when a ping is detected.}}
{{O|OnPingDetected|Fired when a ping is detected.}}
{{O Targetname}}
{{O Targetname}}

Latest revision as of 23:06, 20 April 2025

info_player_ping_detector is a point entity available in Portal 2 Portal 2. It detects Coop players' pings, and optionally aims a func_tank at the ping location. Used in the campaign for the ping-controlled portal guns at the start of the calibration course.

See trigger_ping_detector for the entity that detects pings within a specific area.

Keyvalues

Func Tank Entity ([todo internal name (i)]) <targetname>
Name of a func_tank that will be told to look at the ping location when detected.
Team to Observe ([todo internal name (i)]) <choices>
Which player's pings to detect.
  • 1 : Both
  • 2 : Orange
  • 3 : Blue
Default State ([todo internal name (i)]) <choices>
Is this entity enabled by default or not?
  • 0 : Disabled
  • 1 : Enabled
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Enable
Starts listening for pings and will fire outputs when found.
Disable
Disable this entity from listening for pings.
Toggle
Toggle from Enabled to Disabled and vice versa.


Outputs

OnPingDetected
Fired when a ping is detected.