Physler: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (clean up, added orphan, uncategorised tags)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Orphan|date=January 2024}}
'''Physlers''' are a custom testing element in [[Portal 2]], created by [[User:FelixGriffin|Felix Griffin]] (based on a Portal map by [[User:Omnicoder|Omnicoder]]).
'''Physlers''' are a custom testing element in [[Portal 2]], created by [[User:FelixGriffin|Felix Griffin]] (based on a Portal map by [[User:Omnicoder|Omnicoder]]).


{{Todo: Add pics!}}
{{todo|Add pics!}}


They are modified [[Fizzler|Fizzlers]] which do not reset the [[Weapon_portalgun|Portal Gun]] or destroy objects. Rather, any physics objects besides the player are blocked, as if by a wall, while lasers, tractor beams, and Hard Light Bridges can move right through.
They are modified [[Fizzler|Fizzlers]] which do not reset the [[Weapon_portalgun|Portal Gun]] or destroy objects. Rather, any physics objects besides the player are blocked, as if by a wall, while lasers, tractor beams, and Hard Light Bridges can move right through.


==Creation==
==Creation==
{{Todo: upload instance, sorry}}
{{todo|upload instance, sorry}}
{{Todo: upload materials}}
{{todo|upload materials}}


==Manual Creation==
==Manual Creation==
These fields can be created similarly to [[Fizzler|Fizzlers]], but using a [[func_brush]] instead of a [[trigger_portal_cleanser]], with material effects/physler. The blocking is accomplished with another brush textured with tools/trigger, tied to a [[trigger_physics_clip]] entity.
These fields can be created similarly to [[Fizzler|Fizzlers]], but using a [[func_brush]] instead of a [[trigger_portal_cleanser]], with material effects/physler. The blocking is accomplished with another brush textured with tools/trigger, tied to a [[trigger_physics_clip]] entity.


{{Todo: WIP}}
{{todo|WIP}}
 
{{Uncategorized|date=January 2024}}

Latest revision as of 22:51, 21 January 2024

Physlers are a custom testing element in Portal 2, created by Felix Griffin (based on a Portal map by Omnicoder).

Todo: Add pics!

They are modified Fizzlers which do not reset the Portal Gun or destroy objects. Rather, any physics objects besides the player are blocked, as if by a wall, while lasers, tractor beams, and Hard Light Bridges can move right through.

Creation

Todo: upload instance, sorry
Todo: upload materials

Manual Creation

These fields can be created similarly to Fizzlers, but using a func_brush instead of a trigger_portal_cleanser, with material effects/physler. The blocking is accomplished with another brush textured with tools/trigger, tied to a trigger_physics_clip entity.

Todo: WIP
Wikipedia - Letter.png
This article has not been added to any content Wikipedia icon categories. Please help out by Wikipedia icon adding categories.
January 2024