Sv pushaway clientside size: Difference between revisions
		
		
		
		
		
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| {{ | {{this is a|console variable|name=sv_pushaway_clientside_size}} This console variable is used to differentiate between which props should be made on the server and which props should be made on the client. If an object does not have "Force server-side" on, and its [[Bounding volume|oriented bounding box's]] volume is less than the cubic volume with the side length of '''sv_pushaway_clientside_size''', it will be created on the client, rather than the server. Remember that servers can set their own value for the variable, so even if a physics object is huge and is an important part of the gameplay, it should be marked as "Force server-side." | ||
| This console variable is used to differentiate between which props should be made on the server and which props should be made on the client. If an object does not have "Force server-side" on, and its [[Bounding volume|oriented bounding box's]] volume is less than the cubic volume with the side length of '''sv_pushaway_clientside_size''', it will be created on the client, rather than the server. Remember that servers can set their own value for the variable, so even if a physics object is huge and is an important part of the gameplay, it should be marked as "Force server-side." | |||
Latest revision as of 17:24, 17 May 2024
sv_pushaway_clientside_size  is a   console variable  available in all  Source games. This console variable is used to differentiate between which props should be made on the server and which props should be made on the client. If an object does not have "Force server-side" on, and its oriented bounding box's volume is less than the cubic volume with the side length of sv_pushaway_clientside_size, it will be created on the client, rather than the server. Remember that servers can set their own value for the variable, so even if a physics object is huge and is an important part of the gameplay, it should be marked as "Force server-side."
 Source games. This console variable is used to differentiate between which props should be made on the server and which props should be made on the client. If an object does not have "Force server-side" on, and its oriented bounding box's volume is less than the cubic volume with the side length of sv_pushaway_clientside_size, it will be created on the client, rather than the server. Remember that servers can set their own value for the variable, so even if a physics object is huge and is an important part of the gameplay, it should be marked as "Force server-side."
