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[[WAD]] is the file extension for Half-Life 1 texture packages.  An acronym for ''Where's All the Data?'', [[WAD]] files first originated in ID Software's Doom as a general purpose file archive to help facilitate [[Modification | game MODs]].  A format of the same name was later used in ID Software's Quake engine as a texture package, then consequentially adapted by Half-Life 1's [[GoldSrc]] engine.  [[GoldSrc]] specifically uses version 3 of the format, sometimes referred to as WAD3. [[WAD]] files typically contain standard texture sets, custom texture sets for individual levels, sprays, HUD elements and fonts.
#REDIRECT [[WAD]]
 
WAD3 can store 3 types of data (however, WAD format itself allows up 256 types, but GoldSrc uses only 3):
;miptex
:Power-of-16-sized world textures with 4 mipmaps.
;qpic
:Simple image with any size. Format:
int width;
int height;</code
char[height][width] *data; //Image is stored as 8-bit numbers of colors in palette
short colors_used; //Number of colors in palette (can't be more than 256)
char[numcolors][3] *lbmpalette; //8-bit RGB palette data
;font
:Fixed-height font. Contains an image and font data (row, X offset and width of a character).
 
All numbers in WAD files are unsigned and little-endian.
 
== Links ==
 
;[http://www.cstrike-planet.com/wads CStrike Planet]: A collection of official and custom [[Counter-Strike]] [[WAD]] files.
;[http://wadfather.planethalflife.gamespy.com/index-new.htm The Wadfather]: A large collection of [[WAD]] files.
 
== Utilities ==
 
;[[GCFScape]]: Views and extracts WAD files as BMP files.
;[[Xwad]]: Source SDK tool for converting WAD files to Source [[material]]s.
;[[VTFEdit]]: 3rd party tool for converting WAD files to Source materials.
;[[Qlumpy]]: Half-Life SDK tool for compiling WAD files.
;[http://www.telefragged.com/wally/ Wally]: The de facto WAD editing suite (supports only miptex).
 
[[Category:Glossary]]

Latest revision as of 04:33, 4 June 2023

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