Template:KV RappelNPC: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{ScrollBox|title=RappelNPC|noscroll=true| {{KV|Waiting to Rappel?|bool|If yes, this NPC spawns suspended in air and awaits a <code>BeginRappel</code> input. It will then spawn a...")
 
(intn for Source/HL2 keyvalue templates)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ScrollBox|title=RappelNPC|noscroll=true|
{{ScrollBox|title=RappelNPC|noscroll=true|
{{KV|Waiting to Rappel?|bool|If yes, this NPC spawns suspended in air and awaits a <code>BeginRappel</code> input. It will then spawn a zipline and slide down. When it hits the ground, NPC will cut away the line and try to move forward a few feet to make room for the next NPC. The NPC will not attempt to clear its landing space if it cannot do so by taking a few steps forward.}}
{{KV|Waiting to Rappel?|intn=waitingtorappel|bool|If yes, this NPC spawns suspended in air and awaits a <code>BeginRappel</code> input. It will then spawn a zipline and slide down. When it hits the ground, NPC will cut away the line and try to move forward a few feet to make room for the next NPC. The NPC will not attempt to clear its landing space if it cannot do so by taking a few steps forward.}}
}}
}}<noinclude>[[Category:Keyvalue Templates|RappelNPC]]</noinclude>

Latest revision as of 13:39, 9 July 2024

RappelNPC:
Waiting to Rappel? (waitingtorappel) <boolean>
If yes, this NPC spawns suspended in air and awaits a BeginRappel input. It will then spawn a zipline and slide down. When it hits the ground, NPC will cut away the line and try to move forward a few feet to make room for the next NPC. The NPC will not attempt to clear its landing space if it cannot do so by taking a few steps forward.