Template:O LinkedPortalDoor: Difference between revisions

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{{ScrollBox|title=LinkedPortalDoor|
{{ScrollBox|title=LinkedPortalDoor|
{{IO|OnOpen|Called when the door has started its open animation.}}
{{O|OnOpen|Called when the door has started its open animation.}}
{{IO|OnClose|Called when the door has started its close animation.}}
{{O|OnClose|Called when the door has started its close animation.}}
{{IO|OnEntityTeleportFromMe|Called when an entity enters this linked portal.}}
{{O|OnEntityTeleportFromMe|Called when an entity enters this linked portal.}}
{{IO|OnPlayerTeleportFromMe|Called when the player enters this linked portal.}}
{{O|OnPlayerTeleportFromMe|Called when the player enters this linked portal.}}
{{IO|OnEntityTeleportToMe|Called when an entity exits this linked portal.}}
{{O|OnEntityTeleportToMe|Called when an entity exits this linked portal.}}
{{IO|OnPlayerTeleportToMe|Called when the player exits this linked portal.}}
{{O|OnPlayerTeleportToMe|Called when the player exits this linked portal.}}
}}<noinclude>[[Category:FGD Templates|L]]</noinclude>
}}<noinclude>
[[Category:Output Templates|LinkedPortalDoor]]
</noinclude>

Latest revision as of 13:12, 21 April 2025

LinkedPortalDoor:
OnOpen
Called when the door has started its open animation.
OnClose
Called when the door has started its close animation.
OnEntityTeleportFromMe
Called when an entity enters this linked portal.
OnPlayerTeleportFromMe
Called when the player enters this linked portal.
OnEntityTeleportToMe
Called when an entity exits this linked portal.
OnPlayerTeleportToMe
Called when the player exits this linked portal.