Zork Chronicles: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (clean up, added orphan tag)
 
(17 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{| style="background-color: white; width: 20em; margin: .5em .5em; padding: .01em 1em; border: #000000 1px solid; float: right;"
{{Orphan|date=January 2024}}
| rowspan="2" style="width: 64px; height: 64px;" | [[Image:Icon-Alpha.png]]
 
|-
{{ModStatus|status=Dead|engine=Source|download=}}
| This third-party mod for the [[Source Engine]] is currently in pre-alpha. It is not yet available.
|}


==Overview==
==Overview==
West of House<br>
West of House<br>
You are standing in an open field west of a white house, with a boarded front door.<br>
You are standing in an open field west of a white house, with a boarded front door.<br>
There is a small mailbox here.<br>
There is a small mailbox here.


>open mailbox<br>
>open mailbox<br>
Opening the small mailbox reveals a leaflet.<br>
Opening the small mailbox reveals a leaflet.


> read leaflet<br>
> read leaflet<br>
(Taken)<br>
(Taken)<br>
"WELCOME TO ZORK!<br>
"WELCOME TO ZORK!


ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!"<br>
ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!"
 
==needs Artists (3D/2D)==
* Level Designers
* Modelers
* Programmers |email=bwmathis@gmail.com


==Features==
==Features==
Line 24: Line 27:
* An inventory system, requiring careful item management.
* An inventory system, requiring careful item management.
* Invisiclues, courtesy of the Encylopedia Frobozzica.
* Invisiclues, courtesy of the Encylopedia Frobozzica.
* No HUD, as to allow further immersion in the environment.
* Real-time combat.
* Turn-based combat engine for the few combat encounters.
* High Dynamic Range lighting... in areas that actually have any light.
* Design philosophy: rebuild the core concept of the game as if it were a modern game.


==Media==
==Media==
Line 31: Line 35:


==History==
==History==
ZORK has a history all its own. [http://www.csd.uwo.ca/Infocom/zork1.html]
ZORK has a history all its own. [[Wikipedia:Zork|<nowiki>[1]</nowiki>]]


==Team==
==Team==
Due to possible legal issues with Activision, all members of the team aside from the Creative Lead wish to remain anonymous currently.
[[User:Bwmathis|Bwmathis]] - Creative Lead, Level Designer<br />
 
Moko Grey - Artist, Modeler<br />
[[User:Bwmathis|Bwmathis]] - Creative Lead, Mapper
 
==Help Wanted!==
<table style="border:5px ridge red;background-color:red;" align="center">
<tr>
<td align="center">
[[Image:Recruiting.jpg]]
</td>
</tr>
<tr>
<td align="center">
<table style="background-color:transparent;">
<tr>
<td align="center">
'''Artists (3D/2D)'''<br>
'''Level Designers'''<br>
'''Modellers'''<br>
'''Programmers'''
</td>
</tr>
</table>
</tr>
</td>
<tr>
<td align="center">
[mailto:bwmathis@gmail.com Contact]
</tr>
</td>
</table>
 
[[Category:HL2 Third Party Mods]]

Latest revision as of 10:42, 5 January 2024

Skull and crossbones.png

This mod for Source is no longer being developed.

Overview

West of House
You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.

>open mailbox
Opening the small mailbox reveals a leaflet.

> read leaflet
(Taken)
"WELCOME TO ZORK!

ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!"

needs Artists (3D/2D)

  • Level Designers
  • Modelers
  • Programmers |email=bwmathis@gmail.com

Features

  • Zork I: Great Underground Empire, a classic text adventure, brought to life in a whole new way.
  • Exploration- and puzzle-based gameplay.
  • An inventory system, requiring careful item management.
  • Invisiclues, courtesy of the Encylopedia Frobozzica.
  • Real-time combat.
  • High Dynamic Range lighting... in areas that actually have any light.
  • Design philosophy: rebuild the core concept of the game as if it were a modern game.

Media

COMING SOON!

History

ZORK has a history all its own. [1]

Team

Bwmathis - Creative Lead, Level Designer
Moko Grey - Artist, Modeler