User talk:Nem: Difference between revisions
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You say on the GCFScape FAQ that it's possible to | You say on the GCFScape FAQ that it's possible to override a file within a GCF by placing it in a certain directory. I'm trying to do this (see [[Help Desk#Custom voice]] for why) but haven't had any success yet. The GCF is <code>source engine.gcf</code> and the file is <code>scripts/game_sounds_manifest.txt</code>. So it belongs in <code>Steam\SteamApps\username\source engine\hl2\scripts\game_sounds_manifest.txt</code>? Or <code>Steam\SteamApps\username\source engine.gcf\hl2\scripts\game_sounds_manifest.txt</code>? I've even tried <code>Steam\SteamApps\source engine\hl2\scripts\game_sounds_manifest.txt</code>, but none of these has worked. I'd appreciate any help you might be able to give. —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 11:12, 5 Nov 2005 (PST) | ||
: <code>Steam\SteamApps\account\Half-Life 2\hl2\scripts\game_sounds_manifest.txt</code>. It's a relative path. --[[user:TomEdwards|TomEdwards]] 11:51, 5 Nov 2005 (PST) | : <code>Steam\SteamApps\account\Half-Life 2\hl2\scripts\game_sounds_manifest.txt</code>. It's a relative path. --[[user:TomEdwards|TomEdwards]] 11:51, 5 Nov 2005 (PST) | ||
:Already tried that. It doesn't work. [[User:Sodabus|Sodabus]] and I think that the manifest in the GFC is overriding the one there. That's why I'm trying to do it this way. (Assuming, of course, that it ''is'' a different way.) —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 12:41, 5 Nov 2005 (PST) | |||
:Presumably [[user:TomEdwards|TomEdwards]] is correct, certainly if you look in the <code>bin</code> folder for that paticular GCF file, the files that are automatically copied go to the <code>Steam\SteamApps\account\Half-Life 2\bin\</code> folder. I have, however, heard of other people having problems overwriting files in this particular GCF file (skill.cfg comes to mind), and I don't recall anyone ever solving the issue. Perhaps you should ask yourself how the <code>counter-strike source shared.gcf</code> file knows to map to the <code>Steam\SteamApps\account\sounter-strike source\</code> folder? I have no answer to that question.--[[User:Nem|Nem]] 19:35, 6 Nov 2005 (PST) | |||
::Thanks for responding. I'll have to find some other way to solve the problem, then. Or I could just live with the kludgey method. <shrug> —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 19:57, 6 Nov 2005 (PST) | |||
::: btw, because this page googles so high on "steam gcf files override "skill.cfg"" query, i think i'll share it here. an ugly but WORKING solution to the problem with GCF skill.cfg overriding local ones (applies to the others, too, if you get the idea): | |||
<code> | |||
* create a local .cfg with UNUSED name (e.g. 'new-skill.cfg' instead of 'skill.cfg') | |||
* add, for example (this one is especially for skill.cfg) | |||
alias sk_max_gauss_round "exec new-skill" | |||
to the autoexec.cfg, | |||
* et voila. of course, DON'T INCLUDE THE ALIASED COMMAND IN YOUR .CFG! - the game will fall into an endless loop if you do. also, you won't be able to use the aliased command (sk_max_gauss_round) at all; but the solution is 100% working. cheers. | |||
</code> | |||
== VTFEdit == | |||
I am having problems http://nemesis.thewavelength.net/index.php?c=238#p238 | |||
My comment is the latest one. :( | |||
It is really giving me trouble this is for Left4Dead2.--[[User:Coaster3000|Coaster3000]] 17:49, 5 June 2010 (UTC) |
Latest revision as of 15:53, 20 June 2010
You say on the GCFScape FAQ that it's possible to override a file within a GCF by placing it in a certain directory. I'm trying to do this (see Help Desk#Custom voice for why) but haven't had any success yet. The GCF is source engine.gcf
and the file is scripts/game_sounds_manifest.txt
. So it belongs in Steam\SteamApps\username\source engine\hl2\scripts\game_sounds_manifest.txt
? Or Steam\SteamApps\username\source engine.gcf\hl2\scripts\game_sounds_manifest.txt
? I've even tried Steam\SteamApps\source engine\hl2\scripts\game_sounds_manifest.txt
, but none of these has worked. I'd appreciate any help you might be able to give. —Maven (talk) 11:12, 5 Nov 2005 (PST)
Steam\SteamApps\account\Half-Life 2\hl2\scripts\game_sounds_manifest.txt
. It's a relative path. --TomEdwards 11:51, 5 Nov 2005 (PST)
- Already tried that. It doesn't work. Sodabus and I think that the manifest in the GFC is overriding the one there. That's why I'm trying to do it this way. (Assuming, of course, that it is a different way.) —Maven (talk) 12:41, 5 Nov 2005 (PST)
- Presumably TomEdwards is correct, certainly if you look in the
bin
folder for that paticular GCF file, the files that are automatically copied go to theSteam\SteamApps\account\Half-Life 2\bin\
folder. I have, however, heard of other people having problems overwriting files in this particular GCF file (skill.cfg comes to mind), and I don't recall anyone ever solving the issue. Perhaps you should ask yourself how thecounter-strike source shared.gcf
file knows to map to theSteam\SteamApps\account\sounter-strike source\
folder? I have no answer to that question.--Nem 19:35, 6 Nov 2005 (PST)
- Thanks for responding. I'll have to find some other way to solve the problem, then. Or I could just live with the kludgey method. <shrug> —Maven (talk) 19:57, 6 Nov 2005 (PST)
- btw, because this page googles so high on "steam gcf files override "skill.cfg"" query, i think i'll share it here. an ugly but WORKING solution to the problem with GCF skill.cfg overriding local ones (applies to the others, too, if you get the idea):
- Thanks for responding. I'll have to find some other way to solve the problem, then. Or I could just live with the kludgey method. <shrug> —Maven (talk) 19:57, 6 Nov 2005 (PST)
- create a local .cfg with UNUSED name (e.g. 'new-skill.cfg' instead of 'skill.cfg')
- add, for example (this one is especially for skill.cfg)
alias sk_max_gauss_round "exec new-skill"
to the autoexec.cfg,
- et voila. of course, DON'T INCLUDE THE ALIASED COMMAND IN YOUR .CFG! - the game will fall into an endless loop if you do. also, you won't be able to use the aliased command (sk_max_gauss_round) at all; but the solution is 100% working. cheers.
VTFEdit
I am having problems http://nemesis.thewavelength.net/index.php?c=238#p238 My comment is the latest one. :( It is really giving me trouble this is for Left4Dead2.--Coaster3000 17:49, 5 June 2010 (UTC)