Talk:NPC use of Portals: Difference between revisions

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I originally created and posted this tutorial to ThinkingWithPortals.com where it remained for a while until it was inexplicably removed before the mapping wiki there shut down. I used the web.archive.org archived version of this file from while it was still there to create this tutorial. So thanks to web.archive.org and Valve Developer Community for helping me bring back what the community deemed unneeded (for reasons unknown to me -- I think this is pretty cool). And thanks to ThinkingWithPortals.net for originally hosting the tutorial and for graciously continuing to host the tutorial map files. -Danny Bierek
I originally created and posted this tutorial to ThinkingWithPortals.com where it remained for a while until it was inexplicably removed before the mapping wiki there shut down. I used the web.archive.org archived version of this file from while it was still there to create this tutorial. So thanks to web.archive.org and Valve Developer Community for helping me bring back what the community deemed unneeded (for reasons unknown to me -- I think this is pretty cool). And thanks to ThinkingWithPortals.net for originally hosting the tutorial and for graciously continuing to host the tutorial map files. -Danny Bierek (torankusu128/atomicramen)


== Page not needed ==
"A workaround might be to make a brush that is walkable only to nonplayers somehow" Well I guess you just use the npcclip texture. --[[User:Mandrew|Mandrew]] ([[User talk:Mandrew|talk]]) 01:27, 29 August 2019 (UTC)
 
I don't think this page is necessary because you don't really need to use NPC humans in Portal all the time. Valve never used the "NPC use of Portals" method, so who would need it? --[[User:Nathaniel|Nathaniel]] 23:48, 22 February 2011 (UTC)

Latest revision as of 18:27, 28 August 2019

I originally created and posted this tutorial to ThinkingWithPortals.com where it remained for a while until it was inexplicably removed before the mapping wiki there shut down. I used the web.archive.org archived version of this file from while it was still there to create this tutorial. So thanks to web.archive.org and Valve Developer Community for helping me bring back what the community deemed unneeded (for reasons unknown to me -- I think this is pretty cool). And thanks to ThinkingWithPortals.net for originally hosting the tutorial and for graciously continuing to host the tutorial map files. -Danny Bierek (torankusu128/atomicramen)

"A workaround might be to make a brush that is walkable only to nonplayers somehow" Well I guess you just use the npcclip texture. --Mandrew (talk) 01:27, 29 August 2019 (UTC)