User talk:Welsh Mullet: Difference between revisions

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(Please provide proof of concept.)
 
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Your mod is currently being flagged for deletion because it is lacking "proof of concept". (We have no reason to believe that this mod actually exist even as an unfinished one.) To avoid deletion, you should provide links to at least one in-game screenshot, even if it's through another site. --[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 22:24, 8 February 2011 (UTC)
It is not being activly developed, go ahead and delete. --[[User:Welsh Mullet|Welsh Mullet]] 00:56, 9 February 2011 (UTC)


Your mod is currently being flagged for deletion because it is lacking "proof of concept". (We have no reason to believe that this mod actually exist even as an unfinished one.) To avoid deletion, you should provide links to at least one in-game screenshot, even if it's through another site. --[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 22:24, 8 February 2011 (UTC)
 
 
== L4D style weapon handling ==
 
anyone know how to do this on the sdk? so, e.g., swap weapon, limited number of weapon slots ect?--[[User:Welsh Mullet|Welsh Mullet]] 22:12, 13 March 2011 (UTC)

Latest revision as of 14:12, 13 March 2011

Your mod is currently being flagged for deletion because it is lacking "proof of concept". (We have no reason to believe that this mod actually exist even as an unfinished one.) To avoid deletion, you should provide links to at least one in-game screenshot, even if it's through another site. --MossyBucket (formerly Andreasen) 22:24, 8 February 2011 (UTC)

It is not being activly developed, go ahead and delete. --Welsh Mullet 00:56, 9 February 2011 (UTC)



L4D style weapon handling

anyone know how to do this on the sdk? so, e.g., swap weapon, limited number of weapon slots ect?--Welsh Mullet 22:12, 13 March 2011 (UTC)