File:AmbientOcclusionExample.jpg: Difference between revisions
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(An example of traditional ambient occlusion as rendered in Blender 3D.) |
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An example of traditional | An example of traditional ambient occlusion as rendered in Blender 3D. Subtractive ambient occlusion was used for this render, which adds negative light (creating shadows). A [[Screen Space Ambient Occlusion]] shader attempts to emulate this look in real-time for video game engines and similar applications. |
Latest revision as of 13:18, 13 January 2011
An example of traditional ambient occlusion as rendered in Blender 3D. Subtractive ambient occlusion was used for this render, which adds negative light (creating shadows). A Screen Space Ambient Occlusion shader attempts to emulate this look in real-time for video game engines and similar applications.
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current | 13:15, 13 January 2011 | ![]() | 800 × 1,200 (187 KB) | Thelonesoldier (talk | contribs) | An example of traditional ambient occlusion as rendered in Blender 3D. |
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