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== Engine interfaces ==  | == Engine interfaces ==  | ||
===eiface.h===  | === Server ===  | ||
==== eiface.h ====  | |||
{| class="standard-table"  | {| class="standard-table"  | ||
| Line 45: | Line 47: | ||
|}  | |}  | ||
=  | ==== engine/iserverplugin.h ====  | ||
=== engine/iserverplugin.h ===  | |||
{| class="standard-table"  | {| class="standard-table"  | ||
| Line 73: | Line 63: | ||
|}  | |}  | ||
=== game/server/iplayerinfo.h ===  | ==== game/server/iplayerinfo.h ====  | ||
{| class="standard-table"  | {| class="standard-table"  | ||
| Line 93: | Line 83: | ||
|}  | |}  | ||
=== igameevents.h ===  | ==== igameevents.h ====  | ||
{| class="standard-table"  | {| class="standard-table"  | ||
| Line 113: | Line 103: | ||
|}  | |}  | ||
=== iclient.h ===  | ==== iclient.h ====  | ||
{| class="standard-table"  | {| class="standard-table"  | ||
| Line 125: | Line 115: | ||
|}  | |}  | ||
=== icliententity.h ===  | ==== iserver.h ====  | ||
{| class="standard-table"  | |||
! Class  | |||
! Description  | |||
! Version string  | |||
|-  | |||
| [[IServer]]  | |||
| Functions related to clients, ticks and networking  | |||
| {{todo|Unknown}}  | |||
|}  | |||
==== iserverentity.h ====  | |||
{| class="standard-table"  | |||
! Class  | |||
! Description  | |||
! Version string  | |||
|-  | |||
| [[IServerEntity]]  | |||
| How the engine talks to entities in the game DLL  | |||
| None  | |||
|-  | |||
| [[IServerUnknown]]  | |||
| Ultra-generic object interface  | |||
| None  | |||
|}  | |||
==== iservernetworkable.h ====  | |||
{| class="standard-table"  | |||
! Class  | |||
! Description  | |||
! Version string  | |||
|-  | |||
| [[IServerNetworkable]]  | |||
| Interface the engine uses for all networkable data  | |||
| None  | |||
|}  | |||
=== Client ===  | |||
==== icliententity.h ====  | |||
{| class="standard-table"  | {| class="standard-table"  | ||
| Line 153: | Line 185: | ||
|}  | |}  | ||
===   | ==== iprediction.h ====  | ||
{| class="standard-table"  | {| class="standard-table"  | ||
| Line 160: | Line 192: | ||
! Version string  | ! Version string  | ||
|-  | |-  | ||
| [[  | | [[IPrediction]]  | ||
|   | | Engine interface into client side prediction system  | ||
|   | | VCLIENT_PREDICTION_INTERFACE_VERSION  | ||
|}  | |}  | ||
===   | ==== ienginevgui.h ====  | ||
{| class="standard-table"  | {| class="standard-table"  | ||
| Line 172: | Line 204: | ||
! Version string  | ! Version string  | ||
|-  | |-  | ||
| [[  | | [[IEngineVGui]]  | ||
|   | | [[VGUI]] - GetPanel() mostly.  | ||
|   | | VENGINE_VGUI_VERSION  | ||
|}  | |||
==== IGameUIFuncs.h ====  | |||
{| class="standard-table"  | |||
! Class  | |||
! Description  | |||
! Version string  | |||
|-  | |-  | ||
| [[  | | [[IGameUIFuncs]]  | ||
|   | | {{todo}}  | ||
|   | | VENGINE_GAMEUIFUNCS_VERSION  | ||
|}  | |}  | ||
===   | === Shared ===  | ||
==== vstlib/random.h ====  | |||
{| class="standard-table"  | {| class="standard-table"  | ||
| Line 188: | Line 230: | ||
! Version string  | ! Version string  | ||
|-  | |-  | ||
| [[  | | [[IUniformRandomStream]]  | ||
|   | | A generator of uniformly distributed random numbers  | ||
|   | | VENGINE_SERVER_RANDOM_INTERFACE_VERSION (eiface.h)  | ||
|}  | |}  | ||
===   | ==== engine/ICollideable.h ====  | ||
{| class="standard-table"  | {| class="standard-table"  | ||
| Line 200: | Line 242: | ||
! Version string  | ! Version string  | ||
|-  | |-  | ||
| [[  | | [[ICollideable]]  | ||
|   | | [[VPhysics]] object  | ||
| None  | | None  | ||
|}  | |}  | ||
Latest revision as of 05:43, 14 September 2010
Engine interfaces
Server
eiface.h
| Class | Description | Version string | 
|---|---|---|
| IVEngineServer | Interface the engine exposes to the game DLL | INTERFACEVERSION_VENGINESERVER | 
| IServerGameDLL | These are the interfaces that the game .dll exposes to the engine | INTERFACEVERSION_SERVERGAMEDLL | 
| IServerGameEnts | Interface to get at server entities | INTERFACEVERSION_SERVERGAMEENTS | 
| IServerGameClients | Player / Client related functions | INTERFACEVERSION_SERVERGAMECLIENTS | 
| IUploadGameStats | INTERFACEVERSION_UPLOADGAMESTATS | |
| IPluginHelpersCheck | Allows the game dll to control which plugin functions can be run | INTERFACEVERSION_PLUGINHELPERSCHECK | 
| IPluginGameHelpers | Todo: Contains only SendMenu() 
 | 
INTERFACEVERSION_PLUGINGAMEHELPERS | 
| IServerDLLSharedAppSystems | Interface exposed from the clientfor specifying shared .dll IAppSystems | SERVER_DLL_SHARED_APPSYSTEMS | 
| IServerGameTags | Querying the game dll for Server cvar tags | INTERFACEVERSION_SERVERGAMETAGS | 
engine/iserverplugin.h
| Class | Description | Version string | 
|---|---|---|
| IServerPluginCallbacks | Callbacks the engine exposes to the 3rd party plugins (ala MetaMod) | INTERFACEVERSION_ISERVERPLUGINCALLBACKS | 
| IServerPluginHelpers | Functions that only 3rd party plugins need | INTERFACEVERSION_ISERVERPLUGINHELPERS | 
game/server/iplayerinfo.h
| Class | Description | Version string | 
|---|---|---|
| IPlayerInfo | Accessors to player data | None; use IPlayerInfoManager | 
| IPlayerInfoManager | Gets IPlayerInfo objects | INTERFACEVERSION_PLAYERINFOMANAGER | 
| IBotController | Runs bot usercmds, teleports them, etc. | INTERFACEVERSION_PLAYERBOTMANAGER | 
igameevents.h
| Class | Description | Version string | 
|---|---|---|
| IGameEventManager2 | Keeps track and fires of all global game events | INTERFACEVERSION_GAMEEVENTSMANAGER2 | 
| IGameEventListener2 | Receives event callbacks | None; inherit from this | 
| IGameEvent | An event | None; receive with IGameEventListener2 | 
iclient.h
| Class | Description | Version string | 
|---|---|---|
| IClient | Handles clients from a server | Unknown | 
iserver.h
| Class | Description | Version string | 
|---|---|---|
| IServer | Functions related to clients, ticks and networking | Todo: Unknown 
 | 
iserverentity.h
| Class | Description | Version string | 
|---|---|---|
| IServerEntity | How the engine talks to entities in the game DLL | None | 
| IServerUnknown | Ultra-generic object interface | None | 
iservernetworkable.h
| Class | Description | Version string | 
|---|---|---|
| IServerNetworkable | Interface the engine uses for all networkable data | None | 
Client
icliententity.h
| Class | Description | Version string | 
|---|---|---|
| IClientEntity | All client entities must implement this interface. | None | 
| IClientUnknown | Ultra-generic object interface | None | 
| IClientRenderable | Rendering stuff | None | 
| IClientNetworkable | Networking stuff | None | 
| IClientThinkable | A Think()ing object | None | 
iprediction.h
| Class | Description | Version string | 
|---|---|---|
| IPrediction | Engine interface into client side prediction system | VCLIENT_PREDICTION_INTERFACE_VERSION | 
ienginevgui.h
| Class | Description | Version string | 
|---|---|---|
| IEngineVGui | VGUI - GetPanel() mostly. | VENGINE_VGUI_VERSION | 
IGameUIFuncs.h
| Class | Description | Version string | 
|---|---|---|
| IGameUIFuncs | [Todo] | VENGINE_GAMEUIFUNCS_VERSION | 
vstlib/random.h
| Class | Description | Version string | 
|---|---|---|
| IUniformRandomStream | A generator of uniformly distributed random numbers | VENGINE_SERVER_RANDOM_INTERFACE_VERSION (eiface.h) | 
engine/ICollideable.h
| Class | Description | Version string | 
|---|---|---|
| ICollideable | VPhysics object | None |