Talk:Trigger vphysics motion: Difference between revisions
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The flags mentioned in the wiki do not appear in any .fgd's I have; the only one that does is '4096: Can move'. Can anyone confirm/deny and/or provide the missing spawnflags? --[[User:Darkhand|Darkhand]] 18:59, 1 August 2010 (UTC) | The flags mentioned in the wiki do not appear in any .fgd's I have; the only one that does is '4096: Can move'. Can anyone confirm/deny and/or provide the missing spawnflags? --[[User:Darkhand|Darkhand]] 18:59, 1 August 2010 (UTC) | ||
== TF2 / Other SM Games == | |||
For reference, looks like this works in TF2 and other source multiplayer games despite not being in the FGD. | |||
https://www.youtube.com/watch?v=VeKQZSynbck | |||
I will investigate further. | |||
[[User:Neobenedict|Neobenedict]] ([[User talk:Neobenedict|talk]]) 14:48, 4 October 2014 (UTC) |
Latest revision as of 07:48, 4 October 2014
This is in halflife2.fgd but it seems as though it ought to be a base entity. Would someone check? —Maven (talk) 11:34, 19 Oct 2005 (PDT)
Missing flags?
The flags mentioned in the wiki do not appear in any .fgd's I have; the only one that does is '4096: Can move'. Can anyone confirm/deny and/or provide the missing spawnflags? --Darkhand 18:59, 1 August 2010 (UTC)
TF2 / Other SM Games
For reference, looks like this works in TF2 and other source multiplayer games despite not being in the FGD.
https://www.youtube.com/watch?v=VeKQZSynbck
I will investigate further. Neobenedict (talk) 14:48, 4 October 2014 (UTC)