Talk:Co-Operative Base (Mod): Difference between revisions

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= ShadowSource - Information =


http://developer.valvesoftware.com/w/index.php?title=Shadowsource&oldid=133749
== SecobMod for Source Engine 2013 Discussions: ==


http://developer.valvesoftware.com/wiki/Talk:Shadowsource
Latest version can be found here on this thread https://steamcommunity.com/app/211/discussions/1/2147594989449538605/ I would merge it into the main article but I think the article itself needs work overall so if someone is interested in updating it that might be a good time to add this in. --[[User:Wazanator|Wazanator]] ([[User talk:Wazanator|talk]]) 15:59, 1 September 2021 (PDT)


These are of course already implemented in the OrangeBox Co-Operative release.
== SecobMod for Source Engine 2007/2009 (Seco7) Discussions: ==
--[[User:Chiefwhosm|Chiefwhosm]] 17:44, 29 May 2010 (UTC)




Can anyone paste the code for the Save/Restore system? I can't get the patch to work plus my actual mod's running shadowsource's final release so I can't get my hands on it.
c_baseentitiy.cpp unknown version:
--[[User:TheRealJman|TheRealJman]] 21:25, 1 June 2010 (UTC)


I think you'll find the Final release fixes your woes. Also a new patch file was released which should help you (see below). --[[User:Chiefwhosm|Chiefwhosm]] 10:43, 12 July 2010 (UTC)
I just went through this process for setup with the newest sdk. The c_baseentity.cpp class seems to be unrecognized. I simply removed it from the project, ran the patcher, then re-added it, and looked in the patch file for the modifications to the file and made them manually. I suggest other people do the same until the patcher is updated.


----


= OBCO Talk Area =
source sdk 2013 version of the patch?:


The official Steam forum thread for OBCO can be found here:
does anyone have an updated copy of the patch that works with source sdk 2013?
If not does anyone have a better way of applying individual parts of the patch to the code besides manually applying the patch by hand?


http://forums.steampowered.com/forums/showthread.php?t=1327665
--[[User:Jfmherokiller|Jfmherokiller]] 20:26, 5 August 2013 (PDT)


 
Yes - it's now out on the main article page!
I made a patch for this using Mercurial, so all changes made to the code can be seen more easily. [http://www.fileden.com/files/2007/10/28/1547530/sdk_to_obcoop_hg_patch.zip Link] (includes the VS2008 project files as well)
--[[User:Vektorx4|Vektorx4]] 12:14, 10 July 2010 (UTC)
 
Great stuff, this will make it much easier to merge OBCO into new SDK releases as/if required. --[[User:Chiefwhosm|Chiefwhosm]] 17:14, 10 July 2010 (UTC)
 
Whoops, I forgot to mention that this patch also includes the changes made to weapon_crossbow.cpp, which according to the readme, need to be rolled back. Should be trivial to do so anyway. :P Also, I noticed that post-OBCO patch, my mod crashes on vstdlib.dll on every exit (dedicated servers crash the same way as well), any ideas why this could be happening?
--[[User:Vektorx4|Vektorx4]] 18:44, 10 July 2010 (UTC)
 
I'd check your dynamic mounting paths in the cpp files (gameinterface.cpp and cdll_client.cpp) to make sure you've changed all of them to reflect whatever your modification is called, the dynamic mounting code is the usual suspect for crashes like that. --[[User:Chiefwhosm|Chiefwhosm]] 10:41, 12 July 2010 (UTC)

Latest revision as of 15:59, 1 September 2021

SecobMod for Source Engine 2013 Discussions:

Latest version can be found here on this thread https://steamcommunity.com/app/211/discussions/1/2147594989449538605/ I would merge it into the main article but I think the article itself needs work overall so if someone is interested in updating it that might be a good time to add this in. --Wazanator (talk) 15:59, 1 September 2021 (PDT)

SecobMod for Source Engine 2007/2009 (Seco7) Discussions:

c_baseentitiy.cpp unknown version:

I just went through this process for setup with the newest sdk. The c_baseentity.cpp class seems to be unrecognized. I simply removed it from the project, ran the patcher, then re-added it, and looked in the patch file for the modifications to the file and made them manually. I suggest other people do the same until the patcher is updated.


source sdk 2013 version of the patch?:

does anyone have an updated copy of the patch that works with source sdk 2013? If not does anyone have a better way of applying individual parts of the patch to the code besides manually applying the patch by hand?

--Jfmherokiller 20:26, 5 August 2013 (PDT)

Yes - it's now out on the main article page!