Talk:Co-Operative Base (Mod): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Added link to current version)
 
(31 intermediate revisions by 10 users not shown)
Line 1: Line 1:
= ShadowSource - Information =


http://developer.valvesoftware.com/w/index.php?title=Shadowsource&oldid=133749
== SecobMod for Source Engine 2013 Discussions: ==


http://developer.valvesoftware.com/wiki/Talk:Shadowsource
Latest version can be found here on this thread https://steamcommunity.com/app/211/discussions/1/2147594989449538605/ I would merge it into the main article but I think the article itself needs work overall so if someone is interested in updating it that might be a good time to add this in. --[[User:Wazanator|Wazanator]] ([[User talk:Wazanator|talk]]) 15:59, 1 September 2021 (PDT)


These are of course already implemented in the OrangeBox Co-Operative release.
== SecobMod for Source Engine 2007/2009 (Seco7) Discussions: ==
--[[User:Chiefwhosm|Chiefwhosm]] 17:44, 29 May 2010 (UTC)




Can anyone paste the code for the Save/Restore system? I can't get the patch to work plus my actual mod's running shadowsource's final release so I can't get my hands on it.
c_baseentitiy.cpp unknown version:
--[[User:TheRealJman|TheRealJman]] 21:25, 1 June 2010 (UTC)


I think you'll find the Final release fixes your woes. Just remake an SS 1.75 mod from scratch, then use winmerge to compare it against your current mods code base. Then make notes of where your code is different to the ss1.75 code, and then cut and paste it into a newly made obco source install. I never did manage to get Tortoise to behave to provide you with an actual patch file TRJ. These instructions are also probably the best to use for anyone wishing to upgrade from SS to OBCO.--[[User:Chiefwhosm|Chiefwhosm]] 09:31, 1 July 2010 (UTC)
I just went through this process for setup with the newest sdk. The c_baseentity.cpp class seems to be unrecognized. I simply removed it from the project, ran the patcher, then re-added it, and looked in the patch file for the modifications to the file and made them manually. I suggest other people do the same until the patcher is updated.




I made a patch for this using Mercurial, so all changes made to the code can be seen more easily. [http://www.fileden.com/files/2007/10/28/1547530/sdk_to_obcoop_hg_patch.zip Link] (includes the VS2008 project files as well)
source sdk 2013 version of the patch?:
--[[User:Vektorx4|Vektorx4]] 12:14, 10 July 2010 (UTC)
----


= OBCO Talk Area =
does anyone have an updated copy of the patch that works with source sdk 2013?
If not does anyone have a better way of applying individual parts of the patch to the code besides manually applying the patch by hand?


The official Steam forum thread for OBCO can be found here:
--[[User:Jfmherokiller|Jfmherokiller]] 20:26, 5 August 2013 (PDT)


http://forums.steampowered.com/forums/showthread.php?t=1327665
Yes - it's now out on the main article page!

Latest revision as of 15:59, 1 September 2021

SecobMod for Source Engine 2013 Discussions:

Latest version can be found here on this thread https://steamcommunity.com/app/211/discussions/1/2147594989449538605/ I would merge it into the main article but I think the article itself needs work overall so if someone is interested in updating it that might be a good time to add this in. --Wazanator (talk) 15:59, 1 September 2021 (PDT)

SecobMod for Source Engine 2007/2009 (Seco7) Discussions:

c_baseentitiy.cpp unknown version:

I just went through this process for setup with the newest sdk. The c_baseentity.cpp class seems to be unrecognized. I simply removed it from the project, ran the patcher, then re-added it, and looked in the patch file for the modifications to the file and made them manually. I suggest other people do the same until the patcher is updated.


source sdk 2013 version of the patch?:

does anyone have an updated copy of the patch that works with source sdk 2013? If not does anyone have a better way of applying individual parts of the patch to the code besides manually applying the patch by hand?

--Jfmherokiller 20:26, 5 August 2013 (PDT)

Yes - it's now out on the main article page!