Talk:Particle System Renderers: Difference between revisions

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I know that in L4D2 they used this for the light strings in the theme park, you guys may want to take a look at that to try to get a better understanding--[[User:TymaxBeta|TymaxBeta]]
I know that in L4D2 they used this for the light strings in the theme park, you guys may want to take a look at that to try to get a better understanding--[[User:TymaxBeta|TymaxBeta]]
== Cant find in hammer ==
Are these supposed to be found as entities in Hammer Editor? Because I can't find them. Tried to find it for HL2 EP2
== This doesn't exist in HL2 ep2 ==
This entity exists in the 2009 Source SDK base. I believe this is what Portal 2 runs on.
18:12, 6 July 2016 (UTC) info_player_start

Latest revision as of 11:12, 6 July 2016

Any documentation on particle rope?--Mflux 23:53, 27 Nov 2008 (PST)

It would be really nice to see this explain the rest of the variables for render_animated_sprite. Does anyone have this knowledge?--Merkaba

I know that in L4D2 they used this for the light strings in the theme park, you guys may want to take a look at that to try to get a better understanding--TymaxBeta

Cant find in hammer

Are these supposed to be found as entities in Hammer Editor? Because I can't find them. Tried to find it for HL2 EP2

This doesn't exist in HL2 ep2

This entity exists in the 2009 Source SDK base. I believe this is what Portal 2 runs on.

18:12, 6 July 2016 (UTC) info_player_start