Talk:Particle System Renderers: Difference between revisions
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I know that in L4D2 they used this for the light strings in the theme park, you guys may want to take a look at that to try to get a better understanding--[[User:TymaxBeta|TymaxBeta]] | I know that in L4D2 they used this for the light strings in the theme park, you guys may want to take a look at that to try to get a better understanding--[[User:TymaxBeta|TymaxBeta]] | ||
== Cant find in hammer == | |||
Are these supposed to be found as entities in Hammer Editor? Because I can't find them. Tried to find it for HL2 EP2 | |||
== This doesn't exist in HL2 ep2 == | |||
This entity exists in the 2009 Source SDK base. I believe this is what Portal 2 runs on. | |||
18:12, 6 July 2016 (UTC) info_player_start |
Latest revision as of 11:12, 6 July 2016
Any documentation on particle rope?--Mflux 23:53, 27 Nov 2008 (PST)
It would be really nice to see this explain the rest of the variables for render_animated_sprite. Does anyone have this knowledge?--Merkaba
I know that in L4D2 they used this for the light strings in the theme park, you guys may want to take a look at that to try to get a better understanding--TymaxBeta
Cant find in hammer
Are these supposed to be found as entities in Hammer Editor? Because I can't find them. Tried to find it for HL2 EP2
This doesn't exist in HL2 ep2
This entity exists in the 2009 Source SDK base. I believe this is what Portal 2 runs on.
18:12, 6 July 2016 (UTC) info_player_start