Talk:Custom Textures: Difference between revisions
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When is this article going to be done? I need help putting custom textures into Source SDK Hammer. | When is this article going to be done? I need help putting custom textures into Source SDK Hammer. | ||
--[[User:Lestersole|Lestersole]] 03:45, 1 July 2010 (UTC) | --[[User:Lestersole|Lestersole]] 03:45, 1 July 2010 (UTC) | ||
this is easy. all you have to do is make textures in, say, paint.net, then use VTFedit to convert them and create VMT files, which can have perameters set to determine other stuff, like shininess and animation. [[User:Kizzycocoa|Kizzycocoa]] 04:03, 1 July 2010 (UTC) | |||
:this is easy. all you have to do is make textures in, say, paint.net, then use VTFedit to convert them and create VMT files, which can have perameters set to determine other stuff, like shininess and animation. [[User:Kizzycocoa|Kizzycocoa]] 04:03, 1 July 2010 (UTC) | |||
==redirect== | |||
this should be a redirect page. thoughts? or should it just get deleted? [[User:Kizzycocoa|Kizzycocoa]] 11:54, 1 July 2010 (UTC) |
Latest revision as of 04:54, 1 July 2010
When is this article going to be done? I need help putting custom textures into Source SDK Hammer. --Lestersole 03:45, 1 July 2010 (UTC)
- this is easy. all you have to do is make textures in, say, paint.net, then use VTFedit to convert them and create VMT files, which can have perameters set to determine other stuff, like shininess and animation. Kizzycocoa 04:03, 1 July 2010 (UTC)
redirect
this should be a redirect page. thoughts? or should it just get deleted? Kizzycocoa 11:54, 1 July 2010 (UTC)