Talk:Orange Box (engine branch): Difference between revisions

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m (→‎OB 2009: Fixing a small thing)
m (Nesciuse moved page Talk:Multipage Base Pages Temp Storage/Orange Box (engine branch) to Talk:Orange Box (engine branch) without leaving a redirect: Moving back to proper place)
 
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== OB 2009 ==
== Source 2009 Code is coming? ==


Hey Guys, I found something! The 2009 engine seems to have some features from L4D Such as the L4D bots(Nextbots) And Matchmaking
Is there a source for this? --[[User:Stoopdapoop|Stoopdapoop]] 05:56, 28 June 2011 (PDT)
Support as it seems.  
:No, and it doesn't seem that there ever will be. It's almost identical to 2007 so we're not missing much. --[[user:TomEdwards|TomEdwards]] 05:23, 28 June 2011 (PDT)
 
::I do wish you could use the updated Hammer editor as seen in Portal 2 Authoring Tools for the current Source SDK, though.—[[User:Mattshu|Mattshu]] 05:42, 28 June 2011 (PDT)
For example try "gamemenucommand OpenMatchmakingBasePanel" in Normal Counter-strike Source, Nothing happens right?
:::I rather like to see an uniform SDK toolkit for *all* current Source engine games. I know this isn't easy, programming-wise, but 5 independent authoring tools with different program versions, bugs and features is simply becoming too much... --[[User:Barracuda|Barracuda]] 06:04, 28 June 2011 (PDT)
Try it in the Counter-strike Source Beta (If your in the beta) Yes It makes a black box. (Rofl)
:::: The ramming of three different engine versions into one app is what causes the Source SDK to break so easily. The closer the mod environment is to Valve's, the more stable it is and the better off we will all be. :) Since Source games don't share engine binaries any more, it isn't even clear how compatible they are. --[[user:TomEdwards|TomEdwards]] 06:29, 28 June 2011 (PDT)
 
:::Ah, I see. Maybe that part of the page should be removed then? --[[User:Stoopdapoop|Stoopdapoop]] 05:56, 28 June 2011 (PDT)
Also you can try This on TF2 and DOD.
::::Nah, because 2009 is still being released with Source SDK, probably as a placeholder for if/when it does release.—[[User:Mattshu|Mattshu]] 06:07, 28 June 2011 (PDT)
 
::: Make a new profile and change the compile tools to the right versions and the Portal 2 build of Hammer may well work. --[[user:TomEdwards|TomEdwards]] 06:29, 28 June 2011 (PDT)
So the matchmaking might not be fully In there. But it is.
 
Also The next-bot AI seems to be working, They added a entity to test it (simple_bot_add)
Was only able to get it to work on TF2/TF2 official map And using nav_generate to make a nav.
 
Also there are Console commands such as
----
'''matchmakingport'''  : 27025 : Host Matchmaking port
----
'''simple_bot_add'''  : cmd  : Add a simple bot.
----
'''nb_debug'''        : cmd  : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
----
Also i did not know who to tell or where to put all this, So i went here.
 
You Can Find those console commands And such in all 2009 OB engine games, I Cant wait for the source-code now.
(Feel free to delete this if needed)
--[[User:Icefox|Icefox]] 19:35, 9 June 2010 (UTC)

Latest revision as of 17:21, 15 July 2024

Source 2009 Code is coming?

Is there a source for this? --Stoopdapoop 05:56, 28 June 2011 (PDT)

No, and it doesn't seem that there ever will be. It's almost identical to 2007 so we're not missing much. --TomEdwards 05:23, 28 June 2011 (PDT)
I do wish you could use the updated Hammer editor as seen in Portal 2 Authoring Tools for the current Source SDK, though.—Mattshu 05:42, 28 June 2011 (PDT)
I rather like to see an uniform SDK toolkit for *all* current Source engine games. I know this isn't easy, programming-wise, but 5 independent authoring tools with different program versions, bugs and features is simply becoming too much... --Barracuda 06:04, 28 June 2011 (PDT)
The ramming of three different engine versions into one app is what causes the Source SDK to break so easily. The closer the mod environment is to Valve's, the more stable it is and the better off we will all be. :) Since Source games don't share engine binaries any more, it isn't even clear how compatible they are. --TomEdwards 06:29, 28 June 2011 (PDT)
Ah, I see. Maybe that part of the page should be removed then? --Stoopdapoop 05:56, 28 June 2011 (PDT)
Nah, because 2009 is still being released with Source SDK, probably as a placeholder for if/when it does release.—Mattshu 06:07, 28 June 2011 (PDT)
Make a new profile and change the compile tools to the right versions and the Portal 2 build of Hammer may well work. --TomEdwards 06:29, 28 June 2011 (PDT)