Talk:List of L4D2 Particles: Difference between revisions
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Full particle listing for L4D2 | |||
---- | |||
//BLOOD_FX.PCF | |||
*blood_atomized | |||
*blood_atomized_b | |||
*blood_atomized_b_sub | |||
*blood_atomized_c | |||
*blood_atomized_d | |||
*blood_atomized_fallback | |||
*blood_atomized_fallback_2 | |||
*blood_atomized_fallback_3 | |||
*blood_bleedout | |||
*blood_bleedout_2 | |||
*blood_bleedout_3 | |||
*blood_bleedout_trails_a | |||
*blood_bleedout_trails_b | |||
*blood_bleedout_trails_c | |||
*blood_bleedout_trails_d | |||
*blood_bleedout_trails_e | |||
*blood_bleedout_trails_f | |||
*blood_bleedout_trails_g | |||
*blood_bleedout_trails_h | |||
*blood_chainsaw_constant_b | |||
*blood_chainsaw_constant_fp | |||
*blood_chainsaw_constant_fp_b | |||
*blood_chainsaw_constant_fp_c | |||
*blood_chainsaw_constant_fp_d | |||
*blood_chainsaw_constant_tp | |||
*blood_drops_c | |||
*blood_gib_1 | |||
*blood_gib_1b | |||
*blood_gore_arterial_drip | |||
*blood_impact_arterial_spray | |||
*blood_impact_arterial_spray_2 | |||
*blood_impact_arterial_spray_3 | |||
*blood_impact_arterial_spray_3_child | |||
*blood_impact_arterial_spray_4 | |||
*blood_impact_arterial_spray_5 | |||
*blood_impact_arterial_spray_6 | |||
*blood_impact_arterial_spray_cheap | |||
*blood_impact_arterial_spray_drippy | |||
*blood_impact_arterial_spray_droplets | |||
*blood_impact_arterial_spray_old | |||
*blood_impact_boomer_01 | |||
*blood_impact_headshot_01 | |||
*blood_impact_headshot_01b | |||
*blood_impact_headshot_01c | |||
*blood_impact_headshot_01d | |||
*blood_impact_headshot_01e | |||
*blood_impact_headshot_01f | |||
*blood_impact_headshot_01g | |||
*blood_impact_hunter_01 | |||
*blood_impact_infected_01 | |||
*blood_impact_infected_01_cheap | |||
*blood_impact_infected_01_shotgun | |||
*blood_impact_infected_01_shotgun_cheap | |||
*blood_impact_red_01 | |||
*blood_impact_red_01_backspray | |||
*blood_impact_red_01_backspray_2 | |||
*blood_impact_red_01_backspray_shotgun | |||
*blood_impact_red_01_backspray_shotgun_2 | |||
*blood_impact_red_01_cheap | |||
*blood_impact_red_01_chunk | |||
*blood_impact_red_01_chunk_shotgun | |||
*blood_impact_red_01_droplets | |||
*blood_impact_red_01_goop | |||
*blood_impact_red_01_goop_backspray | |||
*blood_impact_red_01_goop_backspray_shotgun | |||
*blood_impact_red_01_goop_shotgun | |||
*blood_impact_red_01_mist | |||
*blood_impact_red_01_smalldroplets | |||
*blood_impact_red_01_smalldroplets_shotgun | |||
*blood_impact_smoker_01 | |||
*blood_impact_smoker_01_cheap | |||
*blood_impact_smoker_01_chunk | |||
*blood_impact_smoker_01_droplets | |||
*blood_impact_smoker_01_smoke | |||
*blood_impact_survivor_01 | |||
*blood_impact_tank_01 | |||
*blood_impact_tank_01_cheap | |||
*blood_impact_tank_01_droplets | |||
*blood_impact_tank_01_hide | |||
*blood_impact_tank_01_mist | |||
*blood_impact_tank_02 | |||
*blood_impact_witch_01 | |||
*blood_impact_yellow_01 | |||
*blood_incapacitated | |||
*blood_melee_slash_FP | |||
*blood_melee_slash_FP_swing | |||
*blood_melee_slash_FP_swing_droplets | |||
*blood_melee_slash_TP | |||
*blood_melee_slash_TP_swing | |||
*blood_melee_slash_TP_swing_droplets | |||
*gore_blood_droplets_long | |||
*gore_blood_droplets_short | |||
*gore_blood_spurt_generic | |||
*gore_blood_spurt_generic_2 | |||
*gore_entrails | |||
*gore_entrails_cluster | |||
*gore_entrails_lower | |||
*gore_goop_generic | |||
*gore_wound_abdomen_through | |||
*gore_wound_abdomen_through_2 | |||
*gore_wound_abdomen_through_spurt | |||
*gore_wound_arterial_spray_1 | |||
*gore_wound_arterial_spray_2 | |||
*gore_wound_arterial_spray_3 | |||
*gore_wound_arterial_spray_fallback | |||
*gore_wound_back | |||
*gore_wound_back_drips | |||
*gore_wound_back_fallback | |||
*gore_wound_back_lower | |||
*gore_wound_back_lower_drips | |||
*gore_wound_back_lower_fallback | |||
*gore_wound_belly_left | |||
*gore_wound_belly_left_arterial | |||
*gore_wound_belly_left_goop | |||
*gore_wound_belly_left_spurt | |||
*gore_wound_belly_right | |||
*gore_wound_belly_right_goop | |||
*gore_wound_belly_right_spurt | |||
*gore_wound_brain | |||
*gore_wound_brain_drops | |||
*gore_wound_drips_generic | |||
*gore_wound_fullbody_1 | |||
*gore_wound_fullbody_1b | |||
*gore_wound_fullbody_1c | |||
*gore_wound_fullbody_1d | |||
*gore_wound_fullbody_2 | |||
*gore_wound_fullbody_2_fallback | |||
*gore_wound_fullbody_2d | |||
*gore_wound_fullbody_3 | |||
*gore_wound_fullbody_3_entrails | |||
*gore_wound_fullbody_3_fallback | |||
*gore_wound_fullbody_4 | |||
*gore_wound_fullbody_4_fallback | |||
*gore_wound_fullbody_fallback | |||
*gore_wound_generic | |||
*gore_wound_groin | |||
*gore_wound_groin_2 | |||
*gore_wound_groin_spurt | |||
*gore_wound_gut | |||
*gore_wound_jaw | |||
*gore_wound_jaw2 | |||
*hunter_claw | |||
*hunter_claw_child_chunk | |||
*hunter_claw_child_fleshybits | |||
*hunter_claw_child_goop | |||
*hunter_claw_child_goop2 | |||
*hunter_claw_child_spray | |||
*hunter_stab | |||
//BOOMER_FX.PCF | |||
*boomer_chunk_smoke | |||
*boomer_explode | |||
*boomer_explode_A_alt | |||
*boomer_explode_B | |||
*boomer_explode_B_extra | |||
*boomer_explode_C | |||
*boomer_explode_cheap | |||
*boomer_explode_D | |||
*boomer_explode_D_extra | |||
*boomer_explode_E | |||
*boomer_explode_F | |||
*boomer_explode_G | |||
*boomer_explode_H | |||
*boomer_explode_I | |||
*boomer_explode_Jtemp1 | |||
*boomer_explode_K | |||
*boomer_explode_L | |||
*boomer_leg_smoke | |||
*boomer_vomit | |||
*boomer_vomit_b | |||
*boomer_vomit_c | |||
*boomer_vomit_d | |||
*boomer_vomit_e | |||
*boomer_vomit_infected | |||
*boomer_vomit_screeneffect | |||
*boomer_vomit_screeneffect_b | |||
*boomer_vomit_survivor | |||
*boomer_vomit_survivor_b | |||
//BURNING_FX.PCF | |||
*burning_character | |||
*burning_character_b | |||
*burning_character_cheap | |||
*burning_character_cheap_2 | |||
*burning_character_d | |||
*burning_character_e | |||
*burning_character_f | |||
*burning_character_glow | |||
*burning_character_glow_b | |||
*burning_character_viewmodel | |||
*smouldering_character | |||
*smouldering_character_fire | |||
//CHARGER_FX.PCF | |||
*charger_motion_blur | |||
*charger_wall_impact | |||
*charger_wall_impact_b | |||
*charger_wall_impact_debris | |||
//DEFAULT.PCF | |||
*default | |||
//ELECTRICAL_FX.PCF | |||
*electrical_arc_01 | |||
*electrical_arc_01_cp0 | |||
*electrical_arc_01_cp1 | |||
*electrical_arc_01_cp1_beam | |||
*electrical_arc_01_cp1_beam2 | |||
*electrical_arc_01_cp1_beam3 | |||
*electrical_arc_01_cp1_beam4 | |||
*electrical_arc_01_cp1_beam5 | |||
*electrical_arc_01_cp1_beam6 | |||
*electrical_arc_01_cp1b | |||
*electrical_arc_01_parent | |||
*electrical_arc_01_system | |||
*electrical_jacobs_ladder | |||
*electrical_jacobs_ladder_b | |||
*st_elmos_fire | |||
*st_elmos_fire_cp0 | |||
*st_elmos_fire_cp1 | |||
//ENVIRONMENTAL_FX.PCF | |||
*awning_collapse | |||
*awning_collapse_b | |||
*awning_collapse_c | |||
*awning_collapse_dust | |||
*awning_collapse_grit | |||
*bridge_collapse | |||
*bridge_collapse_b | |||
*building_destroyed_01 | |||
*building_destroyed_01fire | |||
*building_destroyed_01firebits | |||
*building_destroyed_01glow | |||
*burning_city_effect | |||
*burning_city_effect_fires | |||
*burning_city_effect_fires_glow | |||
*burning_city_effect_plume | |||
*cistern_drips | |||
*cistern_drips_child1 | |||
*cistern_drips_child2 | |||
*cistern_drips_child3 | |||
*cistern_drips_child_ring1 | |||
*cistern_drips_child_ring2 | |||
*cistern_drips_child_ring3 | |||
*cistern_drips_child_ring4 | |||
*cistern_drips_child_ring5 | |||
*cistern_drips_child_ring6 | |||
*concrete_debris | |||
*concrete_smoke | |||
*crows_feathers | |||
*crows_flyaway | |||
*debris_generic_random | |||
*debris_generic_random_2 | |||
*debris_generic_random_2_b | |||
*debris_generic_random_b | |||
*drainagepipe_short | |||
*drainagepipe_short_child_mist | |||
*drainagepipe_short_child_rings | |||
*drainagepipe_short_stream | |||
*Dust_Ceiling_Rumble_24Diam | |||
*Dust_Ceiling_Rumble_24Diam_CenterDust | |||
*Dust_Ceiling_Rumble_24Diam_Debris | |||
*Dust_Ceiling_Rumble_256Line | |||
*Dust_Ceiling_Rumble_256Line_Debris | |||
*Dust_Ceiling_Rumble_512Square | |||
*dust_motes_window_01 | |||
*dust_motes_window_02 | |||
*elevatorsparks | |||
*emergency_light_glow | |||
*emergency_light_strobe | |||
*emergency_light_strobe_b | |||
*fire_glow | |||
*fire_hydrant | |||
*fire_hydrant_impact_1 | |||
*fire_hydrant_impact_2 | |||
*fire_hydrant_stream | |||
*fire_hydrant_stream_2 | |||
*fire_pipe | |||
*fire_pipe_blue | |||
*flame_blue | |||
*fog_bank_01 | |||
*fog_lowpatc | |||
*fog_lowpatch2 | |||
*fog_lowpatch3 | |||
*fog_lowpatch4 | |||
*fog_lowpatch5 | |||
*fog_volume_1024_128 | |||
*fog_volume_1024_512 | |||
*gas_burning | |||
*gas_explosion_burst | |||
*gas_explosion_chunks_01 | |||
*gas_explosion_chunks_02 | |||
*gas_explosion_chunks_03 | |||
*gas_explosion_debris_parents | |||
*gas_explosion_debris_trails | |||
*gas_explosion_fire_glows | |||
*gas_explosion_fire_glows2 | |||
*gas_explosion_fireball | |||
*gas_explosion_fireball2 | |||
*gas_explosion_fireballsmoke | |||
*gas_explosion_fireballsmoke_dark | |||
*gas_explosion_firesmoke | |||
*gas_explosion_ground_fire | |||
*gas_explosion_ground_fire_glow | |||
*gas_explosion_ground_fire_smoke | |||
*gas_explosion_ground_wave | |||
*gas_explosion_ground_wave2 | |||
*gas_explosion_initialburst | |||
*gas_explosion_initialburst_blast | |||
*gas_explosion_initialburst_smoke | |||
*gas_explosion_l | |||
*gas_explosion_main | |||
*gas_explosion_main_fallback | |||
*gas_explosion_pump | |||
*gas_explosion_r | |||
*gas_explosion_shockwave | |||
*gas_explosion_shockwave2 | |||
*gas_explosion_smoke | |||
*gas_explosion_smoking | |||
*gas_explosion_smoking2 | |||
*gas_explosion_smoking3 | |||
*gas_explosion_sparks_01 | |||
*gas_explosion_spray | |||
*gas_fireball | |||
*gas_fireball_l | |||
*gas_fireball_r | |||
*gas_smoke | |||
*gas_smoke_ceiling | |||
*gas_smoke_ceiling_l | |||
*gas_smoke_ceiling_r | |||
*greenhouse_dust | |||
*greenhouse_dust_bits | |||
*groundfog_street | |||
*groundfog_street_b | |||
*ibeam_break | |||
*ibeam_break_child | |||
*leaves | |||
*leaves_blow_horizontal_1 | |||
*leaves_green | |||
*leaves_test | |||
*paper_streets | |||
*paper_streets_child_crumpled | |||
*paper_streets_child_newspaperb | |||
*paper_streets_child_newspaperc | |||
*paper_streets_child_paper | |||
*paper_streets_child_receipt | |||
*paper_streets_child_receipt2 | |||
*pillardust | |||
*pipe_drip_ring2_h | |||
*pipe_drip_ring2_v | |||
*pipe_drip_splash_h | |||
*pipe_drip_splash_v | |||
*pipe_drips_h | |||
*pipe_drips_h_2 | |||
*pipe_drips_v | |||
*pipe_smoke | |||
*railroad_light_blink1 | |||
*railroad_light_blink1b | |||
*railroad_light_blink2 | |||
*railroad_light_blink2b | |||
*railroad_light_blink3 | |||
*railroad_light_blink3b | |||
*railroad_light_blink4 | |||
*railroad_light_blink4b | |||
*railroad_light_explode | |||
*railroad_light_explode_b | |||
*railroad_light_explode_c | |||
*railroad_light_explode_d | |||
*railroad_light_explode_e | |||
*railroad_light_glow | |||
*railroad_wheel_sparks | |||
*runway_lights | |||
*runway_lights_child1 | |||
*runway_lights_child2 | |||
*runway_lights_child3 | |||
*runway_lights_child4 | |||
*ruralfogclouds | |||
*sheetrock | |||
*sheetrock_debris | |||
*shore | |||
*shore_45 | |||
*shore_75 | |||
*shore_90 | |||
*skybox_smoke_01 | |||
*skyscraper_drips_h | |||
*skyscraper_drips_l | |||
*skyscraper_drips_r | |||
*skyscraper_fog_h | |||
*skyscraper_fog_r | |||
*skyscraper_sheets_h | |||
*skyscraper_sheets_r | |||
*skyscraper_sheets_r_old | |||
*skyscraper_splash_h | |||
*skyscraper_splash_l | |||
*skyscraper_splash_r | |||
*skyscraperclouds | |||
*smoke_barrel | |||
*smoke_barrel_embers | |||
*smoke_campfire | |||
*smoke_campfire_embers | |||
*smoke_stache | |||
*smoke_traintunnel | |||
*smoke_traintunnel_embers | |||
*smoke_traintunnel_lower | |||
*smokestack | |||
*sparks_generic_random | |||
*sparks_generic_random_core | |||
*sparks_generic_random_glow | |||
*stache_break | |||
*stache_break_dust | |||
*stache_break_metal | |||
*stache_break_metal_b | |||
*stars | |||
*stars_morning | |||
*steam_doorway | |||
*steam_grate | |||
*steam_manhole | |||
*steam_manhole_b | |||
*subwaysmoke | |||
*subwaysmoke_ceiling | |||
*subwaysmoke_ceiling_child_flat | |||
*subwaysmoke_embers | |||
*sunrise | |||
*sunrise_glow | |||
*sunrise_sun | |||
*sunrise_sun2 | |||
*tankwall_concrete | |||
*tankwall_concrete_debris | |||
*ticket_stasche_wacker | |||
*ticket_stasche_wacker_jackpot | |||
*urbanskyboxclouds | |||
*window_glass | |||
*window_glass_child_base | |||
*window_glass_child_bits | |||
*window_glass_child_smoke | |||
//ERROR.PCF | |||
*error | |||
//FIRE_01.PCF | |||
*barricade_embers | |||
*barricade_embers_burst1 | |||
*barricade_embers_burst2 | |||
*barricade_embers_burst3 | |||
*barricade_fire | |||
*barricade_fire_child | |||
*barricade_groundfire | |||
*barricade_smoke | |||
*barricade_smoke_end | |||
*burning_engine_01 | |||
*burning_engine_fire | |||
*burning_gib_01 | |||
*burning_gib_01_drag | |||
*burning_gib_01_follower1 | |||
*burning_gib_01_follower2 | |||
*burning_gib_01b | |||
*burning_vehicle | |||
*burning_wood_01 | |||
*burning_wood_01_core | |||
*burning_wood_01_core2 | |||
*burning_wood_01_core_glow | |||
*burning_wood_01_embers | |||
*burning_wood_01_smoke | |||
*burning_wood_01b | |||
*burning_wood_01c | |||
*burning_wood_02 | |||
*burning_wood_02c | |||
*embers_large_01 | |||
*embers_large_02 | |||
*embers_medium_01 | |||
*embers_medium_03 | |||
*embers_small_01 | |||
*embers_wood_01 | |||
*embers_wood_01_smoke | |||
*embers_wood_02 | |||
*embers_wood_02_lingeringsmoke | |||
*embers_wood_02_smoke | |||
*env_embers_large | |||
*env_embers_medium | |||
*env_embers_medium_spread | |||
*env_embers_small | |||
*env_embers_small_spread | |||
*env_embers_tiny | |||
*env_fire_large | |||
*env_fire_large_b | |||
*env_fire_large_glow | |||
*env_fire_large_smoke | |||
*env_fire_large_smoke_b | |||
*env_fire_medium | |||
*env_fire_medium_b | |||
*env_fire_medium_smoke | |||
*env_fire_medium_spread | |||
*env_fire_medium_spread_b | |||
*env_fire_random_puff | |||
*env_fire_small | |||
*env_fire_small_b | |||
*env_fire_small_base | |||
*env_fire_small_coverage | |||
*env_fire_small_coverage_b | |||
*env_fire_small_coverage_base | |||
*env_fire_small_coverage_base_smoke | |||
*env_fire_small_coverage_c | |||
*env_fire_small_coverage_smoke | |||
*env_fire_small_glow | |||
*env_fire_small_smoke | |||
*env_fire_tiny | |||
*env_fire_tiny_b | |||
*env_fire_tiny_glow | |||
*env_fire_tiny_smoke | |||
*explosion_huge | |||
*explosion_huge_b | |||
*explosion_huge_burning_chunks | |||
*explosion_huge_c | |||
*explosion_huge_d | |||
*explosion_huge_e | |||
*explosion_huge_f | |||
*explosion_huge_flames | |||
*explosion_huge_flames_b | |||
*explosion_huge_g | |||
*explosion_huge_h | |||
*explosion_huge_i | |||
*explosion_huge_j | |||
*explosion_huge_k | |||
*explosion_huge_smoking_chunks | |||
*explosion_silo | |||
*fire_ceiling_smoke_01 | |||
*fire_jet_01 | |||
*fire_jet_01_flame | |||
*fire_jet_01_smoke | |||
*fire_large_01 | |||
*fire_large_02 | |||
*fire_large_02_filler | |||
*fire_large_02_fillerb | |||
*fire_large_base | |||
*fire_medium_01 | |||
*fire_medium_01_glow | |||
*fire_medium_02 | |||
*fire_medium_02_nosmoke | |||
*fire_medium_03 | |||
*fire_medium_03_brownsmoke | |||
*fire_medium_base | |||
*fire_medium_burst | |||
*fire_medium_heatwave | |||
*fire_small_01 | |||
*fire_small_02 | |||
*fire_small_03 | |||
*fire_small_base | |||
*fire_small_flameouts | |||
*fire_tanker | |||
*fire_verysmall_01 | |||
*inferno_ceiling_flat | |||
*inferno_door_explosion | |||
*inferno_door_explosion_screen | |||
*inferno_door_explosion_smoke | |||
*inferno_door_smoke | |||
*inferno_grow | |||
*inferno_grow_base | |||
*inferno_grow_bigbbox | |||
*inferno_grow_embers | |||
*inferno_grow_glow | |||
*inferno_grow_low | |||
*inferno_grow_low_bigbbox | |||
*inferno_grow_primary | |||
*inferno_grow_secondary | |||
*inferno_grow_smoke | |||
*inferno_small_fire | |||
*inferno_small_fire_2 | |||
*inferno_smokey_grow | |||
*inferno_wall | |||
*inferno_wall_curved | |||
*inferno_wall_embers | |||
*inferno_wall_flat | |||
*inferno_wall_flat_depth | |||
*inferno_wall_glow | |||
*inferno_wall_line | |||
*inferno_wall_low | |||
*inferno_wall_occlusion | |||
*inferno_wall_primary | |||
*inferno_wall_refraction | |||
*inferno_wall_smoke | |||
*inferno_wall_tiled | |||
*molotov_explosion | |||
*molotov_explosion_child_burst | |||
*molotov_explosion_child_glow | |||
*molotov_explosion_child_streams | |||
*molotov_glow | |||
*molotov_groundfire | |||
*molotov_groundfire_cheap | |||
*molotov_groundfire_child_base | |||
*molotov_groundfire_child_base2 | |||
*molotov_groundfire_child_base_glow | |||
*molotov_groundfire_child_embers | |||
*molotov_groundfire_child_filler | |||
*molotov_groundfire_child_glow | |||
*molotov_groundfire_child_glow2 | |||
*molotov_groundfire_child_glow2_child | |||
*molotov_groundfire_child_glow3 | |||
*molotov_groundfire_child_smoke | |||
*molotov_groundfire_child_smoke_ground | |||
*molotov_groundfire_child_tips | |||
*molotov_groundfire_child_tips_cheap | |||
*molotov_groundfire_child_verticalfiller | |||
*molotov_groundfire_fallback | |||
*molotov_groundfire_fallback2 | |||
*molotov_groundfire_low | |||
*molotov_groundfire_low_cheap | |||
*molotov_groundfire_primary | |||
*molotov_groundfire_smoke | |||
*smoke_burning_engine_01 | |||
*smoke_cloud_point | |||
*smoke_cloud_point_camera | |||
*smoke_exhaust_01 | |||
*smoke_exhaust_01a | |||
*smoke_exhaust_01b | |||
*smoke_gib_01 | |||
*smoke_gib_01b | |||
*smoke_large_01 | |||
*smoke_large_01b | |||
*smoke_large_02 | |||
*smoke_large_02b | |||
*smoke_medium_01 | |||
*smoke_medium_02 | |||
*smoke_medium_02 Version #2 | |||
*Smoke_medium_02b | |||
*Smoke_medium_02b Version #2 | |||
*smoke_medium_02c | |||
*smoke_medium_02d | |||
*smoke_small_01 | |||
*smoke_small_01b | |||
//FIRE_01L4D.PCF | |||
*C130_start | |||
*C130_start_dust | |||
*c1m1_fire_particles_1 | |||
*c1m1_fire_particles_1_fire | |||
*c1m1_fire_particles_2 | |||
*c1m1_fire_particles_2_fire | |||
*c1m1_fire_particles_3 | |||
*c1m1_fire_particles_3_fire | |||
*c1m1_skybox_particles_1 | |||
*c1m1_skybox_particles_1_smoke | |||
*c1m1_skybox_particles_2 | |||
*c1m1_skybox_particles_2_smoke | |||
*c1m1_skybox_particles_3 | |||
*c1m1_skybox_particles_3_smoke | |||
*c1m1_skybox_particles_4 | |||
*c1m1_skybox_particles_4_smoke | |||
*c1m1_skybox_particles_5 | |||
*c1m1_skybox_particles_5_fire | |||
*c1m1_skybox_particles_6 | |||
*c1m1_skybox_particles_6_fire | |||
*c1m1_skybox_particles_7 | |||
*c1m1_skybox_particles_7_fire | |||
*fire_barrel_big | |||
*fire_barrel_big_b | |||
*fire_barrel_big_embers | |||
*fire_barrel_big_glow | |||
*fire_barrel_big_smoke | |||
*fire_chopper | |||
*fire_chopper_lowsmoke | |||
*fire_chopper_smoke | |||
*fire_chopper_window | |||
*fire_riverboat | |||
*fire_riverboat_lowsmoke | |||
*fire_riverboat_smoke | |||
*fire_window | |||
*fire_window_embers | |||
*fire_window_flames | |||
*fire_window_flames_hotel | |||
*fire_window_glow | |||
*fire_window_glow_hotel | |||
*fire_window_hotel | |||
*fire_window_hotel2 | |||
*fire_window_hotel_jet | |||
*fire_window_hotel_simple_smoke | |||
*fire_window_hotel_simple_smoke_b | |||
*fire_window_smoke | |||
*fire_window_smoke_hotel | |||
*fire_window_smoke_hotel_2 | |||
*skybox_burning_building_1 | |||
*skybox_burning_building_1_smoke | |||
*skybox_burning_building_2 | |||
*skybox_burning_building_2_smoke | |||
*skybox_burning_building_3 | |||
*skybox_burning_building_3_smoke | |||
*skybox_burning_building_4 | |||
*skybox_burning_building_4_smoke | |||
*smoke_burnedout_building | |||
*smoke_window | |||
*smoke_window_backup | |||
//FIRE_FX.PCF | |||
*burning_engine_01 | |||
*burning_gib_01 | |||
*burning_gib_01_drag | |||
*burning_gib_01_follower1 | |||
*burning_gib_01_follower2 | |||
*burning_gib_01b | |||
*burning_wood_01 | |||
*burning_wood_01b | |||
*burning_wood_01c | |||
*burning_wood_02 | |||
*burning_wood_02_removed | |||
*burning_wood_02c | |||
*embers_large_01 | |||
*embers_large_02 | |||
*embers_medium_01 | |||
*embers_medium_03 | |||
*embers_small_01 | |||
*fire_burning_infected | |||
*fire_burning_survivor | |||
*fire_burning_tank | |||
*fire_jet_01 | |||
*fire_jet_01_flame | |||
*fire_large_01 | |||
*fire_large_02 | |||
*fire_large_02_fille | |||
*fire_large_02_fillerb | |||
*fire_large_base | |||
*fire_medium_01 | |||
*fire_medium_01_glow | |||
*fire_medium_02 | |||
*fire_medium_03 | |||
*fire_medium_03_brownsmoke | |||
*fire_medium_base | |||
*fire_medium_burst | |||
*fire_medium_heatwave | |||
*fire_moltov_flame | |||
*fire_small_01 | |||
*fire_small_02 | |||
*fire_small_03 | |||
*fire_small_base | |||
*fire_small_flameouts | |||
*fire_verysmall_01 | |||
*smoke_burning_engine_01 | |||
*smoke_gib_01 | |||
*smoke_large_01 | |||
*smoke_large_01b | |||
*smoke_large_02 | |||
*smoke_large_02b | |||
*smoke_medium_01 | |||
*smoke_medium_02 | |||
*smoke_medium_02 Version #2 | |||
*Smoke_medium_02b | |||
*Smoke_medium_02b Version #2 | |||
*smoke_medium_02c | |||
*smoke_medium_02d | |||
*smoke_small_01 | |||
*smoke_small_01b | |||
//FIRE_INFECTED_FX.PCF | |||
*fire_burning_infected | |||
*fire_burning_survivor | |||
*fire_burning_tank | |||
*smoke_gib_01 | |||
//FIREWORKS_CRATE_FX.PCF | |||
*firework_crate_explosion_01 | |||
*firework_crate_explosion_02 | |||
*firework_crate_ground_effect | |||
*firework_crate_ground_effect_fallback1 | |||
*firework_crate_ground_effect_fallback2 | |||
*firework_crate_ground_embers_01 | |||
*firework_crate_ground_glow_01 | |||
*firework_crate_ground_glow_02 | |||
*firework_crate_ground_low_02 | |||
*firework_crate_ground_low_02_fallback | |||
*firework_crate_ground_low_03 | |||
*firework_crate_ground_low_04 | |||
*firework_crate_ground_primary_01 | |||
*firework_crate_ground_primary_01_fallback | |||
*firework_crate_ground_smoke_01 | |||
*firework_crate_ground_sparks_01 | |||
*firework_crate_shower_01b | |||
*fireworks_explosion_glow_03 | |||
*fireworks_explosion_trail_04 | |||
*fireworks_explosion_trail_04b | |||
//FIREWORKS_FX.PCF | |||
*fireworks_01 | |||
*fireworks_02 | |||
*fireworks_03 | |||
*fireworks_04 | |||
*fireworks_explosion_01 | |||
*fireworks_explosion_02 | |||
*fireworks_explosion_03 | |||
*fireworks_explosion_04 | |||
*fireworks_explosion_glow_01 | |||
*fireworks_explosion_glow_02 | |||
*fireworks_explosion_glow_02b | |||
*fireworks_explosion_trail_01 | |||
*fireworks_explosion_trail_02 | |||
*fireworks_explosion_trail_03 | |||
*fireworks_explosion_trail_03b | |||
*fireworks_firecracker_01 | |||
*fireworks_firecracker_01b | |||
*fireworks_firecracker_01d | |||
*fireworks_firecracker_01e | |||
*fireworks_flare_trail_01 | |||
*fireworks_flare_trail_01b | |||
*fireworks_sparkshower_01 | |||
*fireworks_sparkshower_01b | |||
*fireworks_sparkshower_01c | |||
*fireworks_sparkshower_01d | |||
*fireworks_sparkshower_01e | |||
*fireworks_sparkshower_glow_screen | |||
//FOOTSTEP_FX.PCF | |||
*footstep_dirt | |||
*footstep_grass | |||
*footstep_grass_b | |||
*footstep_mud | |||
*footstep_puddle | |||
*footstep_puddle_b | |||
*footstep_wet | |||
//GEN_DEST_FX.PCF | |||
*gen_dest_fireball | |||
*gen_dest_risingsmoke | |||
*gen_hit1_b | |||
*gen_hit1_c | |||
*gen_hit1_d | |||
*gen_hit1_edynamicBillow | |||
*gen_hit1_estaticbillows | |||
*gen_hit1_flamingchunks | |||
*gen_hit1_g | |||
*gen_hit1_j | |||
*gen_hit_explosionshockwave | |||
*gen_hit_up | |||
*gen_rockblast_posZ | |||
*plaster_droppingStream | |||
*plaster_dropSeeds | |||
*plaster_dropSeeds_linger | |||
*plaster_dust_from_model | |||
*plaster_fx_linger | |||
*plaster_fx_linger_src | |||
*plaster_fx_lingerLight | |||
*plaster_streempuff | |||
*plasterfx_combined | |||
//HUNTER_FX.PCF | |||
*hunter_leap_dust | |||
*hunter_motion_blur | |||
//IMPACT_FX.PCF | |||
*impact_armor | |||
*impact_armor_cheap | |||
*impact_armor_cloth | |||
*impact_armor_glow | |||
*impact_armor_plastic | |||
*impact_asphalt | |||
*impact_asphalt_cheap | |||
*impact_asphalt_child_base | |||
*impact_asphalt_child_smoke | |||
*impact_brick | |||
*impact_brick_burst | |||
*impact_brick_cheap | |||
*impact_brick_child_base | |||
*impact_brick_child_smoke | |||
*impact_cardboard | |||
*impact_cardboard_cheap | |||
*impact_cardboard_child_base | |||
*impact_cardboard_child_bits | |||
*impact_cardboard_child_smoke | |||
*impact_carpet | |||
*impact_carpet_cheap | |||
*impact_carpet_child_burn | |||
*impact_carpet_child_smoke | |||
*impact_clay | |||
*impact_clay_cheap | |||
*impact_clay_child_base | |||
*impact_clay_child_smoke | |||
*impact_cloth | |||
*impact_cloth_cheap | |||
*impact_computer | |||
*impact_computer_cheap | |||
*impact_concrete | |||
*impact_concrete_cheap | |||
*impact_concrete_child_base | |||
*impact_concrete_child_smoke | |||
*impact_dirt | |||
*impact_dirt_cheap | |||
*impact_dirt_child_base | |||
*impact_dirt_child_bounce | |||
*impact_dirt_child_burst | |||
*impact_dirt_child_burst2 | |||
*impact_dirt_child_smoke | |||
*impact_electronic | |||
*impact_electronic_cheap | |||
*impact_electronic_smoke | |||
*impact_explosive_ammo_cheap | |||
*impact_explosive_ammo_large | |||
*impact_explosive_ammo_small | |||
*impact_explosive_ammo_world | |||
*impact_explosive_fire | |||
*impact_explosive_fire_body | |||
*impact_explosive_glow | |||
*impact_explosive_smoke | |||
*impact_explosive_warp | |||
*impact_generic_burn | |||
*impact_generic_burst | |||
*impact_generic_burst_2 | |||
*impact_generic_smoke | |||
*impact_generic_smoke_small | |||
*impact_glass | |||
*impact_glass_cheap | |||
*impact_glass_child_base | |||
*impact_glass_child_bits | |||
*impact_glass_child_smoke | |||
*impact_grass | |||
*impact_grass_cheap | |||
*impact_grass_child_base | |||
*impact_grass_child_smoke | |||
*impact_incendiary_child_glow | |||
*impact_incendiary_fire | |||
*impact_incendiary_generic | |||
*impact_incendiary_smoke | |||
*impact_leaves | |||
*impact_leaves_cheap | |||
*impact_leaves_child_base | |||
*impact_leaves_child_bits | |||
*impact_leaves_child_smoke | |||
*impact_metal | |||
*impact_metal_cheap | |||
*impact_metal_child_base | |||
*impact_metal_child_glow | |||
*impact_metal_child_glow2 | |||
*impact_metal_child_smoke | |||
*impact_metal_sparks_trailing | |||
*impact_mud | |||
*impact_mud_cheap | |||
*impact_paper | |||
*impact_paper_cheap | |||
*impact_physics_dust | |||
*impact_physics_sparks | |||
*impact_physics_sparks_glow | |||
*impact_plaster | |||
*impact_plaster_cheap | |||
*impact_plaster_cheap_2 | |||
*impact_plaster_child_base | |||
*impact_plaster_child_bits | |||
*impact_plaster_child_burst | |||
*impact_plaster_child_smoke | |||
*impact_plaster_child_smoke2 | |||
*impact_plaster_child_smoke3 | |||
*impact_plaster_child_smoketrails | |||
*impact_plaster_notrails | |||
*impact_plaster_notrails_cheap | |||
*impact_plastic | |||
*impact_plastic_cheap | |||
*impact_plastic_smoke | |||
*impact_puddle | |||
*impact_puddle_cheap | |||
*impact_ricochet | |||
*impact_ricochet_sparks | |||
*impact_rock | |||
*impact_rock_cheap | |||
*impact_rock_child_base | |||
*impact_rock_child_smoke | |||
*impact_rubber | |||
*impact_rubber_cheap | |||
*impact_rubber_child_base | |||
*impact_rubber_child_smoke | |||
*impact_sand | |||
*impact_sand_cheap | |||
*impact_sheetrock | |||
*impact_sheetrock_cheap | |||
*impact_sheetrock_cheap_2 | |||
*impact_sheetrock_child_base | |||
*impact_sheetrock_child_bits | |||
*impact_sheetrock_child_bits2 | |||
*impact_sheetrock_child_smoke | |||
*impact_spark_spray | |||
*impact_spark_spray_forward | |||
*impact_spark_spray_large | |||
*impact_spark_spray_small | |||
*impact_steam | |||
*impact_steam_child_cloud | |||
*impact_steam_child_cloud_short | |||
*impact_steam_child_cloud_small | |||
*impact_steam_child_mist | |||
*impact_steam_child_mist_small | |||
*impact_steam_short | |||
*impact_steam_small | |||
*impact_tile_cheap | |||
*impact_tile_child_base | |||
*impact_tile_child_smoke | |||
*impact_upholstery | |||
*impact_upholstery_cheap | |||
*impact_upholstery_child_base | |||
*impact_upholstery_child_burn | |||
*impact_upholstery_child_burst | |||
*impact_upholstery_child_smoke | |||
*impact_water | |||
*impact_water_cheap | |||
*impact_water_cheap_2 | |||
*impact_water_child_base | |||
*impact_water_child_bits | |||
*impact_water_child_froth | |||
*impact_water_child_refract | |||
*impact_water_child_rings | |||
*impact_water_child_smallrings | |||
*impact_water_child_splash | |||
*impact_wet | |||
*impact_wet_cheap | |||
*impact_wet_child_splash | |||
*impact_windowlight | |||
*impact_windowlight_glow | |||
*impact_wood | |||
*impact_wood_cheap | |||
*impact_wood_child_base | |||
*impact_wood_child_burn | |||
*impact_wood_child_burst | |||
*impact_wood_child_chunks | |||
*impact_wood_child_smoke | |||
//INFECTED_FX.PCF | |||
*balloon | |||
*balloon_string | |||
*blood_spray_clown | |||
*infected_door_attack_dust | |||
*infected_door_hit_metal | |||
*infected_door_hit_metal_b | |||
*infected_door_hit_wood | |||
*infected_door_slash_wood | |||
*infected_drool | |||
*infected_drool_drip | |||
*infected_froth | |||
*infected_froth2 | |||
*infected_froth_b | |||
*infected_froth_c | |||
*infected_froth_d | |||
*infected_kick | |||
*infected_mudman_hit_right | |||
*infected_punch | |||
*infected_slobber | |||
*infected_sweat | |||
*infected_vomit_refract | |||
*infected_vomit_stream | |||
//INSECT_FX.PCF | |||
*bug_zapper_cloud | |||
*bug_zapper_fly_cloud | |||
*bug_zapper_zap_glow | |||
*bugs_swamp | |||
*Fireflies | |||
*Fireflies_cornfield | |||
*Fireflies_cornfield_old | |||
*Flies_child2 | |||
*flies_large | |||
*flies_large_child | |||
*fly_child | |||
*moth | |||
*Moths | |||
*moths_smaller | |||
*moths_smallest | |||
*roaches_few | |||
*roaches_lot | |||
*roaches_many | |||
*roaches_swarm_432_496 | |||
*roaches_swarm_512 | |||
*roaches_swarm_custom | |||
//ITEM_FX.PCF | |||
*item_defibrillator_body | |||
*item_defibrillator_body_b | |||
*item_defibrillator_paddle | |||
*vomit_jar | |||
*vomit_jar_b | |||
*vomit_jar_c | |||
//LOCATOR_FX.PCF | |||
*default | |||
*locator_generic | |||
//MILITARY_ARTILLERY_IMPACTS.PCF | |||
*bridge_ispark1 | |||
*bridge_isparkA | |||
*bridge_smokepuff | |||
*burning_follow | |||
*burning_follow_b | |||
*burning_follow_c | |||
*burning_follow_d | |||
*burning_gen_large | |||
*burning_General | |||
*burning_smoke | |||
*c5_shockwave | |||
*engSmokeA | |||
*engSmokeA_con | |||
*engSmokeA_rev | |||
*engSmokeB | |||
*engSmokeB_con | |||
*engSmokeB_rev | |||
*fireball_Large_line | |||
*flamerubble_1 | |||
*fluid_hit_flamingChunks | |||
*fluid_hit_flamingChunks_crop | |||
*Fluid_Seeds | |||
*Fluid_Seeds_dark | |||
*Fluid_Seeds_vista | |||
*fluidExplosion_fingers | |||
*fluidExplosion_fingers_dark | |||
*fluidExplosion_fingers_vista | |||
*FluidExplosion_fps | |||
*FluidExplosion_fps_clean | |||
*fluidExplosion_frames | |||
*fluidexplosion_main | |||
*fluidexplosion_main_nuburn | |||
*flying_Fireball | |||
*flyingFireball_smoke | |||
*large_water_A | |||
*large_water_splash | |||
*large_water_splash_c | |||
*missile_hit1 | |||
*missile_hit1_b | |||
*missile_hit1_c | |||
*missile_hit1_d | |||
*missile_hit1_edynamicBillow | |||
*missile_hit1_estaticbillows | |||
*missile_hit1_f | |||
*missile_hit1_flames_b | |||
*missile_hit1_flamingchunks | |||
*missile_hit1_g | |||
*missile_hit1_h | |||
*missile_hit1_j | |||
*missile_hit1_k | |||
*missile_hit_explosionshockwave | |||
*missile_hit_seeds | |||
*missile_hit_seedsSmoke | |||
*missile_hit_seFluidExplosio | |||
*missile_smoke_trail | |||
*msfireball | |||
*msfireball_smoke | |||
*rockblast_negZ | |||
*rockblast_posZ | |||
*shockwave_water | |||
*sline_sparks | |||
*small_smoke | |||
*small_sparks | |||
*tire_burnoutL | |||
*tire_burnoutL_long | |||
*tire_burnoutR | |||
*tire_burnoutR_long | |||
*tnkr_brn_smk | |||
*water_child_rings | |||
*water_child_water | |||
*water_child_water2 | |||
*water_child_water3 | |||
*water_child_water4 | |||
*water_child_water5 | |||
*water_child_water6 | |||
*water_child_water7 | |||
*water_splash | |||
//RAIN_FX.PCF | |||
*ash | |||
*ash_burning | |||
*ash_burning_fire | |||
*ash_eddy | |||
*ash_eddy_b | |||
*ash_outer | |||
*bugs_precipitation | |||
*bugs_precipitation_outer | |||
*rain | |||
*rain_01 | |||
*Rain_01_character_head | |||
*Rain_01_character_head_b | |||
*Rain_01_character_shoulder_b | |||
*Rain_01_character_shoulders | |||
*Rain_01_fog | |||
*Rain_01_impact | |||
*Rain_01_impact_sphere | |||
*Rain_01_impactfog | |||
*Rain_01_impactring | |||
*rain_character_impact | |||
*rain_character_impact_droplets | |||
*rain_character_impact_droplets_2 | |||
*rain_impact_01 | |||
*rain_impact_02 | |||
*rain_impact_03 | |||
*rain_impact_04 | |||
*rain_impact_05 | |||
*rain_impact_sheet | |||
*rain_intro | |||
*rain_mist | |||
*rain_mist_02 | |||
*rain_outer | |||
*rain_outer_mist | |||
*rain_puddle_ripples | |||
*rain_puddle_ripples_large | |||
*rain_puddle_ripples_skylight | |||
*rain_puddle_ripples_small | |||
*rain_screen_impact | |||
*rain_sheet | |||
*rain_sheet_mist | |||
*rain_spot | |||
*rain_stream_01 | |||
*rain_stream_01_impact | |||
*rain_stream_01_impact_2 | |||
*rain_stream_01_impact_3 | |||
*rain_stream_01_streaks | |||
*rain_stream_02 | |||
*rain_stream_03 | |||
*rain_stream_04 | |||
*rain_stream_04_impact_1 | |||
*rain_stream_04_impact_2 | |||
*rain_stream_05 | |||
*rain_stream_06 | |||
*rain_viewmodel | |||
*rain_viewmodel_falling | |||
*smoke_precipitation | |||
*smoke_precipitation_ash | |||
*smoke_precipitation_ceiling | |||
*smoke_precipitation_ember | |||
*smoke_precipitation_outer | |||
*smoke_precipitation_outer_old | |||
*smoke_precipitation_screen | |||
//RAIN_STORM_FX.PCF | |||
*rain_storm | |||
*rain_storm_impact_03 | |||
*rain_storm_impact_04 | |||
*rain_storm_impact_04b | |||
*rain_storm_leaves | |||
*rain_storm_outer | |||
*rain_storm_outer_mist | |||
*rain_storm_outer_old | |||
*rain_storm_screen | |||
*rain_storm_screen_drops | |||
*storm_cloud_lightning | |||
*storm_cloud_parent | |||
*storm_lightning_01 | |||
*storm_lightning_01_branch_01 | |||
*storm_lightning_01_branch_02 | |||
*storm_lightning_01_branch_03 | |||
*storm_lightning_01_branch_parent_01 | |||
*storm_lightning_01_branch_parent_02 | |||
*storm_lightning_01_branch_parent_03 | |||
*storm_lightning_01_cloud | |||
*storm_lightning_01_glow | |||
*storm_lightning_01_modglow | |||
*storm_lightning_01_thin | |||
*storm_lightning_02 | |||
*storm_lightning_02_branch_01 | |||
*storm_lightning_02_branch_02 | |||
*storm_lightning_02_branch_03 | |||
*storm_lightning_02_branch_parent_01 | |||
*storm_lightning_02_branch_parent_02 | |||
*storm_lightning_02_branch_parent_03 | |||
*storm_lightning_02_cloud | |||
*storm_lightning_02_glow | |||
*storm_lightning_02_glow_top | |||
*storm_lightning_02_modglow | |||
*storm_lightning_02_thin | |||
*storm_lightning_screenglow | |||
//ROPE_FX.PCF | |||
*flag_banner_01 | |||
*lights_moving_curved_bounce_4 | |||
*lights_moving_curved_bounce_4_b | |||
*lights_moving_curved_loop_4 | |||
*lights_moving_curved_loop_4_b | |||
*lights_moving_straight_bounce_4 | |||
*lights_moving_straight_bounce_4_b | |||
*lights_moving_straight_loop_4 | |||
*lights_moving_straight_loop_4_b | |||
*string_banner_01 | |||
*string_lights_01 | |||
*string_lights_01_glow | |||
*string_lights_02 | |||
*string_lights_02_glow | |||
*string_lights_02_glow_bounce_a | |||
*string_lights_02_glow_bounce_b | |||
*string_lights_03 | |||
*string_lights_03_glow | |||
*string_lights_04 | |||
*string_lights_04_glow | |||
*string_lights_05 | |||
*string_lights_05_glow | |||
*string_lights_06 | |||
*string_lights_06_cheap | |||
*string_lights_06_droopy | |||
*string_lights_06_droopy_2 | |||
*string_lights_06_glow | |||
*string_lights_06_glow_cheap | |||
*string_lights_06_glow_droopy | |||
*string_lights_06_glow_droopy_2 | |||
*string_lights_06_glow_group_2 | |||
*string_lights_06_glow_group_4 | |||
*string_lights_06_glow_group_4_sparse | |||
*string_lights_06_group_2 | |||
*string_lights_06_group_4 | |||
*string_lights_heart_01 | |||
*string_lights_heart_01_glow | |||
*string_lights_heart_02 | |||
*string_lights_heart_02_glow | |||
*string_lights_off | |||
//SCREEN_FX.PCF | |||
*burning_character_screen | |||
*screen_adrenaline | |||
*screen_adrenaline_b | |||
*screen_bashed | |||
*screen_bashed_b | |||
*screen_bashed_d | |||
*screen_blood_splatter | |||
*screen_blood_splatter_a | |||
*screen_blood_splatter_b | |||
*screen_blood_splatter_melee | |||
*screen_blood_splatter_melee_b | |||
*screen_blood_splatter_melee_blunt | |||
*screen_hurt | |||
*screen_hurt_b | |||
*screen_mud_splatter | |||
*screen_mud_splatter_a | |||
//SMOKER_FX.PCF | |||
*smoker_screen_effect | |||
*smoker_screen_effect_b | |||
*smoker_smokecloud | |||
*smoker_smokecloud_camera | |||
*smoker_smokecloud_camera_cheap | |||
*smoker_smokecloud_cheap | |||
*smoker_spore_attack | |||
*smoker_spore_attack_genericsmoke | |||
*smoker_spore_attack_smoke | |||
*smoker_spore_trail | |||
*smoker_spore_trail_attack | |||
*smoker_spore_trail_body_spores | |||
*smoker_spore_trail_cheap | |||
*smoker_spore_trail_spores | |||
*smoker_spore_trail_spores_child | |||
*smoker_tongue | |||
*smoker_tongue_drips | |||
*smoker_tongue_fall | |||
*smoker_tongue_joint | |||
*smoker_tongue_spores | |||
*tongue_wrap | |||
//SPEECHBUBBLES.PCF | |||
*speech_voice | |||
*speech_voice_bubble | |||
//SPITTER_FX.PCF | |||
*spitter_areaofdenial | |||
*spitter_areaofdenial_base | |||
*spitter_areaofdenial_base2 | |||
*spitter_areaofdenial_base2b | |||
*spitter_areaofdenial_base3 | |||
*spitter_areaofdenial_base4 | |||
*spitter_areaofdenial_base_refract | |||
*spitter_areaofdenial_bugs | |||
*spitter_areaofdenial_cloud | |||
*spitter_areaofdenial_glow | |||
*spitter_areaofdenial_glow_screen | |||
*spitter_areaofdenial_low | |||
*spitter_areaofdenial_low2 | |||
*spitter_areaofdenial_spot | |||
*spitter_bugged | |||
*spitter_bugged_bugs | |||
*spitter_drool | |||
*spitter_drool_droplets | |||
*spitter_drool_foam | |||
*spitter_projectile | |||
*spitter_projectile_explode | |||
*spitter_projectile_explode_2 | |||
*spitter_projectile_trail | |||
*spitter_projectile_trail_2 | |||
*spitter_projectile_trail_old | |||
*spitter_slime_spot | |||
*spitter_slime_trail | |||
*spitter_slime_trail_beam | |||
//STEAM_FX.PCF | |||
*extinguisher_base | |||
*extinguisher_cloud | |||
*extinguisher_hit | |||
*extinguisher_mist | |||
*extinguisher_spray | |||
*steam_child_base | |||
*steam_child_cloud | |||
*steam_child_droplets | |||
*steam_child_mist | |||
*steam_long | |||
*steam_short | |||
*steam_short_child_cloud | |||
*steam_short_child_mist | |||
//STEAMWORKS.PCF | |||
*achieved | |||
*mini_firework_flare | |||
*mini_fireworks | |||
//SURVIVOR_FX.PCF | |||
*bandage_01 | |||
*cigarette_smoke | |||
*cigarette_smoke_ash | |||
*cigarette_smoke_ash Version #2 | |||
*cigarette_smoke_ash_glow | |||
*cigarette_smoke_ash_glow Version #2 | |||
*cigarette_smoke_b | |||
*cigarette_smoke_cherry | |||
*cigarette_smoke_cherry Version #2 | |||
*flashlight_firstperson | |||
*flashlight_firstperson_ | |||
*flashlight_thirdperson | |||
*flashlight_thirdperson_add | |||
*flashlight_thirdperson_bak | |||
*flashlight_thirdperson_beamlet | |||
*flashlight_thirdperson_glow | |||
*flashlight_thirdperson_glow2 | |||
*flashlight_thirdperson_glow3 | |||
*flashlight_thirdperson_glow4 | |||
*flashlight_thirdperson_mod | |||
//TANK_FX.PCF | |||
*tank_breath | |||
*tank_breath_cloud | |||
*tank_footstep_generic | |||
*tank_ground_pound | |||
*tank_ground_pound_rocks | |||
*tank_object_throw | |||
*tank_rock_throw_ground_generic | |||
*tank_rock_throw_ground_generic_cracks | |||
*tank_rock_throw_ground_generic_cracks_2 | |||
*tank_rock_throw_ground_generic_dust | |||
*tank_rock_throw_impact | |||
*tank_rock_throw_impact_chunks | |||
*tank_rock_throw_impact_chunks_stump | |||
*tank_rock_throw_impact_stump | |||
*tank_rock_throw_rock | |||
*tank_rock_throw_rock_dust | |||
*tank_rock_throw_rock_smalldebris | |||
*tank_rock_throw_stump | |||
*tank_rock_throw_stump_smalldebris | |||
*tank_survivor_pound | |||
*tank_wall_scrape_generic | |||
*tank_wall_scrape_generic_debris | |||
//TANKER_EXPLOSION.PCF | |||
*burning_tanker_rear | |||
*RPG_Parent | |||
*RPG_Smoke | |||
*smoke_burning_engine_01 | |||
*tanker_explosion_shockwave | |||
*tanker_fireball | |||
*tanker_fireball_parent | |||
*tanker_fireball_parent_old | |||
*tanker_fireburn | |||
*tanker_fireburn_fire | |||
*tanker_fireburn_front | |||
*tanker_fireburn_front_fire | |||
*tanker_fireglow | |||
//TEST_COLLISION.PCF | |||
*test_collision | |||
//TEST_DISTANCEALPHA.PCF | |||
*blood_impact_headshot_01c | |||
//UI_FX.PCF | |||
*glow_boomer_it_victim | |||
*glow_pz_health_high | |||
*glow_pz_health_low | |||
*glow_pz_health_medium | |||
*glow_survivor_ability_target | |||
*glow_survivor_hanging_from_ledge | |||
*glow_survivor_hanging_from_tongue | |||
*glow_survivor_incapacitated | |||
*glow_survivor_incapacitated_b | |||
*glow_survivor_it | |||
*glow_survivor_pounced | |||
*glow_survivor_pounced_b | |||
*glow_survivor_pouncing_hunter | |||
*glow_survivor_through_wall | |||
*glow_survivor_through_wall_b | |||
*glow_survivor_through_wall_c | |||
*glow_survivor_use_target_b | |||
*glow_survivor_use_target_c | |||
*glow_survivor_use_target_d | |||
*glow_tank_ability_target | |||
*spawn_sphere | |||
*spawn_sphere_b | |||
*spawn_sphere_c | |||
//VEHICLE_FX.PCF | |||
*aircraft_blueflare | |||
*aircraft_blueflare_crash | |||
*aircraft_blueflare_dst | |||
*aircraft_copy_white_offset | |||
*aircraft_destroy_engine1 | |||
*aircraft_destroy_engine_fireball | |||
*aircraft_destroy_engineSmoke1 | |||
*aircraft_destroy_fastFireTrail | |||
*aircraft_destroy_fastSmokeTrail | |||
*aircraft_destroy_fb_smoke1 | |||
*aircraft_destroy_finger1 | |||
*aircraft_destroy_finger1_bak | |||
*aircraft_destroy_fireball_child1 | |||
*aircraft_destroy_fireball_child2 | |||
*aircraft_destroy_fireball_child2a | |||
*aircraft_destroy_fireballL1 | |||
*aircraft_destroy_fireballL1a | |||
*aircraft_destroy_fireballL1b | |||
*aircraft_destroy_fireballR1 | |||
*aircraft_destroy_fireballR1a | |||
*aircraft_destroy_flash1 | |||
*aircraft_destroy_ispark1 | |||
*aircraft_destroy_ispark2 | |||
*aircraft_destroy_isparkA | |||
*aircraft_destroy_isparkB | |||
*aircraft_destroy_post_crash_smoke | |||
*aircraft_destroy_postflame2 | |||
*aircraft_destroy_postflames1 | |||
*aircraft_destroy_postsmoke1 | |||
*aircraft_destroy_postsmoke2 | |||
*aircraft_destroy_rubble | |||
*aircraft_destroy_seatfire | |||
*aircraft_destroy_seatsmoke | |||
*aircraft_destroy_smoke1a | |||
*aircraft_destroy_smokepuff | |||
*aircraft_destroy_smokepufflong | |||
*aircraft_destroy_sp_nose1 | |||
*aircraft_destroy_sp_nose1_bak | |||
*aircraft_destroy_sp_nose2 | |||
*aircraft_destroy_sp_nose2_bak | |||
*aircraft_destroy_sparksL1 | |||
*aircraft_destroy_sparksL1a | |||
*aircraft_destroy_sparksR1 | |||
*aircraft_destroy_tail1 | |||
*aircraft_destroy_test | |||
*aircraft_door_malfunction | |||
*aircraft_door_spark_puff | |||
*aircraft_door_sparkburst | |||
*aircraft_landing_lamp | |||
*aircraft_landing_lamp_crash | |||
*aircraft_landing_lamp_dst | |||
*aircraft_landing_light | |||
*aircraft_landing_light02 | |||
*aircraft_landing_light02_crash | |||
*aircraft_landing_light02_dst | |||
*aircraft_landing_light_crash | |||
*aircraft_landing_light_dst | |||
*aircraft_light_halo | |||
*aircraft_light_halo_crash | |||
*aircraft_light_halo_dst | |||
*aircraft_navgreen | |||
*aircraft_navgreen_crash | |||
*aircraft_navgreen_dst | |||
*aircraft_navred | |||
*aircraft_navred_crash | |||
*aircraft_navred_dst | |||
*aircraft_strobe_core_white | |||
*aircraft_strobe_orange | |||
*aircraft_strobe_orange_crash | |||
*aircraft_strobe_orange_dst | |||
*aircraft_strobe_white | |||
*aircraft_strobe_white_crash | |||
*aircraft_strobe_white_dst | |||
*airtcraft_rainbow | |||
*apc_wheel_debris | |||
*apc_wheel_debris2 | |||
*apc_wheel_debris3 | |||
*apc_wheel_debris3a | |||
*apc_wheel_smoke1 | |||
*apc_wheel_smoke2 | |||
*boat_smoke | |||
*boat_smoke_child | |||
*boat_splash | |||
*boat_splash_ripples | |||
*boat_spotlight | |||
*boat_spotlight_c | |||
*boat_spotlight_d | |||
*boat_wake | |||
*boat_wake_mist | |||
*boat_wake_mist_small | |||
*boat_wake_outro | |||
*boat_wake_planar | |||
*car_burning | |||
*chopper_spotlight | |||
*chopper_spotlight_c | |||
*chopper_spotlight_d | |||
*plane_crash_fireball | |||
*plane_crash_fireball_b | |||
*plash_crash_fireball_c | |||
*plash_crash_fireball_d | |||
*policecar_tail_strobe | |||
*policecar_tail_strobe2 | |||
*policecar_tail_strobe_2b | |||
*policecar_tail_strobe_b | |||
//WATER_FX.PCF | |||
*water_object_wake | |||
*water_object_wake_big | |||
*water_splash | |||
*water_splash_child_base | |||
*water_splash_child_rings | |||
*water_splash_child_rings_small | |||
*water_trail_directional | |||
*water_trail_directional_child | |||
*water_trail_directional_child2 | |||
*water_trail_directional_child2_fallback | |||
*water_trail_directional_child_fallback | |||
*water_trail_directional_child_fallback_2 | |||
*water_trail_directional_walk | |||
*water_trail_directional_walk_fallback | |||
*water_trail_idle | |||
*water_trail_idle_child | |||
*water_trail_swamp | |||
*water_wake_riverpoles | |||
*water_wake_riverpoles_splash | |||
//WEAPON_FX.PCF | |||
*minigun_overheat_smoke | |||
*weapon_chainsaw_smoke_fp | |||
*weapon_chainsaw_smoke_tp | |||
*weapon_chainsaw_smoke_tp_child | |||
*weapon_explosion_grenade | |||
*weapon_grenade_debris | |||
*weapon_grenade_explosion | |||
*weapon_grenade_explosion_shrapnel | |||
*weapon_grenade_flash | |||
*weapon_grenade_flash_mod | |||
*weapon_grenade_flash_screen | |||
*weapon_grenade_shrapnel_smoke | |||
*weapon_grenade_smoke | |||
*weapon_grenade_smoke_impact | |||
*weapon_grenade_sparks | |||
*weapon_grenadelauncher | |||
*weapon_grenadelauncher_backup | |||
*weapon_grenadelauncher_dirt | |||
*weapon_grenadelauncher_trail | |||
*weapon_grenadelauncher_water | |||
*weapon_grenadelauncher_water_splash | |||
*weapon_laser_sight | |||
*weapon_laser_sight_dot | |||
*weapon_laser_sight_dot_FP | |||
*weapon_laser_sight_dot_worldmodel | |||
*weapon_laser_sight_FP | |||
*weapon_laser_sight_worldmodel | |||
*weapon_melee_blur | |||
*weapon_melee_blur_2 | |||
*weapon_melee_blur_baseball_bat | |||
*weapon_melee_blur_cricket_bat | |||
*weapon_melee_blur_crowbar | |||
*weapon_melee_blur_fireaxe | |||
*weapon_melee_blur_frying_pan | |||
*weapon_melee_blur_katana | |||
*weapon_melee_blur_machete | |||
*weapon_melee_blur_tonfa | |||
*weapon_molotov_fp | |||
*weapon_molotov_fp_fire | |||
*weapon_molotov_fp_fire2 | |||
*weapon_molotov_fp_fire3 | |||
*weapon_molotov_fp_fire3b | |||
*weapon_molotov_fp_fire3c | |||
*weapon_molotov_fp_fire3d | |||
*weapon_molotov_fp_fire_blue | |||
*weapon_molotov_fp_glow | |||
*weapon_molotov_fp_smoke | |||
*weapon_molotov_fp_wick | |||
*weapon_molotov_held | |||
*weapon_molotov_thrown | |||
*weapon_molotov_thrown_child1 | |||
*weapon_molotov_thrown_child3 | |||
*weapon_muzzle_flash_50cal_smoke | |||
*weapon_muzzle_flash_assaultrifle | |||
*weapon_muzzle_flash_assaultrifle_fallback | |||
*weapon_muzzle_flash_assaultrifle_FP | |||
*weapon_muzzle_flash_assaultrifle_glow | |||
*weapon_muzzle_flash_assaultrifle_main | |||
*weapon_muzzle_flash_assaultrifle_main_FP | |||
*weapon_muzzle_flash_assaultrifle_main_sub1 | |||
*weapon_muzzle_flash_assaultrifle_main_sub2 | |||
*weapon_muzzle_flash_assaultrifle_main_sub3 | |||
*weapon_muzzle_flash_assaultrifle_vent | |||
*weapon_muzzle_flash_assaultrifle_vent_fallback | |||
*weapon_muzzle_flash_assaultrifle_vent_fire | |||
*weapon_muzzle_flash_assaultrifle_vent_FP | |||
*weapon_muzzle_flash_assaultrifle_vent_FP_cheap | |||
*weapon_muzzle_flash_autoshotgun | |||
*weapon_muzzle_flash_autoshotgun_fallback | |||
*weapon_muzzle_flash_autoshotgun_FP | |||
*weapon_muzzle_flash_autoshotgun_FP_cheap | |||
*weapon_muzzle_flash_autoshotgun_glow | |||
*weapon_muzzle_flash_autoshotgun_main | |||
*weapon_muzzle_flash_autoshotgun_main2 | |||
*weapon_muzzle_flash_autoshotgun_main3 | |||
*weapon_muzzle_flash_huntingrifle | |||
*weapon_muzzle_flash_huntingrifle_FP | |||
*weapon_muzzle_flash_huntingrifle_FP_cheap | |||
*weapon_muzzle_flash_huntingrifle_glow | |||
*weapon_muzzle_flash_huntingrifle_main | |||
*weapon_muzzle_flash_huntingrifle_main2 | |||
*weapon_muzzle_flash_huntingrifle_main_fallback | |||
*weapon_muzzle_flash_huntingrifle_vent1 | |||
*weapon_muzzle_flash_minigun | |||
*weapon_muzzle_flash_minigun_b | |||
*weapon_muzzle_flash_minigun_glow | |||
*weapon_muzzle_flash_minigun_smoke | |||
*weapon_muzzle_flash_minigun_tracers | |||
*weapon_muzzle_flash_minigunc | |||
*weapon_muzzle_flash_minigund | |||
*weapon_muzzle_flash_pistol | |||
*weapon_muzzle_flash_pistol_core | |||
*weapon_muzzle_flash_pistol_core2 | |||
*weapon_muzzle_flash_pistol_fallback | |||
*weapon_muzzle_flash_pistol_fallback2 | |||
*weapon_muzzle_flash_pistol_FP | |||
*weapon_muzzle_flash_pistol_FP_cheap | |||
*weapon_muzzle_flash_pistol_main | |||
*weapon_muzzle_flash_pistol_main2 | |||
*weapon_muzzle_flash_shotgun | |||
*weapon_muzzle_flash_shotgun_FP | |||
*weapon_muzzle_flash_shotgun_FP_cheap | |||
*weapon_muzzle_flash_shotgun_glow | |||
*weapon_muzzle_flash_shotgun_glow2 | |||
*weapon_muzzle_flash_shotgun_glow3 | |||
*weapon_muzzle_flash_shotgun_main | |||
*weapon_muzzle_flash_shotgun_main2 | |||
*weapon_muzzle_flash_smg | |||
*weapon_muzzle_flash_smg_backup | |||
*weapon_muzzle_flash_smg_fallback | |||
*weapon_muzzle_flash_smg_FP | |||
*weapon_muzzle_flash_smg_FP_cheap | |||
*weapon_muzzle_flash_smg_glow | |||
*weapon_muzzle_flash_smg_glow2 | |||
*weapon_muzzle_flash_smg_glow3 | |||
*weapon_muzzle_flash_smg_glow_silenced | |||
*weapon_muzzle_flash_smg_main | |||
*weapon_muzzle_flash_smg_main2 | |||
*weapon_muzzle_flash_smg_main_silenced | |||
*weapon_muzzle_flash_smg_parent | |||
*weapon_muzzle_flash_smg_parent_silenced | |||
*weapon_muzzle_flash_smg_silenced | |||
*weapon_muzzle_flash_smg_silenced_FP | |||
*weapon_muzzle_flash_smg_silenced_FP_cheap | |||
*weapon_muzzle_flash_smoke_small | |||
*weapon_muzzle_flash_smoke_small2 | |||
*weapon_muzzle_flash_smoke_small3 | |||
*weapon_muzzle_flash_smoke_small4 | |||
*weapon_muzzle_flash_sparks | |||
*weapon_muzzle_flash_sparks2 | |||
*weapon_muzzle_flash_sparks3 | |||
*weapon_muzzle_flash_sparks4 | |||
*weapon_muzzle_flash_sparks5 | |||
*weapon_muzzle_flash_sparks6 | |||
*weapon_muzzle_flash_sparks7 | |||
*weapon_muzzle_smoke | |||
*weapon_muzzle_smoke_b | |||
*weapon_muzzle_smoke_b Version #2 | |||
*weapon_muzzle_smoke_long | |||
*weapon_muzzle_smoke_long_b | |||
*weapon_muzzleflash_illumination | |||
*weapon_muzzleflash_illumination_add | |||
*weapon_pipebomb | |||
*weapon_pipebomb_blinking_light | |||
*weapon_pipebomb_blinking_light_b | |||
*weapon_pipebomb_blinking_light_c | |||
*weapon_pipebomb_child_dirt | |||
*weapon_pipebomb_child_explosion | |||
*weapon_pipebomb_child_fire | |||
*weapon_pipebomb_child_firesmoke | |||
*weapon_pipebomb_child_flash | |||
*weapon_pipebomb_child_flash_mod | |||
*weapon_pipebomb_child_flash_screen | |||
*weapon_pipebomb_child_shrapnel | |||
*weapon_pipebomb_child_smoke | |||
*weapon_pipebomb_child_smokering | |||
*weapon_pipebomb_child_smokering2 | |||
*weapon_pipebomb_child_sparks | |||
*weapon_pipebomb_child_sparks2 | |||
*weapon_pipebomb_child_sparks3 | |||
*weapon_pipebomb_dirt | |||
*weapon_pipebomb_dirt_child_01 | |||
*weapon_pipebomb_dirt_child_02 | |||
*weapon_pipebomb_dirt_child_03 | |||
*weapon_pipebomb_dirt_child_04 | |||
*weapon_pipebomb_dirt_child_05 | |||
*weapon_pipebomb_fuse | |||
*weapon_pipebomb_fuse_fp | |||
*weapon_pipebomb_fuse_glow_1 | |||
*weapon_pipebomb_fuse_glow_2 | |||
*weapon_pipebomb_fuse_glow_3 | |||
*weapon_pipebomb_fuse_glow_3_fp | |||
*weapon_pipebomb_fuse_smoke | |||
*weapon_pipebomb_fuse_smoke_2 | |||
*weapon_pipebomb_generic_smokestreak_child | |||
*weapon_pipebomb_generic_smokestreak_parent | |||
*weapon_pipebomb_shrapnel_fire_child | |||
*weapon_pipebomb_shrapnel_smoke_child | |||
*weapon_pipebomb_water | |||
*weapon_pipebomb_water_child_fire | |||
*weapon_pipebomb_water_child_flash | |||
*weapon_pipebomb_water_child_rings | |||
*weapon_pipebomb_water_child_ripples | |||
*weapon_pipebomb_water_child_shrapnel | |||
*weapon_pipebomb_water_child_smoke | |||
*weapon_pipebomb_water_child_water | |||
*weapon_pipebomb_water_child_water2 | |||
*weapon_pipebomb_water_child_water3 | |||
*weapon_pipebomb_water_child_water4 | |||
*weapon_pipebomb_water_child_water5 | |||
*weapon_pipebomb_water_child_water6 | |||
*weapon_pipebomb_water_child_water7 | |||
*weapon_pipebomb_water_splash | |||
*weapon_shell_casing_50cal | |||
*weapon_shell_casing_50cal_fallback | |||
*weapon_shell_casing_9mm | |||
*weapon_shell_casing_9mm_fallback | |||
*weapon_shell_casing_9mm_fp | |||
*weapon_shell_casing_9mm_fp_fallback | |||
*weapon_shell_casing_minigun | |||
*weapon_shell_casing_minigun_fallback | |||
*weapon_shell_casing_rifle | |||
*weapon_shell_casing_rifle_fallback | |||
*weapon_shell_casing_shotgun | |||
*weapon_shell_casing_shotgun_fallback | |||
*weapon_shove | |||
*weapon_tracers | |||
*weapon_tracers_50cal | |||
*weapon_tracers_50cal_glow | |||
*weapon_tracers_50cal_low | |||
*weapon_tracers_explosive | |||
*weapon_tracers_explosive_wake | |||
*weapon_tracers_incendiary | |||
*weapon_tracers_incendiary_b | |||
*weapon_tracers_incendiary_burn | |||
*weapon_tracers_incendiary_cheap | |||
*weapon_tracers_incendiary_smoke | |||
*weapon_tracers_incendiary_streak | |||
//WITCH_FX.PCF | |||
*witch_eye_glow | |||
*witch_eye_glow_b |
Latest revision as of 12:29, 1 August 2010
Full particle listing for L4D2
//BLOOD_FX.PCF
- blood_atomized
- blood_atomized_b
- blood_atomized_b_sub
- blood_atomized_c
- blood_atomized_d
- blood_atomized_fallback
- blood_atomized_fallback_2
- blood_atomized_fallback_3
- blood_bleedout
- blood_bleedout_2
- blood_bleedout_3
- blood_bleedout_trails_a
- blood_bleedout_trails_b
- blood_bleedout_trails_c
- blood_bleedout_trails_d
- blood_bleedout_trails_e
- blood_bleedout_trails_f
- blood_bleedout_trails_g
- blood_bleedout_trails_h
- blood_chainsaw_constant_b
- blood_chainsaw_constant_fp
- blood_chainsaw_constant_fp_b
- blood_chainsaw_constant_fp_c
- blood_chainsaw_constant_fp_d
- blood_chainsaw_constant_tp
- blood_drops_c
- blood_gib_1
- blood_gib_1b
- blood_gore_arterial_drip
- blood_impact_arterial_spray
- blood_impact_arterial_spray_2
- blood_impact_arterial_spray_3
- blood_impact_arterial_spray_3_child
- blood_impact_arterial_spray_4
- blood_impact_arterial_spray_5
- blood_impact_arterial_spray_6
- blood_impact_arterial_spray_cheap
- blood_impact_arterial_spray_drippy
- blood_impact_arterial_spray_droplets
- blood_impact_arterial_spray_old
- blood_impact_boomer_01
- blood_impact_headshot_01
- blood_impact_headshot_01b
- blood_impact_headshot_01c
- blood_impact_headshot_01d
- blood_impact_headshot_01e
- blood_impact_headshot_01f
- blood_impact_headshot_01g
- blood_impact_hunter_01
- blood_impact_infected_01
- blood_impact_infected_01_cheap
- blood_impact_infected_01_shotgun
- blood_impact_infected_01_shotgun_cheap
- blood_impact_red_01
- blood_impact_red_01_backspray
- blood_impact_red_01_backspray_2
- blood_impact_red_01_backspray_shotgun
- blood_impact_red_01_backspray_shotgun_2
- blood_impact_red_01_cheap
- blood_impact_red_01_chunk
- blood_impact_red_01_chunk_shotgun
- blood_impact_red_01_droplets
- blood_impact_red_01_goop
- blood_impact_red_01_goop_backspray
- blood_impact_red_01_goop_backspray_shotgun
- blood_impact_red_01_goop_shotgun
- blood_impact_red_01_mist
- blood_impact_red_01_smalldroplets
- blood_impact_red_01_smalldroplets_shotgun
- blood_impact_smoker_01
- blood_impact_smoker_01_cheap
- blood_impact_smoker_01_chunk
- blood_impact_smoker_01_droplets
- blood_impact_smoker_01_smoke
- blood_impact_survivor_01
- blood_impact_tank_01
- blood_impact_tank_01_cheap
- blood_impact_tank_01_droplets
- blood_impact_tank_01_hide
- blood_impact_tank_01_mist
- blood_impact_tank_02
- blood_impact_witch_01
- blood_impact_yellow_01
- blood_incapacitated
- blood_melee_slash_FP
- blood_melee_slash_FP_swing
- blood_melee_slash_FP_swing_droplets
- blood_melee_slash_TP
- blood_melee_slash_TP_swing
- blood_melee_slash_TP_swing_droplets
- gore_blood_droplets_long
- gore_blood_droplets_short
- gore_blood_spurt_generic
- gore_blood_spurt_generic_2
- gore_entrails
- gore_entrails_cluster
- gore_entrails_lower
- gore_goop_generic
- gore_wound_abdomen_through
- gore_wound_abdomen_through_2
- gore_wound_abdomen_through_spurt
- gore_wound_arterial_spray_1
- gore_wound_arterial_spray_2
- gore_wound_arterial_spray_3
- gore_wound_arterial_spray_fallback
- gore_wound_back
- gore_wound_back_drips
- gore_wound_back_fallback
- gore_wound_back_lower
- gore_wound_back_lower_drips
- gore_wound_back_lower_fallback
- gore_wound_belly_left
- gore_wound_belly_left_arterial
- gore_wound_belly_left_goop
- gore_wound_belly_left_spurt
- gore_wound_belly_right
- gore_wound_belly_right_goop
- gore_wound_belly_right_spurt
- gore_wound_brain
- gore_wound_brain_drops
- gore_wound_drips_generic
- gore_wound_fullbody_1
- gore_wound_fullbody_1b
- gore_wound_fullbody_1c
- gore_wound_fullbody_1d
- gore_wound_fullbody_2
- gore_wound_fullbody_2_fallback
- gore_wound_fullbody_2d
- gore_wound_fullbody_3
- gore_wound_fullbody_3_entrails
- gore_wound_fullbody_3_fallback
- gore_wound_fullbody_4
- gore_wound_fullbody_4_fallback
- gore_wound_fullbody_fallback
- gore_wound_generic
- gore_wound_groin
- gore_wound_groin_2
- gore_wound_groin_spurt
- gore_wound_gut
- gore_wound_jaw
- gore_wound_jaw2
- hunter_claw
- hunter_claw_child_chunk
- hunter_claw_child_fleshybits
- hunter_claw_child_goop
- hunter_claw_child_goop2
- hunter_claw_child_spray
- hunter_stab
//BOOMER_FX.PCF
- boomer_chunk_smoke
- boomer_explode
- boomer_explode_A_alt
- boomer_explode_B
- boomer_explode_B_extra
- boomer_explode_C
- boomer_explode_cheap
- boomer_explode_D
- boomer_explode_D_extra
- boomer_explode_E
- boomer_explode_F
- boomer_explode_G
- boomer_explode_H
- boomer_explode_I
- boomer_explode_Jtemp1
- boomer_explode_K
- boomer_explode_L
- boomer_leg_smoke
- boomer_vomit
- boomer_vomit_b
- boomer_vomit_c
- boomer_vomit_d
- boomer_vomit_e
- boomer_vomit_infected
- boomer_vomit_screeneffect
- boomer_vomit_screeneffect_b
- boomer_vomit_survivor
- boomer_vomit_survivor_b
//BURNING_FX.PCF
- burning_character
- burning_character_b
- burning_character_cheap
- burning_character_cheap_2
- burning_character_d
- burning_character_e
- burning_character_f
- burning_character_glow
- burning_character_glow_b
- burning_character_viewmodel
- smouldering_character
- smouldering_character_fire
//CHARGER_FX.PCF
- charger_motion_blur
- charger_wall_impact
- charger_wall_impact_b
- charger_wall_impact_debris
//DEFAULT.PCF
- default
//ELECTRICAL_FX.PCF
- electrical_arc_01
- electrical_arc_01_cp0
- electrical_arc_01_cp1
- electrical_arc_01_cp1_beam
- electrical_arc_01_cp1_beam2
- electrical_arc_01_cp1_beam3
- electrical_arc_01_cp1_beam4
- electrical_arc_01_cp1_beam5
- electrical_arc_01_cp1_beam6
- electrical_arc_01_cp1b
- electrical_arc_01_parent
- electrical_arc_01_system
- electrical_jacobs_ladder
- electrical_jacobs_ladder_b
- st_elmos_fire
- st_elmos_fire_cp0
- st_elmos_fire_cp1
//ENVIRONMENTAL_FX.PCF
- awning_collapse
- awning_collapse_b
- awning_collapse_c
- awning_collapse_dust
- awning_collapse_grit
- bridge_collapse
- bridge_collapse_b
- building_destroyed_01
- building_destroyed_01fire
- building_destroyed_01firebits
- building_destroyed_01glow
- burning_city_effect
- burning_city_effect_fires
- burning_city_effect_fires_glow
- burning_city_effect_plume
- cistern_drips
- cistern_drips_child1
- cistern_drips_child2
- cistern_drips_child3
- cistern_drips_child_ring1
- cistern_drips_child_ring2
- cistern_drips_child_ring3
- cistern_drips_child_ring4
- cistern_drips_child_ring5
- cistern_drips_child_ring6
- concrete_debris
- concrete_smoke
- crows_feathers
- crows_flyaway
- debris_generic_random
- debris_generic_random_2
- debris_generic_random_2_b
- debris_generic_random_b
- drainagepipe_short
- drainagepipe_short_child_mist
- drainagepipe_short_child_rings
- drainagepipe_short_stream
- Dust_Ceiling_Rumble_24Diam
- Dust_Ceiling_Rumble_24Diam_CenterDust
- Dust_Ceiling_Rumble_24Diam_Debris
- Dust_Ceiling_Rumble_256Line
- Dust_Ceiling_Rumble_256Line_Debris
- Dust_Ceiling_Rumble_512Square
- dust_motes_window_01
- dust_motes_window_02
- elevatorsparks
- emergency_light_glow
- emergency_light_strobe
- emergency_light_strobe_b
- fire_glow
- fire_hydrant
- fire_hydrant_impact_1
- fire_hydrant_impact_2
- fire_hydrant_stream
- fire_hydrant_stream_2
- fire_pipe
- fire_pipe_blue
- flame_blue
- fog_bank_01
- fog_lowpatc
- fog_lowpatch2
- fog_lowpatch3
- fog_lowpatch4
- fog_lowpatch5
- fog_volume_1024_128
- fog_volume_1024_512
- gas_burning
- gas_explosion_burst
- gas_explosion_chunks_01
- gas_explosion_chunks_02
- gas_explosion_chunks_03
- gas_explosion_debris_parents
- gas_explosion_debris_trails
- gas_explosion_fire_glows
- gas_explosion_fire_glows2
- gas_explosion_fireball
- gas_explosion_fireball2
- gas_explosion_fireballsmoke
- gas_explosion_fireballsmoke_dark
- gas_explosion_firesmoke
- gas_explosion_ground_fire
- gas_explosion_ground_fire_glow
- gas_explosion_ground_fire_smoke
- gas_explosion_ground_wave
- gas_explosion_ground_wave2
- gas_explosion_initialburst
- gas_explosion_initialburst_blast
- gas_explosion_initialburst_smoke
- gas_explosion_l
- gas_explosion_main
- gas_explosion_main_fallback
- gas_explosion_pump
- gas_explosion_r
- gas_explosion_shockwave
- gas_explosion_shockwave2
- gas_explosion_smoke
- gas_explosion_smoking
- gas_explosion_smoking2
- gas_explosion_smoking3
- gas_explosion_sparks_01
- gas_explosion_spray
- gas_fireball
- gas_fireball_l
- gas_fireball_r
- gas_smoke
- gas_smoke_ceiling
- gas_smoke_ceiling_l
- gas_smoke_ceiling_r
- greenhouse_dust
- greenhouse_dust_bits
- groundfog_street
- groundfog_street_b
- ibeam_break
- ibeam_break_child
- leaves
- leaves_blow_horizontal_1
- leaves_green
- leaves_test
- paper_streets
- paper_streets_child_crumpled
- paper_streets_child_newspaperb
- paper_streets_child_newspaperc
- paper_streets_child_paper
- paper_streets_child_receipt
- paper_streets_child_receipt2
- pillardust
- pipe_drip_ring2_h
- pipe_drip_ring2_v
- pipe_drip_splash_h
- pipe_drip_splash_v
- pipe_drips_h
- pipe_drips_h_2
- pipe_drips_v
- pipe_smoke
- railroad_light_blink1
- railroad_light_blink1b
- railroad_light_blink2
- railroad_light_blink2b
- railroad_light_blink3
- railroad_light_blink3b
- railroad_light_blink4
- railroad_light_blink4b
- railroad_light_explode
- railroad_light_explode_b
- railroad_light_explode_c
- railroad_light_explode_d
- railroad_light_explode_e
- railroad_light_glow
- railroad_wheel_sparks
- runway_lights
- runway_lights_child1
- runway_lights_child2
- runway_lights_child3
- runway_lights_child4
- ruralfogclouds
- sheetrock
- sheetrock_debris
- shore
- shore_45
- shore_75
- shore_90
- skybox_smoke_01
- skyscraper_drips_h
- skyscraper_drips_l
- skyscraper_drips_r
- skyscraper_fog_h
- skyscraper_fog_r
- skyscraper_sheets_h
- skyscraper_sheets_r
- skyscraper_sheets_r_old
- skyscraper_splash_h
- skyscraper_splash_l
- skyscraper_splash_r
- skyscraperclouds
- smoke_barrel
- smoke_barrel_embers
- smoke_campfire
- smoke_campfire_embers
- smoke_stache
- smoke_traintunnel
- smoke_traintunnel_embers
- smoke_traintunnel_lower
- smokestack
- sparks_generic_random
- sparks_generic_random_core
- sparks_generic_random_glow
- stache_break
- stache_break_dust
- stache_break_metal
- stache_break_metal_b
- stars
- stars_morning
- steam_doorway
- steam_grate
- steam_manhole
- steam_manhole_b
- subwaysmoke
- subwaysmoke_ceiling
- subwaysmoke_ceiling_child_flat
- subwaysmoke_embers
- sunrise
- sunrise_glow
- sunrise_sun
- sunrise_sun2
- tankwall_concrete
- tankwall_concrete_debris
- ticket_stasche_wacker
- ticket_stasche_wacker_jackpot
- urbanskyboxclouds
- window_glass
- window_glass_child_base
- window_glass_child_bits
- window_glass_child_smoke
//ERROR.PCF
- error
//FIRE_01.PCF
- barricade_embers
- barricade_embers_burst1
- barricade_embers_burst2
- barricade_embers_burst3
- barricade_fire
- barricade_fire_child
- barricade_groundfire
- barricade_smoke
- barricade_smoke_end
- burning_engine_01
- burning_engine_fire
- burning_gib_01
- burning_gib_01_drag
- burning_gib_01_follower1
- burning_gib_01_follower2
- burning_gib_01b
- burning_vehicle
- burning_wood_01
- burning_wood_01_core
- burning_wood_01_core2
- burning_wood_01_core_glow
- burning_wood_01_embers
- burning_wood_01_smoke
- burning_wood_01b
- burning_wood_01c
- burning_wood_02
- burning_wood_02c
- embers_large_01
- embers_large_02
- embers_medium_01
- embers_medium_03
- embers_small_01
- embers_wood_01
- embers_wood_01_smoke
- embers_wood_02
- embers_wood_02_lingeringsmoke
- embers_wood_02_smoke
- env_embers_large
- env_embers_medium
- env_embers_medium_spread
- env_embers_small
- env_embers_small_spread
- env_embers_tiny
- env_fire_large
- env_fire_large_b
- env_fire_large_glow
- env_fire_large_smoke
- env_fire_large_smoke_b
- env_fire_medium
- env_fire_medium_b
- env_fire_medium_smoke
- env_fire_medium_spread
- env_fire_medium_spread_b
- env_fire_random_puff
- env_fire_small
- env_fire_small_b
- env_fire_small_base
- env_fire_small_coverage
- env_fire_small_coverage_b
- env_fire_small_coverage_base
- env_fire_small_coverage_base_smoke
- env_fire_small_coverage_c
- env_fire_small_coverage_smoke
- env_fire_small_glow
- env_fire_small_smoke
- env_fire_tiny
- env_fire_tiny_b
- env_fire_tiny_glow
- env_fire_tiny_smoke
- explosion_huge
- explosion_huge_b
- explosion_huge_burning_chunks
- explosion_huge_c
- explosion_huge_d
- explosion_huge_e
- explosion_huge_f
- explosion_huge_flames
- explosion_huge_flames_b
- explosion_huge_g
- explosion_huge_h
- explosion_huge_i
- explosion_huge_j
- explosion_huge_k
- explosion_huge_smoking_chunks
- explosion_silo
- fire_ceiling_smoke_01
- fire_jet_01
- fire_jet_01_flame
- fire_jet_01_smoke
- fire_large_01
- fire_large_02
- fire_large_02_filler
- fire_large_02_fillerb
- fire_large_base
- fire_medium_01
- fire_medium_01_glow
- fire_medium_02
- fire_medium_02_nosmoke
- fire_medium_03
- fire_medium_03_brownsmoke
- fire_medium_base
- fire_medium_burst
- fire_medium_heatwave
- fire_small_01
- fire_small_02
- fire_small_03
- fire_small_base
- fire_small_flameouts
- fire_tanker
- fire_verysmall_01
- inferno_ceiling_flat
- inferno_door_explosion
- inferno_door_explosion_screen
- inferno_door_explosion_smoke
- inferno_door_smoke
- inferno_grow
- inferno_grow_base
- inferno_grow_bigbbox
- inferno_grow_embers
- inferno_grow_glow
- inferno_grow_low
- inferno_grow_low_bigbbox
- inferno_grow_primary
- inferno_grow_secondary
- inferno_grow_smoke
- inferno_small_fire
- inferno_small_fire_2
- inferno_smokey_grow
- inferno_wall
- inferno_wall_curved
- inferno_wall_embers
- inferno_wall_flat
- inferno_wall_flat_depth
- inferno_wall_glow
- inferno_wall_line
- inferno_wall_low
- inferno_wall_occlusion
- inferno_wall_primary
- inferno_wall_refraction
- inferno_wall_smoke
- inferno_wall_tiled
- molotov_explosion
- molotov_explosion_child_burst
- molotov_explosion_child_glow
- molotov_explosion_child_streams
- molotov_glow
- molotov_groundfire
- molotov_groundfire_cheap
- molotov_groundfire_child_base
- molotov_groundfire_child_base2
- molotov_groundfire_child_base_glow
- molotov_groundfire_child_embers
- molotov_groundfire_child_filler
- molotov_groundfire_child_glow
- molotov_groundfire_child_glow2
- molotov_groundfire_child_glow2_child
- molotov_groundfire_child_glow3
- molotov_groundfire_child_smoke
- molotov_groundfire_child_smoke_ground
- molotov_groundfire_child_tips
- molotov_groundfire_child_tips_cheap
- molotov_groundfire_child_verticalfiller
- molotov_groundfire_fallback
- molotov_groundfire_fallback2
- molotov_groundfire_low
- molotov_groundfire_low_cheap
- molotov_groundfire_primary
- molotov_groundfire_smoke
- smoke_burning_engine_01
- smoke_cloud_point
- smoke_cloud_point_camera
- smoke_exhaust_01
- smoke_exhaust_01a
- smoke_exhaust_01b
- smoke_gib_01
- smoke_gib_01b
- smoke_large_01
- smoke_large_01b
- smoke_large_02
- smoke_large_02b
- smoke_medium_01
- smoke_medium_02
- smoke_medium_02 Version #2
- Smoke_medium_02b
- Smoke_medium_02b Version #2
- smoke_medium_02c
- smoke_medium_02d
- smoke_small_01
- smoke_small_01b
//FIRE_01L4D.PCF
- C130_start
- C130_start_dust
- c1m1_fire_particles_1
- c1m1_fire_particles_1_fire
- c1m1_fire_particles_2
- c1m1_fire_particles_2_fire
- c1m1_fire_particles_3
- c1m1_fire_particles_3_fire
- c1m1_skybox_particles_1
- c1m1_skybox_particles_1_smoke
- c1m1_skybox_particles_2
- c1m1_skybox_particles_2_smoke
- c1m1_skybox_particles_3
- c1m1_skybox_particles_3_smoke
- c1m1_skybox_particles_4
- c1m1_skybox_particles_4_smoke
- c1m1_skybox_particles_5
- c1m1_skybox_particles_5_fire
- c1m1_skybox_particles_6
- c1m1_skybox_particles_6_fire
- c1m1_skybox_particles_7
- c1m1_skybox_particles_7_fire
- fire_barrel_big
- fire_barrel_big_b
- fire_barrel_big_embers
- fire_barrel_big_glow
- fire_barrel_big_smoke
- fire_chopper
- fire_chopper_lowsmoke
- fire_chopper_smoke
- fire_chopper_window
- fire_riverboat
- fire_riverboat_lowsmoke
- fire_riverboat_smoke
- fire_window
- fire_window_embers
- fire_window_flames
- fire_window_flames_hotel
- fire_window_glow
- fire_window_glow_hotel
- fire_window_hotel
- fire_window_hotel2
- fire_window_hotel_jet
- fire_window_hotel_simple_smoke
- fire_window_hotel_simple_smoke_b
- fire_window_smoke
- fire_window_smoke_hotel
- fire_window_smoke_hotel_2
- skybox_burning_building_1
- skybox_burning_building_1_smoke
- skybox_burning_building_2
- skybox_burning_building_2_smoke
- skybox_burning_building_3
- skybox_burning_building_3_smoke
- skybox_burning_building_4
- skybox_burning_building_4_smoke
- smoke_burnedout_building
- smoke_window
- smoke_window_backup
//FIRE_FX.PCF
- burning_engine_01
- burning_gib_01
- burning_gib_01_drag
- burning_gib_01_follower1
- burning_gib_01_follower2
- burning_gib_01b
- burning_wood_01
- burning_wood_01b
- burning_wood_01c
- burning_wood_02
- burning_wood_02_removed
- burning_wood_02c
- embers_large_01
- embers_large_02
- embers_medium_01
- embers_medium_03
- embers_small_01
- fire_burning_infected
- fire_burning_survivor
- fire_burning_tank
- fire_jet_01
- fire_jet_01_flame
- fire_large_01
- fire_large_02
- fire_large_02_fille
- fire_large_02_fillerb
- fire_large_base
- fire_medium_01
- fire_medium_01_glow
- fire_medium_02
- fire_medium_03
- fire_medium_03_brownsmoke
- fire_medium_base
- fire_medium_burst
- fire_medium_heatwave
- fire_moltov_flame
- fire_small_01
- fire_small_02
- fire_small_03
- fire_small_base
- fire_small_flameouts
- fire_verysmall_01
- smoke_burning_engine_01
- smoke_gib_01
- smoke_large_01
- smoke_large_01b
- smoke_large_02
- smoke_large_02b
- smoke_medium_01
- smoke_medium_02
- smoke_medium_02 Version #2
- Smoke_medium_02b
- Smoke_medium_02b Version #2
- smoke_medium_02c
- smoke_medium_02d
- smoke_small_01
- smoke_small_01b
//FIRE_INFECTED_FX.PCF
- fire_burning_infected
- fire_burning_survivor
- fire_burning_tank
- smoke_gib_01
//FIREWORKS_CRATE_FX.PCF
- firework_crate_explosion_01
- firework_crate_explosion_02
- firework_crate_ground_effect
- firework_crate_ground_effect_fallback1
- firework_crate_ground_effect_fallback2
- firework_crate_ground_embers_01
- firework_crate_ground_glow_01
- firework_crate_ground_glow_02
- firework_crate_ground_low_02
- firework_crate_ground_low_02_fallback
- firework_crate_ground_low_03
- firework_crate_ground_low_04
- firework_crate_ground_primary_01
- firework_crate_ground_primary_01_fallback
- firework_crate_ground_smoke_01
- firework_crate_ground_sparks_01
- firework_crate_shower_01b
- fireworks_explosion_glow_03
- fireworks_explosion_trail_04
- fireworks_explosion_trail_04b
//FIREWORKS_FX.PCF
- fireworks_01
- fireworks_02
- fireworks_03
- fireworks_04
- fireworks_explosion_01
- fireworks_explosion_02
- fireworks_explosion_03
- fireworks_explosion_04
- fireworks_explosion_glow_01
- fireworks_explosion_glow_02
- fireworks_explosion_glow_02b
- fireworks_explosion_trail_01
- fireworks_explosion_trail_02
- fireworks_explosion_trail_03
- fireworks_explosion_trail_03b
- fireworks_firecracker_01
- fireworks_firecracker_01b
- fireworks_firecracker_01d
- fireworks_firecracker_01e
- fireworks_flare_trail_01
- fireworks_flare_trail_01b
- fireworks_sparkshower_01
- fireworks_sparkshower_01b
- fireworks_sparkshower_01c
- fireworks_sparkshower_01d
- fireworks_sparkshower_01e
- fireworks_sparkshower_glow_screen
//FOOTSTEP_FX.PCF
- footstep_dirt
- footstep_grass
- footstep_grass_b
- footstep_mud
- footstep_puddle
- footstep_puddle_b
- footstep_wet
//GEN_DEST_FX.PCF
- gen_dest_fireball
- gen_dest_risingsmoke
- gen_hit1_b
- gen_hit1_c
- gen_hit1_d
- gen_hit1_edynamicBillow
- gen_hit1_estaticbillows
- gen_hit1_flamingchunks
- gen_hit1_g
- gen_hit1_j
- gen_hit_explosionshockwave
- gen_hit_up
- gen_rockblast_posZ
- plaster_droppingStream
- plaster_dropSeeds
- plaster_dropSeeds_linger
- plaster_dust_from_model
- plaster_fx_linger
- plaster_fx_linger_src
- plaster_fx_lingerLight
- plaster_streempuff
- plasterfx_combined
//HUNTER_FX.PCF
- hunter_leap_dust
- hunter_motion_blur
//IMPACT_FX.PCF
- impact_armor
- impact_armor_cheap
- impact_armor_cloth
- impact_armor_glow
- impact_armor_plastic
- impact_asphalt
- impact_asphalt_cheap
- impact_asphalt_child_base
- impact_asphalt_child_smoke
- impact_brick
- impact_brick_burst
- impact_brick_cheap
- impact_brick_child_base
- impact_brick_child_smoke
- impact_cardboard
- impact_cardboard_cheap
- impact_cardboard_child_base
- impact_cardboard_child_bits
- impact_cardboard_child_smoke
- impact_carpet
- impact_carpet_cheap
- impact_carpet_child_burn
- impact_carpet_child_smoke
- impact_clay
- impact_clay_cheap
- impact_clay_child_base
- impact_clay_child_smoke
- impact_cloth
- impact_cloth_cheap
- impact_computer
- impact_computer_cheap
- impact_concrete
- impact_concrete_cheap
- impact_concrete_child_base
- impact_concrete_child_smoke
- impact_dirt
- impact_dirt_cheap
- impact_dirt_child_base
- impact_dirt_child_bounce
- impact_dirt_child_burst
- impact_dirt_child_burst2
- impact_dirt_child_smoke
- impact_electronic
- impact_electronic_cheap
- impact_electronic_smoke
- impact_explosive_ammo_cheap
- impact_explosive_ammo_large
- impact_explosive_ammo_small
- impact_explosive_ammo_world
- impact_explosive_fire
- impact_explosive_fire_body
- impact_explosive_glow
- impact_explosive_smoke
- impact_explosive_warp
- impact_generic_burn
- impact_generic_burst
- impact_generic_burst_2
- impact_generic_smoke
- impact_generic_smoke_small
- impact_glass
- impact_glass_cheap
- impact_glass_child_base
- impact_glass_child_bits
- impact_glass_child_smoke
- impact_grass
- impact_grass_cheap
- impact_grass_child_base
- impact_grass_child_smoke
- impact_incendiary_child_glow
- impact_incendiary_fire
- impact_incendiary_generic
- impact_incendiary_smoke
- impact_leaves
- impact_leaves_cheap
- impact_leaves_child_base
- impact_leaves_child_bits
- impact_leaves_child_smoke
- impact_metal
- impact_metal_cheap
- impact_metal_child_base
- impact_metal_child_glow
- impact_metal_child_glow2
- impact_metal_child_smoke
- impact_metal_sparks_trailing
- impact_mud
- impact_mud_cheap
- impact_paper
- impact_paper_cheap
- impact_physics_dust
- impact_physics_sparks
- impact_physics_sparks_glow
- impact_plaster
- impact_plaster_cheap
- impact_plaster_cheap_2
- impact_plaster_child_base
- impact_plaster_child_bits
- impact_plaster_child_burst
- impact_plaster_child_smoke
- impact_plaster_child_smoke2
- impact_plaster_child_smoke3
- impact_plaster_child_smoketrails
- impact_plaster_notrails
- impact_plaster_notrails_cheap
- impact_plastic
- impact_plastic_cheap
- impact_plastic_smoke
- impact_puddle
- impact_puddle_cheap
- impact_ricochet
- impact_ricochet_sparks
- impact_rock
- impact_rock_cheap
- impact_rock_child_base
- impact_rock_child_smoke
- impact_rubber
- impact_rubber_cheap
- impact_rubber_child_base
- impact_rubber_child_smoke
- impact_sand
- impact_sand_cheap
- impact_sheetrock
- impact_sheetrock_cheap
- impact_sheetrock_cheap_2
- impact_sheetrock_child_base
- impact_sheetrock_child_bits
- impact_sheetrock_child_bits2
- impact_sheetrock_child_smoke
- impact_spark_spray
- impact_spark_spray_forward
- impact_spark_spray_large
- impact_spark_spray_small
- impact_steam
- impact_steam_child_cloud
- impact_steam_child_cloud_short
- impact_steam_child_cloud_small
- impact_steam_child_mist
- impact_steam_child_mist_small
- impact_steam_short
- impact_steam_small
- impact_tile_cheap
- impact_tile_child_base
- impact_tile_child_smoke
- impact_upholstery
- impact_upholstery_cheap
- impact_upholstery_child_base
- impact_upholstery_child_burn
- impact_upholstery_child_burst
- impact_upholstery_child_smoke
- impact_water
- impact_water_cheap
- impact_water_cheap_2
- impact_water_child_base
- impact_water_child_bits
- impact_water_child_froth
- impact_water_child_refract
- impact_water_child_rings
- impact_water_child_smallrings
- impact_water_child_splash
- impact_wet
- impact_wet_cheap
- impact_wet_child_splash
- impact_windowlight
- impact_windowlight_glow
- impact_wood
- impact_wood_cheap
- impact_wood_child_base
- impact_wood_child_burn
- impact_wood_child_burst
- impact_wood_child_chunks
- impact_wood_child_smoke
//INFECTED_FX.PCF
- balloon
- balloon_string
- blood_spray_clown
- infected_door_attack_dust
- infected_door_hit_metal
- infected_door_hit_metal_b
- infected_door_hit_wood
- infected_door_slash_wood
- infected_drool
- infected_drool_drip
- infected_froth
- infected_froth2
- infected_froth_b
- infected_froth_c
- infected_froth_d
- infected_kick
- infected_mudman_hit_right
- infected_punch
- infected_slobber
- infected_sweat
- infected_vomit_refract
- infected_vomit_stream
//INSECT_FX.PCF
- bug_zapper_cloud
- bug_zapper_fly_cloud
- bug_zapper_zap_glow
- bugs_swamp
- Fireflies
- Fireflies_cornfield
- Fireflies_cornfield_old
- Flies_child2
- flies_large
- flies_large_child
- fly_child
- moth
- Moths
- moths_smaller
- moths_smallest
- roaches_few
- roaches_lot
- roaches_many
- roaches_swarm_432_496
- roaches_swarm_512
- roaches_swarm_custom
//ITEM_FX.PCF
- item_defibrillator_body
- item_defibrillator_body_b
- item_defibrillator_paddle
- vomit_jar
- vomit_jar_b
- vomit_jar_c
//LOCATOR_FX.PCF
- default
- locator_generic
//MILITARY_ARTILLERY_IMPACTS.PCF
- bridge_ispark1
- bridge_isparkA
- bridge_smokepuff
- burning_follow
- burning_follow_b
- burning_follow_c
- burning_follow_d
- burning_gen_large
- burning_General
- burning_smoke
- c5_shockwave
- engSmokeA
- engSmokeA_con
- engSmokeA_rev
- engSmokeB
- engSmokeB_con
- engSmokeB_rev
- fireball_Large_line
- flamerubble_1
- fluid_hit_flamingChunks
- fluid_hit_flamingChunks_crop
- Fluid_Seeds
- Fluid_Seeds_dark
- Fluid_Seeds_vista
- fluidExplosion_fingers
- fluidExplosion_fingers_dark
- fluidExplosion_fingers_vista
- FluidExplosion_fps
- FluidExplosion_fps_clean
- fluidExplosion_frames
- fluidexplosion_main
- fluidexplosion_main_nuburn
- flying_Fireball
- flyingFireball_smoke
- large_water_A
- large_water_splash
- large_water_splash_c
- missile_hit1
- missile_hit1_b
- missile_hit1_c
- missile_hit1_d
- missile_hit1_edynamicBillow
- missile_hit1_estaticbillows
- missile_hit1_f
- missile_hit1_flames_b
- missile_hit1_flamingchunks
- missile_hit1_g
- missile_hit1_h
- missile_hit1_j
- missile_hit1_k
- missile_hit_explosionshockwave
- missile_hit_seeds
- missile_hit_seedsSmoke
- missile_hit_seFluidExplosio
- missile_smoke_trail
- msfireball
- msfireball_smoke
- rockblast_negZ
- rockblast_posZ
- shockwave_water
- sline_sparks
- small_smoke
- small_sparks
- tire_burnoutL
- tire_burnoutL_long
- tire_burnoutR
- tire_burnoutR_long
- tnkr_brn_smk
- water_child_rings
- water_child_water
- water_child_water2
- water_child_water3
- water_child_water4
- water_child_water5
- water_child_water6
- water_child_water7
- water_splash
//RAIN_FX.PCF
- ash
- ash_burning
- ash_burning_fire
- ash_eddy
- ash_eddy_b
- ash_outer
- bugs_precipitation
- bugs_precipitation_outer
- rain
- rain_01
- Rain_01_character_head
- Rain_01_character_head_b
- Rain_01_character_shoulder_b
- Rain_01_character_shoulders
- Rain_01_fog
- Rain_01_impact
- Rain_01_impact_sphere
- Rain_01_impactfog
- Rain_01_impactring
- rain_character_impact
- rain_character_impact_droplets
- rain_character_impact_droplets_2
- rain_impact_01
- rain_impact_02
- rain_impact_03
- rain_impact_04
- rain_impact_05
- rain_impact_sheet
- rain_intro
- rain_mist
- rain_mist_02
- rain_outer
- rain_outer_mist
- rain_puddle_ripples
- rain_puddle_ripples_large
- rain_puddle_ripples_skylight
- rain_puddle_ripples_small
- rain_screen_impact
- rain_sheet
- rain_sheet_mist
- rain_spot
- rain_stream_01
- rain_stream_01_impact
- rain_stream_01_impact_2
- rain_stream_01_impact_3
- rain_stream_01_streaks
- rain_stream_02
- rain_stream_03
- rain_stream_04
- rain_stream_04_impact_1
- rain_stream_04_impact_2
- rain_stream_05
- rain_stream_06
- rain_viewmodel
- rain_viewmodel_falling
- smoke_precipitation
- smoke_precipitation_ash
- smoke_precipitation_ceiling
- smoke_precipitation_ember
- smoke_precipitation_outer
- smoke_precipitation_outer_old
- smoke_precipitation_screen
//RAIN_STORM_FX.PCF
- rain_storm
- rain_storm_impact_03
- rain_storm_impact_04
- rain_storm_impact_04b
- rain_storm_leaves
- rain_storm_outer
- rain_storm_outer_mist
- rain_storm_outer_old
- rain_storm_screen
- rain_storm_screen_drops
- storm_cloud_lightning
- storm_cloud_parent
- storm_lightning_01
- storm_lightning_01_branch_01
- storm_lightning_01_branch_02
- storm_lightning_01_branch_03
- storm_lightning_01_branch_parent_01
- storm_lightning_01_branch_parent_02
- storm_lightning_01_branch_parent_03
- storm_lightning_01_cloud
- storm_lightning_01_glow
- storm_lightning_01_modglow
- storm_lightning_01_thin
- storm_lightning_02
- storm_lightning_02_branch_01
- storm_lightning_02_branch_02
- storm_lightning_02_branch_03
- storm_lightning_02_branch_parent_01
- storm_lightning_02_branch_parent_02
- storm_lightning_02_branch_parent_03
- storm_lightning_02_cloud
- storm_lightning_02_glow
- storm_lightning_02_glow_top
- storm_lightning_02_modglow
- storm_lightning_02_thin
- storm_lightning_screenglow
//ROPE_FX.PCF
- flag_banner_01
- lights_moving_curved_bounce_4
- lights_moving_curved_bounce_4_b
- lights_moving_curved_loop_4
- lights_moving_curved_loop_4_b
- lights_moving_straight_bounce_4
- lights_moving_straight_bounce_4_b
- lights_moving_straight_loop_4
- lights_moving_straight_loop_4_b
- string_banner_01
- string_lights_01
- string_lights_01_glow
- string_lights_02
- string_lights_02_glow
- string_lights_02_glow_bounce_a
- string_lights_02_glow_bounce_b
- string_lights_03
- string_lights_03_glow
- string_lights_04
- string_lights_04_glow
- string_lights_05
- string_lights_05_glow
- string_lights_06
- string_lights_06_cheap
- string_lights_06_droopy
- string_lights_06_droopy_2
- string_lights_06_glow
- string_lights_06_glow_cheap
- string_lights_06_glow_droopy
- string_lights_06_glow_droopy_2
- string_lights_06_glow_group_2
- string_lights_06_glow_group_4
- string_lights_06_glow_group_4_sparse
- string_lights_06_group_2
- string_lights_06_group_4
- string_lights_heart_01
- string_lights_heart_01_glow
- string_lights_heart_02
- string_lights_heart_02_glow
- string_lights_off
//SCREEN_FX.PCF
- burning_character_screen
- screen_adrenaline
- screen_adrenaline_b
- screen_bashed
- screen_bashed_b
- screen_bashed_d
- screen_blood_splatter
- screen_blood_splatter_a
- screen_blood_splatter_b
- screen_blood_splatter_melee
- screen_blood_splatter_melee_b
- screen_blood_splatter_melee_blunt
- screen_hurt
- screen_hurt_b
- screen_mud_splatter
- screen_mud_splatter_a
//SMOKER_FX.PCF
- smoker_screen_effect
- smoker_screen_effect_b
- smoker_smokecloud
- smoker_smokecloud_camera
- smoker_smokecloud_camera_cheap
- smoker_smokecloud_cheap
- smoker_spore_attack
- smoker_spore_attack_genericsmoke
- smoker_spore_attack_smoke
- smoker_spore_trail
- smoker_spore_trail_attack
- smoker_spore_trail_body_spores
- smoker_spore_trail_cheap
- smoker_spore_trail_spores
- smoker_spore_trail_spores_child
- smoker_tongue
- smoker_tongue_drips
- smoker_tongue_fall
- smoker_tongue_joint
- smoker_tongue_spores
- tongue_wrap
//SPEECHBUBBLES.PCF
- speech_voice
- speech_voice_bubble
//SPITTER_FX.PCF
- spitter_areaofdenial
- spitter_areaofdenial_base
- spitter_areaofdenial_base2
- spitter_areaofdenial_base2b
- spitter_areaofdenial_base3
- spitter_areaofdenial_base4
- spitter_areaofdenial_base_refract
- spitter_areaofdenial_bugs
- spitter_areaofdenial_cloud
- spitter_areaofdenial_glow
- spitter_areaofdenial_glow_screen
- spitter_areaofdenial_low
- spitter_areaofdenial_low2
- spitter_areaofdenial_spot
- spitter_bugged
- spitter_bugged_bugs
- spitter_drool
- spitter_drool_droplets
- spitter_drool_foam
- spitter_projectile
- spitter_projectile_explode
- spitter_projectile_explode_2
- spitter_projectile_trail
- spitter_projectile_trail_2
- spitter_projectile_trail_old
- spitter_slime_spot
- spitter_slime_trail
- spitter_slime_trail_beam
//STEAM_FX.PCF
- extinguisher_base
- extinguisher_cloud
- extinguisher_hit
- extinguisher_mist
- extinguisher_spray
- steam_child_base
- steam_child_cloud
- steam_child_droplets
- steam_child_mist
- steam_long
- steam_short
- steam_short_child_cloud
- steam_short_child_mist
//STEAMWORKS.PCF
- achieved
- mini_firework_flare
- mini_fireworks
//SURVIVOR_FX.PCF
- bandage_01
- cigarette_smoke
- cigarette_smoke_ash
- cigarette_smoke_ash Version #2
- cigarette_smoke_ash_glow
- cigarette_smoke_ash_glow Version #2
- cigarette_smoke_b
- cigarette_smoke_cherry
- cigarette_smoke_cherry Version #2
- flashlight_firstperson
- flashlight_firstperson_
- flashlight_thirdperson
- flashlight_thirdperson_add
- flashlight_thirdperson_bak
- flashlight_thirdperson_beamlet
- flashlight_thirdperson_glow
- flashlight_thirdperson_glow2
- flashlight_thirdperson_glow3
- flashlight_thirdperson_glow4
- flashlight_thirdperson_mod
//TANK_FX.PCF
- tank_breath
- tank_breath_cloud
- tank_footstep_generic
- tank_ground_pound
- tank_ground_pound_rocks
- tank_object_throw
- tank_rock_throw_ground_generic
- tank_rock_throw_ground_generic_cracks
- tank_rock_throw_ground_generic_cracks_2
- tank_rock_throw_ground_generic_dust
- tank_rock_throw_impact
- tank_rock_throw_impact_chunks
- tank_rock_throw_impact_chunks_stump
- tank_rock_throw_impact_stump
- tank_rock_throw_rock
- tank_rock_throw_rock_dust
- tank_rock_throw_rock_smalldebris
- tank_rock_throw_stump
- tank_rock_throw_stump_smalldebris
- tank_survivor_pound
- tank_wall_scrape_generic
- tank_wall_scrape_generic_debris
//TANKER_EXPLOSION.PCF
- burning_tanker_rear
- RPG_Parent
- RPG_Smoke
- smoke_burning_engine_01
- tanker_explosion_shockwave
- tanker_fireball
- tanker_fireball_parent
- tanker_fireball_parent_old
- tanker_fireburn
- tanker_fireburn_fire
- tanker_fireburn_front
- tanker_fireburn_front_fire
- tanker_fireglow
//TEST_COLLISION.PCF
- test_collision
//TEST_DISTANCEALPHA.PCF
- blood_impact_headshot_01c
//UI_FX.PCF
- glow_boomer_it_victim
- glow_pz_health_high
- glow_pz_health_low
- glow_pz_health_medium
- glow_survivor_ability_target
- glow_survivor_hanging_from_ledge
- glow_survivor_hanging_from_tongue
- glow_survivor_incapacitated
- glow_survivor_incapacitated_b
- glow_survivor_it
- glow_survivor_pounced
- glow_survivor_pounced_b
- glow_survivor_pouncing_hunter
- glow_survivor_through_wall
- glow_survivor_through_wall_b
- glow_survivor_through_wall_c
- glow_survivor_use_target_b
- glow_survivor_use_target_c
- glow_survivor_use_target_d
- glow_tank_ability_target
- spawn_sphere
- spawn_sphere_b
- spawn_sphere_c
//VEHICLE_FX.PCF
- aircraft_blueflare
- aircraft_blueflare_crash
- aircraft_blueflare_dst
- aircraft_copy_white_offset
- aircraft_destroy_engine1
- aircraft_destroy_engine_fireball
- aircraft_destroy_engineSmoke1
- aircraft_destroy_fastFireTrail
- aircraft_destroy_fastSmokeTrail
- aircraft_destroy_fb_smoke1
- aircraft_destroy_finger1
- aircraft_destroy_finger1_bak
- aircraft_destroy_fireball_child1
- aircraft_destroy_fireball_child2
- aircraft_destroy_fireball_child2a
- aircraft_destroy_fireballL1
- aircraft_destroy_fireballL1a
- aircraft_destroy_fireballL1b
- aircraft_destroy_fireballR1
- aircraft_destroy_fireballR1a
- aircraft_destroy_flash1
- aircraft_destroy_ispark1
- aircraft_destroy_ispark2
- aircraft_destroy_isparkA
- aircraft_destroy_isparkB
- aircraft_destroy_post_crash_smoke
- aircraft_destroy_postflame2
- aircraft_destroy_postflames1
- aircraft_destroy_postsmoke1
- aircraft_destroy_postsmoke2
- aircraft_destroy_rubble
- aircraft_destroy_seatfire
- aircraft_destroy_seatsmoke
- aircraft_destroy_smoke1a
- aircraft_destroy_smokepuff
- aircraft_destroy_smokepufflong
- aircraft_destroy_sp_nose1
- aircraft_destroy_sp_nose1_bak
- aircraft_destroy_sp_nose2
- aircraft_destroy_sp_nose2_bak
- aircraft_destroy_sparksL1
- aircraft_destroy_sparksL1a
- aircraft_destroy_sparksR1
- aircraft_destroy_tail1
- aircraft_destroy_test
- aircraft_door_malfunction
- aircraft_door_spark_puff
- aircraft_door_sparkburst
- aircraft_landing_lamp
- aircraft_landing_lamp_crash
- aircraft_landing_lamp_dst
- aircraft_landing_light
- aircraft_landing_light02
- aircraft_landing_light02_crash
- aircraft_landing_light02_dst
- aircraft_landing_light_crash
- aircraft_landing_light_dst
- aircraft_light_halo
- aircraft_light_halo_crash
- aircraft_light_halo_dst
- aircraft_navgreen
- aircraft_navgreen_crash
- aircraft_navgreen_dst
- aircraft_navred
- aircraft_navred_crash
- aircraft_navred_dst
- aircraft_strobe_core_white
- aircraft_strobe_orange
- aircraft_strobe_orange_crash
- aircraft_strobe_orange_dst
- aircraft_strobe_white
- aircraft_strobe_white_crash
- aircraft_strobe_white_dst
- airtcraft_rainbow
- apc_wheel_debris
- apc_wheel_debris2
- apc_wheel_debris3
- apc_wheel_debris3a
- apc_wheel_smoke1
- apc_wheel_smoke2
- boat_smoke
- boat_smoke_child
- boat_splash
- boat_splash_ripples
- boat_spotlight
- boat_spotlight_c
- boat_spotlight_d
- boat_wake
- boat_wake_mist
- boat_wake_mist_small
- boat_wake_outro
- boat_wake_planar
- car_burning
- chopper_spotlight
- chopper_spotlight_c
- chopper_spotlight_d
- plane_crash_fireball
- plane_crash_fireball_b
- plash_crash_fireball_c
- plash_crash_fireball_d
- policecar_tail_strobe
- policecar_tail_strobe2
- policecar_tail_strobe_2b
- policecar_tail_strobe_b
//WATER_FX.PCF
- water_object_wake
- water_object_wake_big
- water_splash
- water_splash_child_base
- water_splash_child_rings
- water_splash_child_rings_small
- water_trail_directional
- water_trail_directional_child
- water_trail_directional_child2
- water_trail_directional_child2_fallback
- water_trail_directional_child_fallback
- water_trail_directional_child_fallback_2
- water_trail_directional_walk
- water_trail_directional_walk_fallback
- water_trail_idle
- water_trail_idle_child
- water_trail_swamp
- water_wake_riverpoles
- water_wake_riverpoles_splash
//WEAPON_FX.PCF
- minigun_overheat_smoke
- weapon_chainsaw_smoke_fp
- weapon_chainsaw_smoke_tp
- weapon_chainsaw_smoke_tp_child
- weapon_explosion_grenade
- weapon_grenade_debris
- weapon_grenade_explosion
- weapon_grenade_explosion_shrapnel
- weapon_grenade_flash
- weapon_grenade_flash_mod
- weapon_grenade_flash_screen
- weapon_grenade_shrapnel_smoke
- weapon_grenade_smoke
- weapon_grenade_smoke_impact
- weapon_grenade_sparks
- weapon_grenadelauncher
- weapon_grenadelauncher_backup
- weapon_grenadelauncher_dirt
- weapon_grenadelauncher_trail
- weapon_grenadelauncher_water
- weapon_grenadelauncher_water_splash
- weapon_laser_sight
- weapon_laser_sight_dot
- weapon_laser_sight_dot_FP
- weapon_laser_sight_dot_worldmodel
- weapon_laser_sight_FP
- weapon_laser_sight_worldmodel
- weapon_melee_blur
- weapon_melee_blur_2
- weapon_melee_blur_baseball_bat
- weapon_melee_blur_cricket_bat
- weapon_melee_blur_crowbar
- weapon_melee_blur_fireaxe
- weapon_melee_blur_frying_pan
- weapon_melee_blur_katana
- weapon_melee_blur_machete
- weapon_melee_blur_tonfa
- weapon_molotov_fp
- weapon_molotov_fp_fire
- weapon_molotov_fp_fire2
- weapon_molotov_fp_fire3
- weapon_molotov_fp_fire3b
- weapon_molotov_fp_fire3c
- weapon_molotov_fp_fire3d
- weapon_molotov_fp_fire_blue
- weapon_molotov_fp_glow
- weapon_molotov_fp_smoke
- weapon_molotov_fp_wick
- weapon_molotov_held
- weapon_molotov_thrown
- weapon_molotov_thrown_child1
- weapon_molotov_thrown_child3
- weapon_muzzle_flash_50cal_smoke
- weapon_muzzle_flash_assaultrifle
- weapon_muzzle_flash_assaultrifle_fallback
- weapon_muzzle_flash_assaultrifle_FP
- weapon_muzzle_flash_assaultrifle_glow
- weapon_muzzle_flash_assaultrifle_main
- weapon_muzzle_flash_assaultrifle_main_FP
- weapon_muzzle_flash_assaultrifle_main_sub1
- weapon_muzzle_flash_assaultrifle_main_sub2
- weapon_muzzle_flash_assaultrifle_main_sub3
- weapon_muzzle_flash_assaultrifle_vent
- weapon_muzzle_flash_assaultrifle_vent_fallback
- weapon_muzzle_flash_assaultrifle_vent_fire
- weapon_muzzle_flash_assaultrifle_vent_FP
- weapon_muzzle_flash_assaultrifle_vent_FP_cheap
- weapon_muzzle_flash_autoshotgun
- weapon_muzzle_flash_autoshotgun_fallback
- weapon_muzzle_flash_autoshotgun_FP
- weapon_muzzle_flash_autoshotgun_FP_cheap
- weapon_muzzle_flash_autoshotgun_glow
- weapon_muzzle_flash_autoshotgun_main
- weapon_muzzle_flash_autoshotgun_main2
- weapon_muzzle_flash_autoshotgun_main3
- weapon_muzzle_flash_huntingrifle
- weapon_muzzle_flash_huntingrifle_FP
- weapon_muzzle_flash_huntingrifle_FP_cheap
- weapon_muzzle_flash_huntingrifle_glow
- weapon_muzzle_flash_huntingrifle_main
- weapon_muzzle_flash_huntingrifle_main2
- weapon_muzzle_flash_huntingrifle_main_fallback
- weapon_muzzle_flash_huntingrifle_vent1
- weapon_muzzle_flash_minigun
- weapon_muzzle_flash_minigun_b
- weapon_muzzle_flash_minigun_glow
- weapon_muzzle_flash_minigun_smoke
- weapon_muzzle_flash_minigun_tracers
- weapon_muzzle_flash_minigunc
- weapon_muzzle_flash_minigund
- weapon_muzzle_flash_pistol
- weapon_muzzle_flash_pistol_core
- weapon_muzzle_flash_pistol_core2
- weapon_muzzle_flash_pistol_fallback
- weapon_muzzle_flash_pistol_fallback2
- weapon_muzzle_flash_pistol_FP
- weapon_muzzle_flash_pistol_FP_cheap
- weapon_muzzle_flash_pistol_main
- weapon_muzzle_flash_pistol_main2
- weapon_muzzle_flash_shotgun
- weapon_muzzle_flash_shotgun_FP
- weapon_muzzle_flash_shotgun_FP_cheap
- weapon_muzzle_flash_shotgun_glow
- weapon_muzzle_flash_shotgun_glow2
- weapon_muzzle_flash_shotgun_glow3
- weapon_muzzle_flash_shotgun_main
- weapon_muzzle_flash_shotgun_main2
- weapon_muzzle_flash_smg
- weapon_muzzle_flash_smg_backup
- weapon_muzzle_flash_smg_fallback
- weapon_muzzle_flash_smg_FP
- weapon_muzzle_flash_smg_FP_cheap
- weapon_muzzle_flash_smg_glow
- weapon_muzzle_flash_smg_glow2
- weapon_muzzle_flash_smg_glow3
- weapon_muzzle_flash_smg_glow_silenced
- weapon_muzzle_flash_smg_main
- weapon_muzzle_flash_smg_main2
- weapon_muzzle_flash_smg_main_silenced
- weapon_muzzle_flash_smg_parent
- weapon_muzzle_flash_smg_parent_silenced
- weapon_muzzle_flash_smg_silenced
- weapon_muzzle_flash_smg_silenced_FP
- weapon_muzzle_flash_smg_silenced_FP_cheap
- weapon_muzzle_flash_smoke_small
- weapon_muzzle_flash_smoke_small2
- weapon_muzzle_flash_smoke_small3
- weapon_muzzle_flash_smoke_small4
- weapon_muzzle_flash_sparks
- weapon_muzzle_flash_sparks2
- weapon_muzzle_flash_sparks3
- weapon_muzzle_flash_sparks4
- weapon_muzzle_flash_sparks5
- weapon_muzzle_flash_sparks6
- weapon_muzzle_flash_sparks7
- weapon_muzzle_smoke
- weapon_muzzle_smoke_b
- weapon_muzzle_smoke_b Version #2
- weapon_muzzle_smoke_long
- weapon_muzzle_smoke_long_b
- weapon_muzzleflash_illumination
- weapon_muzzleflash_illumination_add
- weapon_pipebomb
- weapon_pipebomb_blinking_light
- weapon_pipebomb_blinking_light_b
- weapon_pipebomb_blinking_light_c
- weapon_pipebomb_child_dirt
- weapon_pipebomb_child_explosion
- weapon_pipebomb_child_fire
- weapon_pipebomb_child_firesmoke
- weapon_pipebomb_child_flash
- weapon_pipebomb_child_flash_mod
- weapon_pipebomb_child_flash_screen
- weapon_pipebomb_child_shrapnel
- weapon_pipebomb_child_smoke
- weapon_pipebomb_child_smokering
- weapon_pipebomb_child_smokering2
- weapon_pipebomb_child_sparks
- weapon_pipebomb_child_sparks2
- weapon_pipebomb_child_sparks3
- weapon_pipebomb_dirt
- weapon_pipebomb_dirt_child_01
- weapon_pipebomb_dirt_child_02
- weapon_pipebomb_dirt_child_03
- weapon_pipebomb_dirt_child_04
- weapon_pipebomb_dirt_child_05
- weapon_pipebomb_fuse
- weapon_pipebomb_fuse_fp
- weapon_pipebomb_fuse_glow_1
- weapon_pipebomb_fuse_glow_2
- weapon_pipebomb_fuse_glow_3
- weapon_pipebomb_fuse_glow_3_fp
- weapon_pipebomb_fuse_smoke
- weapon_pipebomb_fuse_smoke_2
- weapon_pipebomb_generic_smokestreak_child
- weapon_pipebomb_generic_smokestreak_parent
- weapon_pipebomb_shrapnel_fire_child
- weapon_pipebomb_shrapnel_smoke_child
- weapon_pipebomb_water
- weapon_pipebomb_water_child_fire
- weapon_pipebomb_water_child_flash
- weapon_pipebomb_water_child_rings
- weapon_pipebomb_water_child_ripples
- weapon_pipebomb_water_child_shrapnel
- weapon_pipebomb_water_child_smoke
- weapon_pipebomb_water_child_water
- weapon_pipebomb_water_child_water2
- weapon_pipebomb_water_child_water3
- weapon_pipebomb_water_child_water4
- weapon_pipebomb_water_child_water5
- weapon_pipebomb_water_child_water6
- weapon_pipebomb_water_child_water7
- weapon_pipebomb_water_splash
- weapon_shell_casing_50cal
- weapon_shell_casing_50cal_fallback
- weapon_shell_casing_9mm
- weapon_shell_casing_9mm_fallback
- weapon_shell_casing_9mm_fp
- weapon_shell_casing_9mm_fp_fallback
- weapon_shell_casing_minigun
- weapon_shell_casing_minigun_fallback
- weapon_shell_casing_rifle
- weapon_shell_casing_rifle_fallback
- weapon_shell_casing_shotgun
- weapon_shell_casing_shotgun_fallback
- weapon_shove
- weapon_tracers
- weapon_tracers_50cal
- weapon_tracers_50cal_glow
- weapon_tracers_50cal_low
- weapon_tracers_explosive
- weapon_tracers_explosive_wake
- weapon_tracers_incendiary
- weapon_tracers_incendiary_b
- weapon_tracers_incendiary_burn
- weapon_tracers_incendiary_cheap
- weapon_tracers_incendiary_smoke
- weapon_tracers_incendiary_streak
//WITCH_FX.PCF
- witch_eye_glow
- witch_eye_glow_b