Talk:Npc security camera: Difference between revisions

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surely, "alive" will be confusing? =/ [[User:Kizzycocoa|Kizzycocoa]] 14:57, 29 November 2009 (UTC)
surely, "alive" will be confusing? =/ [[User:Kizzycocoa|Kizzycocoa]] 14:57, 29 November 2009 (UTC)
:No, dead/alive are standard states for all NPCs. --1/4 Life 14:58, 29 November 2009 (UTC)
:No, dead/alive are standard states for all NPCs. --1/4 Life 14:58, 29 November 2009 (UTC)
::ok. was just trying to help.[[User:Kizzycocoa|Kizzycocoa]] 15:01, 29 November 2009 (UTC)
== NPC AI relationships ==
is there any way to make this entity look at more than just the player? like, look at the zombies?
portal NPC's seem to not understand AI_relationships x.x[[User:Kizzycocoa|Kizzycocoa]] 15:01, 29 November 2009 (UTC)
==Collision==
You can bounce the High Energy Pellet off of the camera while the camera is still on the wall, this counts as collision doesn't it? [[User:Thelonesoldier|Thelonesoldier]] 11:39, 27 December 2010 (UTC)

Latest revision as of 04:39, 27 December 2010

surely, "alive" will be confusing? =/ Kizzycocoa 14:57, 29 November 2009 (UTC)

No, dead/alive are standard states for all NPCs. --1/4 Life 14:58, 29 November 2009 (UTC)
ok. was just trying to help.Kizzycocoa 15:01, 29 November 2009 (UTC)

NPC AI relationships

is there any way to make this entity look at more than just the player? like, look at the zombies?

portal NPC's seem to not understand AI_relationships x.xKizzycocoa 15:01, 29 November 2009 (UTC)

Collision

You can bounce the High Energy Pellet off of the camera while the camera is still on the wall, this counts as collision doesn't it? Thelonesoldier 11:39, 27 December 2010 (UTC)