$receiveflashlight: Difference between revisions
		
		
		
		
		
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| {{This is a|shader parameter|name=$receiveflashlight}} It allows the player's flashlight to illuminate the material. | |||
| ==Compatible Shaders== | |||
| * [[UnlitGeneric]] | |||
| [[Category: | ==VMT Syntax and Examples== | ||
|  $receiveflashlight <[[bool]]> | |||
|  [[UnlitGeneric]] | |||
|  { | |||
|  	[[$basetexture]] glass\window001a | |||
|  	'''$receiveflashlight 1''' | |||
|  } | |||
| [[Category:Shader parameters|r]] | |||
Latest revision as of 10:09, 10 August 2024
$receiveflashlight  is a   material shader parameter  available in all  Source games. It allows the player's flashlight to illuminate the material.
 Source games. It allows the player's flashlight to illuminate the material.
Compatible Shaders
VMT Syntax and Examples
$receiveflashlight <bool>
UnlitGeneric { $basetexture glass\window001a $receiveflashlight 1 }
