$receiveflashlight: Difference between revisions
Jump to navigation
Jump to search
TomEdwards (talk | contribs) mNo edit summary |
m (Replacing with "This is a" template) |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{This is a|shader parameter|name=$receiveflashlight}} It allows the player's flashlight to illuminate the material. | |||
==Compatible Shaders== | |||
* [[UnlitGeneric]] | |||
[[Category: | ==VMT Syntax and Examples== | ||
$receiveflashlight <[[bool]]> | |||
[[UnlitGeneric]] | |||
{ | |||
[[$basetexture]] glass\window001a | |||
'''$receiveflashlight 1''' | |||
} | |||
[[Category:Shader parameters|r]] |
Latest revision as of 10:09, 10 August 2024
$receiveflashlight
is a material shader parameter available in all Source games. It allows the player's flashlight to illuminate the material.
Compatible Shaders
VMT Syntax and Examples
$receiveflashlight <bool>
UnlitGeneric { $basetexture glass\window001a $receiveflashlight 1 }