Template:I Shadow: Difference between revisions
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{{ | {{Strings notice}} | ||
[[Category:Input Templates|Shadow]]{{seealso|{{tl|KV Shadow}}}} | |||
; | {{tip|Use <code>{{!}}prep2{{=}}1</code> when calling this template to hide the inputs added in ''Portal 2''.}} | ||
<onlyinclude>{{minititle|Shadow}} | |||
}} | {{I|DisableShadow|Turn [[Lighting#Dynamic_shadows|dynamic shadows]] off for this entity. Identical to applying  {{ent|EF_NOSHADOW}}.}} | ||
{{I|EnableShadow|Turn dynamic shadows on for this entity.}} | |||
{{#if: {{{prep2|}}} | | | |||
{{I|DisableReceivingFlashlight|This object will not receive light or shadows from [[env_projectedtexture|projected textures]].|since=P2}} | |||
{{I|EnableReceivingFlashlight|This object may receive light or shadows from projected textures.|since=P2}} }}</onlyinclude> |
Latest revision as of 22:45, 28 June 2025

This template uses a strings subpage
Please follow the format on this subpage(s) to add translations.
Please follow the format on this subpage(s) to add translations.
See also:
{{KV Shadow}}

|prep2=1
when calling this template to hide the inputs added in Portal 2.Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.