User:KingXfactor/L4D Campaign Progress: Difference between revisions

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''This is a user project page. Please do not edit it. If you want to discuss this project, you can do so on the [[User_talk:KingXfactor/L4D_Campaign_Progress|project talk page]].''
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== Main Info ==
I am going to make a custom campaign. I was starting to think that I could make it so a train/subway would pick you up as the rescue vehicle but I am still brain storming. Here is the total progress of everything I have created on all the maps!


{| class="wikitable sortable" border="1" cellpadding="5" cellspacing="5" style="text-align: center; margin: 1em 0em 0em 8em;border-color=lightgray"
! Map Number !! Texuring !! Construction !! Entities !! Progress !! Map Name !! Done
|-
|  Map Number One ||  00.00 % || 00.00 % || 00.00 % || 00.00 % || UNKNOWN || NO
|-
|  Map Number Two ||  00.00 % || 00.00 % || 00.00 % || 00.00 % || UNKNOWN || NO
|-
|  Map Number Three ||  00.00 % || 00.00 % || 00.00 % || 00.00 % || UNKNOWN || NO
|}
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==Getting Started==
* [[Introduction to Editing]] - A introduction to the basic principles of editing.
* [[Your First Map]] - How to create and run a simple map.
* [[Hammer Viewports]] - How to navigate the 2D and 3D views.
* [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x&rarr;4.x).
==See also==
* [[:Category:Source SDK FAQ|Source SDK FAQ]] - Information to help solve some common SDK problems.
* [[:Category:Level Design FAQ|Level Design FAQ]] - Answers to common level design questions.
* [[Source Mapping Conversion]] - For users familiar with the Half-Life 1 Map Editing Tools.
* [[Source SDK Release Notes]] - Find out about current known issues in the Source SDK.
* [[Wikipedia:Valve Hammer Editor]]
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Latest revision as of 13:19, 12 February 2013