Talk:Gravity: Difference between revisions
Jump to navigation
Jump to search
(New page: == About the gravity == Is the gravity supported on the X and Y axis? I've done a lot of tests, but it doesn't seems to work. I also noticed there there is multiple gravity type: one for ...) |
No edit summary |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
Is the gravity supported on the X and Y axis? I've done a lot of tests, but it doesn't seems to work. | Is the gravity supported on the X and Y axis? I've done a lot of tests, but it doesn't seems to work. | ||
I also noticed there there is multiple gravity type: one for ragdolls, one for players, ... And they aren't always controlled by vectors. (if I remember good) --[[User:Wind Helleven|Wind Helleven]] 21:46, 12 June 2009 (UTC) | I also noticed there there is multiple gravity type: one for ragdolls, one for players, ... And they aren't always controlled by vectors. (if I remember good) --[[User:Wind Helleven|Wind Helleven]] 21:46, 12 June 2009 (UTC) | ||
:It is for VPhysics and I've had great fun sending loads of random objects flying around on the ceiling, but so far I can only assume that direction for QPhysics is clamped to the Z axis somewhere in engine code. I've got a new edit waiting for submission right now that should clarify this. --[[user:TomEdwards|TomEdwards]] 21:52, 12 June 2009 (UTC) | |||
::The mod Ballmen supports per player gravity and it is not locked on the Z axis: [http://www.youtube.com/watch?v=J6JtH2Gg7EA] but the website is down... --[[User:Wind Helleven|Wind Helleven]] 09:29, 13 June 2009 (UTC) | |||
Hey Hey guys! I have just cracked a way to get around the gravity thing. It doesn't flip you sideways but it has 360 degree view and space-like motion. I will be using it in my mod [[Diffraction]]. Stay tuned! [[User:MLSTRM|MLSTRM]] 19:39, 22 November 2009 (UTC) | |||
== QPhysics == | |||
What exactly are QPhysics objects? Are they any objects with realtime collision detection? Or are they a seperate class of physics? [[User:Solokiller|Solokiller]] 18:42, 15 June 2009 (UTC) | |||
:[[VPhysics#QPhysics|See here]]. I'll write the QPhysics page once I understand it better. :-) --[[user:TomEdwards|TomEdwards]] 19:09, 15 June 2009 (UTC) |
Latest revision as of 12:39, 22 November 2009
About the gravity
Is the gravity supported on the X and Y axis? I've done a lot of tests, but it doesn't seems to work. I also noticed there there is multiple gravity type: one for ragdolls, one for players, ... And they aren't always controlled by vectors. (if I remember good) --Wind Helleven 21:46, 12 June 2009 (UTC)
- It is for VPhysics and I've had great fun sending loads of random objects flying around on the ceiling, but so far I can only assume that direction for QPhysics is clamped to the Z axis somewhere in engine code. I've got a new edit waiting for submission right now that should clarify this. --TomEdwards 21:52, 12 June 2009 (UTC)
- The mod Ballmen supports per player gravity and it is not locked on the Z axis: [1] but the website is down... --Wind Helleven 09:29, 13 June 2009 (UTC)
Hey Hey guys! I have just cracked a way to get around the gravity thing. It doesn't flip you sideways but it has 360 degree view and space-like motion. I will be using it in my mod Diffraction. Stay tuned! MLSTRM 19:39, 22 November 2009 (UTC)
QPhysics
What exactly are QPhysics objects? Are they any objects with realtime collision detection? Or are they a seperate class of physics? Solokiller 18:42, 15 June 2009 (UTC)
- See here. I'll write the QPhysics page once I understand it better. :-) --TomEdwards 19:09, 15 June 2009 (UTC)