Talk:MAX MAP BRUSHSIDES: Difference between revisions
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== Watch out for nodraw faces == | == Watch out for nodraw faces == | ||
Watch out for nodraw faces, because I think they take a huge part of this 65,535 brushsides quota. At least, that's what I think. On one of my maps, I blew this quota off although they're was only 20,000 brushsides or so. Reducing the amount of nodraw faces by ''triangulating'' a large amount of blocks fixed the problem without having to simplify the visible geometry at all. Seeing this, I guess that hint brushes and other tool textures could be of some trouble too. If someones has a better idea about this, feel free to share. --[[User:NykO18|NykO18]] 17:40, 5 May 2009 (UTC) | Watch out for nodraw faces, because I think they take a huge part of this 65,535 brushsides quota. At least, that's what I think. On one of my maps, I blew this quota off although they're was only 20,000 brushsides or so. Reducing the amount of nodraw faces by ''triangulating'' a large amount of blocks and simplifying ''redundant'' brushes fixed the problem without having to simplify the visible geometry at all. Seeing this, I guess that hint brushes and other tool textures could be of some trouble too. If someones has a better idea about this, feel free to share. --[[User:NykO18|NykO18]] 17:40, 5 May 2009 (UTC) | ||
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:Better late than never but yes, hints, areaportals, clip brushes and even skip blocks are also taken into this account. Which make optimizing a map a way more painful than it already was. --[[User:NykO18|NykO18]] 20:38, 4 January 2010 (UTC) |
Latest revision as of 13:38, 4 January 2010
Watch out for nodraw faces
Watch out for nodraw faces, because I think they take a huge part of this 65,535 brushsides quota. At least, that's what I think. On one of my maps, I blew this quota off although they're was only 20,000 brushsides or so. Reducing the amount of nodraw faces by triangulating a large amount of blocks and simplifying redundant brushes fixed the problem without having to simplify the visible geometry at all. Seeing this, I guess that hint brushes and other tool textures could be of some trouble too. If someones has a better idea about this, feel free to share. --NykO18 17:40, 5 May 2009 (UTC)
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- Better late than never but yes, hints, areaportals, clip brushes and even skip blocks are also taken into this account. Which make optimizing a map a way more painful than it already was. --NykO18 20:38, 4 January 2010 (UTC)