Custom Postprocessing Effects: Difference between revisions

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(New page: {{warning|This article is a work in progress and may not be up to normal wiki standards}} ==Introduction== Post Process effects are a common type of effect, typically applied as a full scr...)
 
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{{warning|This article is a work in progress and may not be up to normal wiki standards}}
#REDIRECT [[Shader Authoring]]
==Introduction==
Post Process effects are a common type of effect, typically applied as a full screen overlay.  In the Source engine, this usually means creating a custom shader, or at the very least an animated texture that is overlayed across the entire screen.  Using this Post Processing effects, it is possible to create a number of different graphical effects, ranging from film grain to color correction or blurring.
 
This tutorial will covers all of the aspects of setting up and running a post process effect with a custom shader.  For more information on creating custom shaders, see [[Shader Authoring]].  Episode one engine is also assumed, since as of this writing it is the only engine version to support custom shaders.
 
==Creating a custom texture==
 
==Creating a Screen Space Effect==
 
==Custom Render Targets==
see : [[Render Targets]]

Latest revision as of 18:12, 14 March 2011

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