Template:Tfitem: Difference between revisions

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m (Robot: fixing template case.)
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==Availability==
[[Category:FGD Templates]]
This point [[entity]] is exclusive to Team Fortress 2.
<onlyinclude>==Keywords==
 
{{KV Targetname}}
==Keywords==
{{KV|Auto-Materialize|intn=automaterialize|bool|Whether the pickup will automatically re-materialize after 10 seconds.}}
* {{KV Targetname}}
{{KV|Model|intn=powerup_model|string|Changes the model to something other than the default.}}
* {{KV Angles}}
{{KV TeamNum|tf2=1}}
* {{KV TFTeam}}
{{KV StartDisabled}}
* {{KV EnableDisable}}


==Inputs==
==Inputs==
* {{I Targetname}}
{{I EnableDisable}}
* {{I EnableDisable}}
{{I|Toggle|Toggles the enabled/disabled status of the entity.}}
* '''Toggle'''
: Toggles the enabled/disabled status of the entity.


==Outputs==
==Outputs==
* {{O Targetname}}
{{O|OnPlayerTouch|Sent when the entity is picked up by a player.|nofgd=1}}</onlyinclude>
* '''OnPlayerTouch'''
: Sent when the entity is picked up by a player.

Latest revision as of 06:53, 4 June 2025

Keywords

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Auto-Materialize (automaterialize) <boolean>
Whether the pickup will automatically re-materialize after 10 seconds.
Model (powerup_model) <string>
Changes the model to something other than the default.
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
Toggle
Toggles the enabled/disabled status of the entity.

Outputs

OnPlayerTouch  !FGD
Sent when the entity is picked up by a player.