Template:KV NewFade: Difference between revisions

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m (redirected 'cuz it's functionally identical to another template)
Tag: New redirect
 
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'''{{ep1 add|fademindist}}'''
#redirect [[Template:KV BaseFadeProp]]
: <float> Distance at which the prop starts to fade (<0 = use fademaxdist). If 'Screen Space Fade' is selected, this represents the number of pixels wide covered by the prop when it starts to fade.
* '''{{ep1 add|fademaxdist}}'''
: <float> Maximum distance at which the prop is visible (0 = don't fade out). If 'Screen Space Fade' is selected, this represents the *minimum* number of pixels wide covered by the prop when it fades.
* '''{{ep1 add|fadescale}}'''
: <float> If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades.

Latest revision as of 11:53, 1 May 2022