Template:Fl BreakableBrush: Difference between revisions

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(-fl template used)
 
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* 1 : Only Break on Trigger - This entity will only break when it receives an input.
{{minititle|Breakable (brush)}}
* 2 : "Break on Touch - This entity will break when collided with.
{{fl|1|Only Break on Trigger}}
* 4 : "Break on Pressure - This entity will break when pressure is applied to this entity.
{{fl|2|Break on Touch}}
* 512 : Break immediately on Physics - This entity will break when it hits the ground, if it is attached to a physics entity.
{{fl|4|Break on Pressure}}
* 1024 : Don't take physics damage - This entity will not break when dropped with physics, no matter what.
{{fl|512|Break immediately on Physics}}
{{fl|1024|Don't take physics damage}}
{{fl|2048|Don't allow bullet penetration}}<noinclude>[[Category:Flag Templates|BreakableBrush]]</noinclude>

Latest revision as of 15:46, 31 October 2022

Breakable (brush):

Only Break on Trigger : [1]
Break on Touch : [2]
Break on Pressure : [4]
Break immediately on Physics : [512]
Don't take physics damage : [1024]
Don't allow bullet penetration : [2048]