Talk:Env message: Difference between revisions
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When <tt>$effect</tt> is set to 2 in titles.txt, at exactly what rate do the letters appear? This is so I can set up an situation in which one env_message is triggered, and prevents any others from getting triggered until the first one has faded away. —[[User:Yar Kramer|Yar Kramer]] 18:19, 25 Jun 2008 (PDT) | When <tt>$effect</tt> is set to 2 in titles.txt, at exactly what rate do the letters appear? This is so I can set up an situation in which one env_message is triggered, and prevents any others from getting triggered until the first one has faded away. —[[User:Yar Kramer|Yar Kramer]] 18:19, 25 Jun 2008 (PDT) | ||
Can someone give me some examples of where to find and achieve GAMEOVER_TIMER and GAMEOVER_STUCK in one of the Half-Life 2 games? I'm curious. --BreakingAtTheHinges 18:26, 9 September 2010 (UTC) | |||
Does not seem to work in any configuration in [[Counter-Strike: Source]]. | |||
I tried all flag combinations and titles from both hl2/scripts/titles.txt and cstrike/scripts/titles.txt. --[[User:MBit|MBit]] 01:51, 9 March 2012 (PST) |
Latest revision as of 06:30, 12 July 2024
When $effect is set to 2 in titles.txt, at exactly what rate do the letters appear? This is so I can set up an situation in which one env_message is triggered, and prevents any others from getting triggered until the first one has faded away. —Yar Kramer 18:19, 25 Jun 2008 (PDT)
Can someone give me some examples of where to find and achieve GAMEOVER_TIMER and GAMEOVER_STUCK in one of the Half-Life 2 games? I'm curious. --BreakingAtTheHinges 18:26, 9 September 2010 (UTC)
Does not seem to work in any configuration in Counter-Strike: Source. I tried all flag combinations and titles from both hl2/scripts/titles.txt and cstrike/scripts/titles.txt. --MBit 01:51, 9 March 2012 (PST)