In view cone snippet: Difference between revisions

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<pre>
{{Multiple issues|
{{Dead end|date=January 2024}}
{{Orphan|date=January 2024}}
}}


bool CMyEnt::InViewCone( const Vector &vecSpot, float tolerance )
== Snippet ==
 
<source lang="cpp">
bool CMyEnt::InViewCone( const Vector &vecSpot, float flTolerance )
{
{
     Vector los = ( vecSpot - GetAbsOrigin() );
    //Get the direction of origin in front of us
    los.z = 0;
     Vector vDirection = ( vecSpot - GetAbsOrigin() );
     VectorNormalize( los );
     VectorNormalize( vDirection );
     Vector facingDir;
 
     AngleVectors( GetAbsAngles(), &facingDir );
    //Get our forward direction
     float flDot = DotProduct( los, facingDir );
     Vector vForward;
     AngleVectors( GetAbsAngles(), &vForward );
 
    //Compute angle of both direction vectors
     float flDot = DotProduct( vDirection, vForward );


     if ( flDot > tolerance )
    //Check if angle is within tolerance
    //-1 = opposite of forward direction
    //1 = matching forward direction
    //0 = 90 degrees
     if ( flDot > flTolerance )
return true;
return true;
     return false;
     return false;
}
}


</pre>
</source>
 
== Extra ==
To pass in an angle of degrees, you must convert it.
 
<source lang="cpp">
//90 Degrees
flTolerance = cos( 90 );
 
bool bInCone = InViewCone( vOrigin, flTolerance );
 
</source>


[[Category:Snippets]]
[[Category:Snippets]]

Latest revision as of 10:05, 21 January 2024

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January 2024

Snippet

bool CMyEnt::InViewCone( const Vector &vecSpot, float flTolerance )
{
    //Get the direction of origin in front of us
    Vector vDirection = ( vecSpot - GetAbsOrigin() );
    VectorNormalize( vDirection );

    //Get our forward direction
    Vector vForward;
    AngleVectors( GetAbsAngles(), &vForward );

    //Compute angle of both direction vectors
    float flDot = DotProduct( vDirection, vForward );

    //Check if angle is within tolerance 
    //-1 = opposite of forward direction
    //1 = matching forward direction
    //0 = 90 degrees 
    if ( flDot > flTolerance )
	return true;
    return false;
}

Extra

To pass in an angle of degrees, you must convert it.

//90 Degrees
flTolerance = cos( 90 );

bool bInCone = InViewCone( vOrigin, flTolerance );