Talk:$model (VMT): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (Nesciuse moved page Talk:Multipage Base Pages Temp Storage/$model (VMT) to Talk:$model (VMT) without leaving a redirect: Moving back to proper place)
 
(2 intermediate revisions by 2 users not shown)
Line 2: Line 2:
:Is it? Doesn't VertexLitGeneric tell Source this already?  (please keep comments on the discussion page --[[User:Beeswax|Beeswax]] 11:51, 31 Mar 2008 (PDT))
:Is it? Doesn't VertexLitGeneric tell Source this already?  (please keep comments on the discussion page --[[User:Beeswax|Beeswax]] 11:51, 31 Mar 2008 (PDT))
::I can't find a single Valve model material that uses this command. I don't think it's real! --[[user:TomEdwards|TomEdwards]] 09:29, 31 Mar 2008 (PDT)
::I can't find a single Valve model material that uses this command. I don't think it's real! --[[user:TomEdwards|TomEdwards]] 09:29, 31 Mar 2008 (PDT)
This doesn't seem to be required for model materials in Garry's Mod, or at least there doesn't seem to be any negative effects when using shaders not exclusive to models without it. --[[User:TinyDeskEngineer|Tiny Desk Engineer]] ([[User talk:TinyDeskEngineer|Talk Page]]) 08:29, 12 December 2023 (PST)

Latest revision as of 15:55, 15 July 2024

$model 1 ... is necessary for any material used as a model skin.

Is it? Doesn't VertexLitGeneric tell Source this already? (please keep comments on the discussion page --Beeswax 11:51, 31 Mar 2008 (PDT))
I can't find a single Valve model material that uses this command. I don't think it's real! --TomEdwards 09:29, 31 Mar 2008 (PDT)

This doesn't seem to be required for model materials in Garry's Mod, or at least there doesn't seem to be any negative effects when using shaders not exclusive to models without it. --Tiny Desk Engineer (Talk Page) 08:29, 12 December 2023 (PST)