Information for "TF2/Creating a Linear Gameplay Map"
Basic information
Display title | TF2/Creating a Linear Gameplay Map |
Redirects to | Team Fortress 2/Creating a CP assault map (info) |
Default sort key | TF2/Creating a Linear Gameplay Map |
Page length (in bytes) | 55 |
Page ID | 16494 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page protection
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Edit history
Page creator | TomEdwards (talk | contribs) |
Date of page creation | 10:23, 18 June 2008 |
Latest editor | SirYodaJedi (talk | contribs) |
Date of latest edit | 15:42, 31 May 2023 |
Total number of edits | 2 |
Total number of distinct authors | 2 |
Recent number of edits (within past 30 days) | 0 |
Recent number of distinct authors | 0 |