File:AmbientOcclusionExample.jpg
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An example of traditional ambient occlusion as rendered in Blender 3D. Subtractive ambient occlusion was used for this render, which adds negative light (creating shadows). A Screen Space Ambient Occlusion shader attempts to emulate this look in real-time for video game engines and similar applications.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 13:15, 13 January 2011 | 800 × 1,200 (187 KB) | Thelonesoldier (talk | contribs) | An example of traditional ambient occlusion as rendered in Blender 3D. |
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