File:AmbientOcclusionExample.jpg

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An example of traditional ambient occlusion as rendered in Blender 3D. Subtractive ambient occlusion was used for this render, which adds negative light (creating shadows). A Screen Space Ambient Occlusion shader attempts to emulate this look in real-time for video game engines and similar applications.

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current13:15, 13 January 2011Thumbnail for version as of 13:15, 13 January 2011800 × 1,200 (187 KB)Thelonesoldier (talk | contribs)An example of traditional ambient occlusion as rendered in Blender 3D.
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