Template:KV BaseTank
BaseTank:
- Bullets (bullet)
(???)
<choices> - Ammo type. Be aware that some games will use Ammo type instead.
Literal value Description 0 None 1 Pistol 2 SMG1 3 AR2 (shows pistol/smg1 bullets?) 4 Laser (does nothing)
- Ammo type (ammotype)
(???)
<choices> - Ammo type. Be aware that some games will use Bullets instead.
Value Description None Pistol
Pistol SMG1
SMG1 AR2
AR2 CombineHeavyCannon
Combine Heavy Cannon (Episode 2 autogun)
- Control Volume (control_volume)
(???)
<targetname> - Name of a trigger the player must be inside to control the tank.
- (Team) Master (master)
(???)
<string> - Not used for Source. Provided for backwards compatibility with
multisource
orgame_team_master
.
- Yaw rate (yawrate)
(???)
<string> - How fast tank can look left or right.
- Yaw range (yawrange)
(???)
<string> - How far tank can turn left or right.
- Yaw tolerance (yawtolerance)
(???)
<string> - Additional left-right range. If the gun tries to turn beyond Yaw range + Yaw tolerance, the gun will snap back to the maximum Yaw range.
- Pitch rate (pitchrate)
(???)
<string> - How fast tank can look up or down
- Pitch range (pitchrange)
(???)
<string> - How far tank can turn up or down
- Pitch tolerance (pitchtolerance)
(???)
<string> - Additional up-down range. If the gun tries to turn beyond Pitch range + Pitch tolerance, the gun will snap back to the maximum Pitch range.
- Barrel Length (barrel)
(???)
<string> - Solid length of the tank barrel. Any part of the barrel beyond this length may clip through objects.
- Barrel Horizontal (barrely)
(???)
<string> - How wide the barrel is, horizontally.}
- Barrel Vertical (barrelz)
(???)
<string> - How wide the barrel is, vertically.
- Smoke Sprite (spritesmoke)
(???)
<sprite> - Smoke sprite to emit when gun fires. Bug:Transparency may not work.
- Flash Sprite (spriteflash)
(???)
<sprite> - Flash sprite to emit when gun fires.
- Sprite scale (spritescale)
(???)
<string> - Sprite scale for both sprites above.
- Rotate Start Sound (rotatestartsound)
(???)
<sound> - Sound to play when tank starts to turn.
- Rotate Loop Sound (rotatesound)
(???)
<sound> - Sound to play when tank is turning.
- Rotate Stop Sound (rotatestopsound)
(???)
<sound> - Sound to play when tank stops turning.
- Rate of Fire (firerate)
(???)
<string> - Number of bullets to fire in a second.
- Damage Per Bullet (bullet_damage)
(???)
<string> - How much a single bullet hurts everything except the player. If
0
, takes amount from the type of bullet/damage.
- Damage Per Bullet Vs Player (bullet_damage_vs_player)
(???)
<string> - How much a single bullet hurts the player only. If
0
, takes amount from the type of bullet/damage.
- Firing persistence (persistence)
(???)
<string> - How many seconds to keep firing at target's last known position after losing LOS (for NPCs).
- Firing persistence2 (persistence2)
(???)
<string> - After Firing persistence is over, how many seconds to periodically fire at target's last known position (for NPCs).
- Bullet accuracy (firespread)
(???)
<choices> - How accurately the gun can fire.
- 0: Perfect Shot
- 1: Small cone
- 2: Medium cone
- 3: Large cone
- 4: Extra-large cone
- Minimum target range (minRange)
(???)
<string> - Minimum range to target something (for NPCs). If a target is closer than this amount, the NPC will probably switch to any weapon they have on them.
- Maximum target range (maxRange)
(???)
<string> - Maximum range to target something (for NPCs). Confirm:This may actually be the distance for aim assistance instead?
- Gun Base Attachment (gun_base_attach)
(???)
<string> - If Parent is specified, this is the attachment point on the parent to aim from.
- Gun Barrel Attachment (gun_barrel_attach)
(???)
<string> - If Parent is specified, this is the attachment point on the parent to fire from. If you specify this, you'll want to specify the Gun Base Attachment too.
- Gun Yaw Pose Param (gun_yaw_pose_param)
(???)
<string> - If Parent and Gun Pitch Pose Param are specified, then the gun itself will be invisible and the tank will steer a gun on the parent using the pose parameters.
- Gun Yaw Pose Center (gun_yaw_pose_center)
(???)
<float> - The center yaw pose parameter of the gun on the parent.
- Gun Pitch Pose Param (gun_pitch_pose_param)
(???)
<string> - If Parent and Gun Yaw Pose Param are specified, then the gun itself will be invisible and the tank will steer a gun on the parent using the pose parameters.
- Gun Pitch Pose Center (gun_pitch_pose_center)
(???)
<float> - The center pitch pose parameter of the gun on the parent.
- Ammunition Count (ammo_count)
(???)
<integer> - Amount of ammo when player is using. -1 = unlimited ammo.
- Lead Target (LeadTarget)
(???)
<boolean> - Aim ahead to hit moving targets (for NPCs).
- NPC Man Point (npc_man_point)
(???)
<targetname> - Point where NPC must stand to use.
- Post-NPC Attack Grace Period (playergraceperiod)
(???)
<float> - If specified, NPC's manning this func tank won't fire at the player, after firing at a non-player, for this amount of time.
- Ignore Grace Upto (ignoregraceupto)
(???)
<float> - The player grace period is ignored if the player is under this distance from the tank.
- Player Lock Time (playerlocktimebeforefire)
(???)
<float> - The tank must be aiming right on the player for this amount of time before it's allowed to fire.
- Effect Handling (effecthandling)
(???)
<choices> - Produce these sound and particle effects when firing.
- 0: Use Individual Settings.
- 1: AR2
- 2: Combine Cannon