使用Valve技術製作模組

出自 Valve Developer Community
前往: 導覽搜尋
English (en)Français (fr)Suomi (fi)日本語 (ja)한국어 (ko)Русский (ru)Español (es)Tiếng Việt (vi)中文 (zh)中文(台灣)‎ (zh-tw)
編輯

製作一個"模組"(就是建立一個新遊戲在既有的遊戲核心技術上)通常是一個很好的方法來製作一個新遊戲。當你依賴一個像Source一樣完美的遊戲引擎時,你的團隊可以花時間和精力在件族一些創意的玩法或獨特的內容,而非像是渲染技術或網路代碼又或者是碰撞檢測。Source引擎及其相關的SDK提供市場上最高效、完整和強大的遊戲開發包。如果你已擁有戰慄時空2或絕對武力:次世代,這就表示你已取得了完整的SDK。這就是你開始建立遊戲所需的一切。

為什麼選擇Source?

這裡有一些為什麼要用Source引擎來製作模組的原因:

Valve

  • Valve仍然致力於維護模組社區。
  • Valve也有一個將模組轉型為完整商品的良好紀錄。

Source和Steam已經設計包含了模組

  • SDK在不斷的自動更新中包含新的功能 (像是HDR)。
  • 一個強大 (而且免費!)的開發工具套件包含在內。
  • Source顯然是目前市面上最靈活且最有淺力的引擎。
  • Source/Steam平台可以讓你與玩家或客戶進行直接的交流。

玩家群多於其他動作遊戲的結合

  • 模組可視為流行遊戲的一部分。
  • 與一群龐大目的明確的社區與觀眾直接接觸。
    • Steam遊戲佔據了PC線上動作遊戲市場的88%。
    • 每個月大約每分鐘有50億個玩家
    • 50,000個遊戲伺服
    • 在任何時刻都有10到22萬個玩家同時使用

包含:全部用於建構戰慄時空2的工具

  • 包含HL2 Source代碼
  • 模型製作工具Softimage XSI|EXP
  • Hammer關卡編輯器
    • 完整的圖像範例檔案
    • 社區擁有更進階的補充教學
  • FacePoser
  • 戰慄時空模型瀏覽器(Half-Life Model Viewer)

Source引擎的威力

在各個方面Source引擎提供具業界領先認證的性能。

  • 渲染(Renderer)
  • 材質系統(Materials System)
  • 先進的角色(Advanced Characters)
  • 物理(Physics)
  • 先進的人工智能(Advanced AI)
  • 多人網路代碼(Multiplayer Network Code)
  • 音效系統(Sound System)
  • 用戶介面(Vgui)
  • 程序設計(Programming)
  • 多樣工具(Tools)

閱讀關於Source引擎的特點

你已準備開始創作!

Building a "mod" (a game which relies on another game's core technology) is very often the best way to develop a new game. When you rely on game technology as well-established as the Source engine, your team's time and effort can be spent building creative gameplay and unique content rather than on things like rendering technology or network code or collision detection. The Source Engine and its associated SDK provide the most efficient, complete, and powerful game development package on the market. And if you already own Half-Life 2 or Counter-Strike: Source, you've already got access to the full SDK. That's everything you need to start building your game.

Why Source?

Here are some reasons why it makes sense to build your game as a mod using the Source Engine:

Valve

  • Valve remains dedicated to supporting the mod community.
  • Valve also has a proven track record for turning mods into full-fledged commercial products.

Source and Steam have been designed with mods in mind

  • The SDK is updated continuously and automatically, including new features (like HDR).
  • A powerful (and free!) suite of content-development tools is included.
  • Source is simply the most flexible and most powerful engine on the market.
  • The Source/Steam platform allows you to have a direct relationship with your players/customers.

A larger player base than all other action-game engines combined

  • Mod visibility comes from being a part of the most popular platform.
  • Access to a huge, established community and audience.
    • Steam games account for 88% of online action PC games.
    • Approximately 5 billion player-minutes per month
    • 50,000 game servers
    • 100,000 to 220,000 simultaneous users at any given moment

Included: all of the tools used to build Half-Life 2

  • HL2 source code included
  • Softimage XSI|EXP for model building
  • The Hammer level editor
    • Fully documented with images and examples
    • Complemented with in-depth community tutorials
  • FacePoser
  • Half-Life Model Viewer

The power of the Source Engine

In every category, the Source Engine delivers proven industry-leading performance.

  • Renderer
  • Materials System
  • Advanced Characters
  • Physics
  • Advanced AI
  • Multiplayer Network Code
  • Sound System
  • UI (Vgui)
  • Programming
  • Tools

Read about the features of the Source Engine.

You're ready to start building!