func_dustmotes
Class hierarchy |
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CFunc_DustMotes |
func_dust.cpp
|
func_dustmotes
is a brush entity available in all Source games. It spawns sparkling dust motes within its volume.
Note:This entity is affected by
env_wind
. The dustmotes can be carried through walls.Note:The default material is
particle/sparkles.vmt
. It is normally extremely low-res, so consider overriding this .vmt for improved appearance.Note:This entity is functionally identical to
func_dustcloud
except that the size of sprites created by func_dustcloud
will scale realistically depending on the viewing distance, and ones created by this entity will always take up the same amount of screen space regardless of viewing distance.Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Minimum Particle Size
(SizeMin)
<string> - Minimum size a dust mote should be. The units aren't exactly clear, but 100 is the highest you should probably be going.
- Maximum Particle Size
(SizeMax)
<string> - Maximum size a dust mote should be.
- Alpha
(Alpha)
<integer> - Transparency of the particles. 255 is fully opaque, 0 is invisible (won't render at all).
- Affected By Wind
(AffectedByWind)
<boolean> (in all games since ) - Sets if dust particles are affected by wind.
BModelParticleSpawner:
- Start Disabled
(StartDisabled)
<boolean> - Suspend spawning particles after spawning ? Default value is 0
- Particle Color (R G B)
(Color)
<color255> - Color of the particles.
- Particle Per Second
(SpawnRate)
<integer> - Number of particles to spawn, per second.
Note:Fourth number effects transparency after reload.
- Maximum Particle Speed
(SpeedMax)
<string> - Maximum speed that the particles can move after spawning.
- Minimum Particle Lifetime
(LifetimeMin)
<string> - Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- Maximum Particle Lifetime
(LifetimeMax)
<string> - Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- Maximum Visible Distance
(DistMax)
<integer> - Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen
(Frozen)
<boolean> - Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0
Inputs
BModelParticleSpawner:
TurnOn
- Turn on.
TurnOff
- Turn off.