env_wind

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This point entity is available in all Source games.

Contents

Entity description

An entity to control wind in the map. It is partially functional.

In code it is represented by class CEnvWind, defined in effects.cpp.

Keyvalues

The name that other entities refer to this entity by.
  • hammerid <integer(New with Orange Box)
Read-only ID used for debugging purposes in Hammer.
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities).
  • gustsound
<sound> Sound to be played to simulate the gusting wind. Deprecated (New with Episode One)
  • minwind
<integer> Minimum speed of the wind while idling.
  • maxwind
<integer> Maximum speed of the wind while idling.
  • mingust
<integer> Minimum speed of wind gusts.
  • maxgust
<integer> Maximum speed of wind gusts.
  • mingustdelay
<float> Minimum time delay between random gusts.
  • maxgustdelay
<float> Maximum time delay between random gusts.
  • gustdirchange
<integer> Maximum amount that the wind's direction changes due to a gust, in degrees.
  • gustduration (New with Episode One)
<integer> How long will the wind gust for.

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
  • OnGustStart (New with Episode One)
Fired when a wind gust begins.
  • OnGustEnd (New with Episode One)
Fired when a wind gust ends.
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