env_wind
From Valve Developer Community
This point entity is available in all Source games.
Contents |
Entity description
An entity to control wind in the map. It is partially functional.- See also : trigger_wind, trigger_push and env_rotorwash.
In code it is represented by class CEnvWind, defined in effects.cpp.
Keyvalues
- The name that other entities refer to this entity by.
- hammerid <integer> (New with Orange Box)
- Read-only ID used for debugging purposes in Hammer.
- Pitch Yaw Roll (Y Z X)
- This entity's angular orientation in the world (also used for angular effect entities).
- gustsound
- <sound> Sound to be played to simulate the gusting wind. Deprecated (New with Episode One)
- minwind
- <integer> Minimum speed of the wind while idling.
- maxwind
- <integer> Maximum speed of the wind while idling.
- mingust
- <integer> Minimum speed of wind gusts.
- maxgust
- <integer> Maximum speed of wind gusts.
- mingustdelay
- <float> Minimum time delay between random gusts.
- maxgustdelay
- <float> Maximum time delay between random gusts.
- gustdirchange
- <integer> Maximum amount that the wind's direction changes due to a gust, in degrees.
- gustduration (New with Episode One)
- <integer> How long will the wind gust for.
Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnKilled (New with Left 4 Dead)
- Fired when the entity is killed and removed from the game.
- OnGustStart (New with Episode One)
- Fired when a wind gust begins.
- OnGustEnd (New with Episode One)
- Fired when a wind gust ends.

